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Hash, Inc. - Animation:Master

robcat2075

Hash Fellow
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Everything posted by robcat2075

  1. What do you want to control in the camera fog that you can't?
  2. I would suggest some fog to diminish the horizon line a bit.
  3. Beautiful hair!
  4. If it's one flower on a stem, a dynamic constraint is a good way to go.
  5. can you show shot of it?
  6. Today via Skype I got to visit with forum member Roger. We were trying to ascertain why he was having so much trouble accurately placing new key frames in relation key frames he's already made. What we discovered was that A:M was not updating the view window to match what the time counter was indicating. It looked normal if you just hit play, but if you scrubbed the time control forward or back it would stop with the last frame you scrubbed through and not draw the current one. For example if you were trying to get to the frame where a bouncing ball has just touched the ground you would have to scrub to the frame after that before you would see the ball actually make contact. If you hit the Space bar ("refresh display") the display would update to the proper frame but you had to always do that. I presume this is a rare situation, but I mention it in case anyone else is baffled by why things don't appear to match up. Hit the Space bar after every scrub. Roger has an unusual laptop that has both the usual laptop graphics chips and also An NVIDIA Quadro display "card" built in. Somewhere in all that is probably the reason for this but I don't know exactly what's up with it. Ideas anyone?
  7. I don't speak for Hash but I'd expect supporting it very soon is unlikely because... -it's much more expensive than A:M, probably even more expensive than most of the computers that A:M users own -which means very few A:M users would be likely to purchase such a card -which means the development time spent on supporting it would drive very few sales. And it's not OpenGL so it would require a new pipeline to be supported between A:M and the display card in addition to what is already supported. If they could make that work as a graphics card that is transparently run by OpenGL they would have something. And make it cheaper. Also as I watch the demo video, it's obviously faster than CPU ray tracing but it's still only updating a few frames per second. You'd have to turn it off to work on real character animation. You don't really need to see refraction or reflection to judge animation but you do need to see all the frames. None-the-less, A:M has an SDK available. Encourage them to create a plugin for A:M that would use the card, then we'd just have to get someone to buy the card to try it.
  8. That is full-bodied looking hair, Nancy!
  9. That is curious looking. Groomed hair can't keep its shape with dynamics?
  10. I want to wish a happy birthday to Karen Whitaker, who is doing what most animators only dream of doing, even ones who work at big-time studios... making a whole movie by herself! You can visit her progress WIPs in Just a Wooden Sword and occasionally also see bits of her book her movie is based on. Happy Birthday, Karen!
  11. Happy Birthday, wherever you are!
  12. Hey, that looks excellent! (I don't understand the pants.)
  13. First I think you want to reconsider the lighting. The figures are so dark I had to study it to figure out what is character and what is shadow. It is so dark i can't make sense of it. I don't understand the shot either. She stands up to avoid him? But he is going over her so why would she want to stand? If she is moving less per frame her motion blur is going to be less anyway. I'm not sure i understand the intended result.
  14. The top one is the result you want? That doesn't look like a shadows only render. I'm confused.
  15. Hey, that looks good enough to sail!
  16. One of these? http://www.hash.com/forums/index.php?act=S...shadows+%2Bonly
  17. I find the Boo scene very confusing. -the first 4 seconds are blank? -It really needs a master shot (probably at the start ) so the viewer can mentally place the various elements in space. -She is so dark when she is first shown that I wasn't sure what she was. Some fill light would help. -It's unclear whether his slo motion is supposed to be slo motion because she seems to be getting up at normal speed while he is floating by. -was he trying to jump over her?
  18. It's really dark here. I wonder if perhaps the gamma on your monitor is quite different than normal?
  19. Should a Timelord still be a having birthdays? Happy Birthday, none-the-less!
  20. I'm impressed! I had no idea shag could do that. (You wouldn't guess it from the name.)
  21. Happy birthday, all over again!
  22. I think all lights have a darkness setting to control the darkness of the shadow but z-buffered lights are generally faster and much faster for a soft shadow.
  23. That's in an interesting look. I was confused by the dark shadows on the ground . A Kleig light set for fuzzy z-buffered shadows with a lesser darkness might be worth trying.
  24. You can braid the old Shag? I did not know that.
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