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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. I think you have way more splines than you need to make those shapes. As a general rule you should just have splines at the peaks and valleys of curves and intermediate CPs are rarely needed. The more CPs you have along a curved surface the harder it is to precisely position them to appear smooth. This is quite a different strategy than in polygon modeling where you HAVE to have lots of facets to simulate a smooth curve. Splines ARE smooth curves and we can take advantage of that. Look at this. These are both about the same shape but the bottom version uses more CPs than are needed to define the contours. It is difficult to make many very slight curve segments smooth together. Just use CPs to define the peaks and valleys and let the spline smooth the big curve in between.
  2. I find it hard to compose even 16:9 shots. I like 4:3
  3. I showed this clip to my 97-year dad when i visited him over New Years. "What is that thing called?" he asked. "It's a tuba," I said. "A what?" "A TUBA... TOO-BAH!" I said louder. "A tuba? That's a crazy name. Why would they call it that?" he asked. Eventually, after some discussion, I ascertained he was really inquiring about the tablet PC I was showing the clip on.
  4. Instead of building new LCD screens for these new formats may be a better idea would be a laser beam projector that can paint any screen ratio and scale it to fit any available surface, like that white sheet I have nailed on the wall.
  5. This is the first I've heard of this next big thing... 21:9 format TV. http://www.redsharknews.com/technology/ite...reen-is-instead How long before it just wraps all around you?
  6. I know little of game creation but your clip looks interesting. Keep us posted!
  7. I get "Space" for Space. How is Rodney getting German?
  8. I'm not sure I understand. You can change the time range and sim another part of the same chor.
  9. Wasn't this stuff in English before?
  10. In the Choreography properties>PluginProperties>Newton Dynamics> there is "Use Chor Time Range" It defaults to ON but if You turn it OFF an option to set a time range becomes available.
  11. Apparently Color Picker colors are stored in the registry.
  12. I'll also note that a lot of what we perceive as a great "render" is really a great model that was made and a great texturing job that was done before the actual renderer got involved.
  13. Does the Windows color picker have any sort of hidden "eyedropper" tool to copy a color?
  14. Sorry, i missed it! May you have a fine year with less combustion!
  15. Those look great, mark! Crazy stuff!
  16. I'll note that my translation notes on the Birn book (noted above) are on the second edition so actual page numbers may not correspond.
  17. It's possible that turning on the "HiRes Simulation" or upping the subdivisions before simulating may fix that.
  18. This is an item where the workflow (philosophy) is different from a polygon modeler. In a polygon world you typically make an outline, then lathe it or extrude it, then use some plugin to carve a bevel along an edge. In spline modeling, you typically include the bevel shape in your outline, Then do the lathe or extrude. It's possible to stitch in a bevel after the fact but easier to put it in the outline before hand.
  19. Best wishes to all the New Year babies! Nancy is not 101 years old. She's 101 years young!
  20. My first guess is that it's a bug that the movie version didn't work.
  21. I believe there's supposed to be some way to make the snapshot be automatically applied back onto the mesh that you snapped. This would eliminate having to manually reposition and apply a wireframe that you will be taking to a paint program for further dev. Have you gotten that to work?
  22. Happy New Year's.... Eve!
  23. We have curved hair, don't we? Maybe they mean faster rendering?
  24. There are many fine images done in A:M similar to those. The people who made those images in yafaray were very careful with their lights to get results they wanted and the same care will be needed in A:M. I'll note that the goal of A:M is not to provide every possible means of CG image production but to provide a set of tools that are easily understood by the artist and genuinely useful for character animation. Extremely complex lighting results are rarely needed for character animation productions. I don't think studios like Pixar or Dreamworks have ever resorted to Photon-mapping, for example, in any of their movies. A:M does do Photon-mapping, btw, but it is time consuming and needs to be carefully managed for great results.
  25. Heavens to Clotheroids! I have no idea, really I just briefly glanced at it. What are they doing that's new? Is it that the cloth tries to maintain an initial shape? Our cloth can do that.
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