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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. It's like Liberace's Dancing Waters!
  2. If you haven't read it already, Jeremy Birn's "Digital Lighting and Rendering" is a good book for ideas on how to work with CG lighting. (I see he's just come out with a 3rd edition. My notes are on his 2nd edition)
  3. You might report it to A:M reports. There's usually a solution for z-buffer problems. The hat hole may be a bias setting that is too high. For now, you could use a shadow-only z-buffered light and light lists to get a shadow for the spline and use ray traced lights for everything else.
  4. interesting. I suppose the techref doesn't say anything in this regard. Is there a reason Z-buffer won't work for your shot?
  5. .atx files go in the "Textures" folder (on the hard drive) They are used as part of a "Material" when you on the default attribute and choose one as the "Type" There is a brief overview of material creation in details of most Combiner and texture parameters are covered in the TechRef. Most of them are very general building blocks for more complex effects so experimentation and planning is needed. If you have questions beyond this, do ask.
  6. Does it work with z-buffer? I would not expect it to work at all since splines are infinitely thin and the "line" is probably painted onto them as a sort of post effect.
  7. Nice flower! Welcome to the forum!
  8. I think a certain number will produce different results depending on the number of patches and the actual dimensions of the model. My advice is start with 1, then try .5 or 2 if the result was too large or too small. I'll note that the baking result isn't always a square, sometimes you will get a rectangle that is twice as long in one dimension as the other. I have resized the rectangle to a square in Photoshop for an app that needed a square and it seemed to work OK.
  9. Steffen gave this explanation No, I don't think that is on the change list.
  10. It's gonna be close but i think i might make the deadline...
  11. Those textures add a lot! Looking good! I suppose a "Sprechstalmeister" is like an MC?
  12. That I don't know. Something else must be wrong. There is a choice in the Options>Render panel about whether to use the Camera settings. That could be used to recover from a suspected camera setting mishap.
  13. I'll note that, whatever method you choose, you don't need to do the whole shirt in one application. A real shirt would have different pieces of material for front, back, and sleeves and you mimic that in your texturing.
  14. First try save, restart, reload.
  15. Yup, that's strange!
  16. The new OnionSkin toolbar allows you to have onscreen control for the most used Onion Skin parameters. In addition to On/Off -Frames/Keyframes (whether Onion skin shows previous/following frames or only keyframes) -"Before" ghosts -"After" ghosts -"Step" count the last three can be incremented/decremented with mouse clicks without having to resort to the keyboard to manually key in a number. Although these aren't "new" OnionSkin paramters, these are the controls i found myself most needing to change on the fly as I worked and wishing i didn't have to go back to the Options Panel to do that. Many thanks to Steffen for implementing this!
  17. "Tablet"... I don't know what that does. As far as i know A:M has no specific accommodations for the tablet interface yet. One item we've re-discovered is "averaged normals" and "normal weight" which may eliminate the need for the old "porcelain" Give this thread a read... http://www.hash.com/forums/index.php?showt...verage++normals in v18 the bug that kept the property hidden is now fixed.
  18. Musical mushrooms!
  19. I just tried it in v18 64 bit. If I use it as a post effect on the camera I get a crash when the render is done although it appears to have tried to apply the FakeAO before it crashed. If I use it in an A:M composite project, it still works. Note that you should render to OpenEXR for this. I believe to fix the render-time crash Steffen would need the code from Jenpy to recompile it.
  20. And Merry Animation back to you!
  21. I believe the box deal was a non-expiring license for whatever version was current when you bought it. After one year it would still run those versions but not ones released after that. That is my understanding of it.
  22. Yes, if your subscription is current you can install v18 and run it today. Copy the master0.lic file from your v17 folder to your v18 folder.
  23. The old plan was you could get an upgraded CD for $99 when they came out about every year or so. However there are no more CDs anymore. The present plan is a subscription download model; you subscribe for $79 and that lets you run any current or past version (v15 or later) for one year. Then you renew your subscription for $79 The subscription is also different from the CD in that it is not transportable from one computer to another. You enable your subscription on one computer and it stays on that computer.
  24. robcat2075

    Cubes

    That's a very impressive use of dynamics. I just presumed you had done it in muscle mode.
  25. That's looking good!
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