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Everything posted by robcat2075
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That will be tough. Sim cloth needs all surfaces to not be in contact with each other at the start of the simulation. The pleats would need to be unfolded initially, then pulled together. You might nominate that for a future "It Can't be done"
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Is that a pleated skirt?
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That sounds like a plausible gambit. You may need to devise a way for the pedals to stay fairly horizontal, perhaps an orient-like constraint to the frame of the unicycle, or may be an aim-at constraint to some point above them.
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That actually sounds pretty economical.
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I'm guessing it was expensive to get the utilities run out to a new property?
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Sim cloth can work. Show us an example of what you want to do.
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Have I?. I looked at the file format once and it seemed to have understandable information in it. These things aren't incomprehensible magic, a little comparative analysis by someone who uses both programs would probably do it. My interest in Blender is practically zero so it won't be me who does it but I'm sure translating camera motion from one coordinate system to another won't be a vexing problem.
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I recall there used to be a free motion tracker that worked with A:M. What was that? Hey, crazy idea... I wonder if a spreadsheet could convert the Blender format data to A:M format data? It's probably all text fields, right?
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It's probably just a sensor reflection.
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took a short break from current chore to play
robcat2075 replied to johnl3d's topic in Tinkering Gnome's Workshop
Very 60's! -
There are a few entries in my tutorial collection that address animating after an action. It involves adding a second choreography action after the first action. See my signature link.
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Sorry I missed this, rubbersharkman! I suspect you'd have to roll back to a previous version of Windows to get the V11 dongle working. Windows 2K maybe? If you still have your V11 CD you can still run V11 on Windows 7. My v11 still runs that way.
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So it's not just one blank file, you've got dozens of blank files. It is baffling because I've never had it happen in 10 years of using A:M almost every day. Not even in the gazillion files I saved while working on TWO. For now, turn off auto save, do only "Save As", never use "save", and every hour look at that directory to see if suddenly the file got smaller after a certain save. Set a timer to remind you to do it.
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Make that, "Save As" often and incrementally. Maybe we should just get rid of the "Save" button and no one will be able to casually save over an old file without wanting to.
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I don't understand the problem. A new model starts out with a default name of Model1.mdl The first time you try to save that you have to do "Save As" and if there already is a Model1.mdl in the dir you are saving to you will get a warning. Now, if you saved a model either with Save or Save As and got only a blank model file on the disk... that's a separate problem from this warning stuff, that's an outright bug some sort. Just as a general note, I almost never save an MDL or an other asset separately. When I'm developing things I save entire PRJs with everything embedded and I never resave over a previous filename. That way my entire development environment is all in one file and if I need to go back to a previous version i don't have to worry that some change I made in a separately saved material or action or whatever will be loaded by that previous version of my project and make that older version of my project be not like the way it was before. Disk space is cheap, it doesn't bother me that this everything-in-PRJs approach uses up a bit more. If i later need to take a model or material to another project, I will save them out separately, just long enough to load them in the new PRJ and embed them. Then i'm back to saving whole environments again as PRJs. For me, this is the safest workflow and I haven't had any saving mishaps or confusion with it.
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Ah, OK. I guess Kickstarter never sent me a notification of that reply. Thanks!
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Looks good, mark. I recall in the commentary for "Open Season" they note that in a crowd scene they really only had two models, a fat person and a thin person and they just varied the clothes colors and hair. I've asked this before, but I'll ask it again... what sort of picture do i need to send you for my kickstarter-funding zombie?
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The ESC key stops a cloth simulation for me. try that.
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I'm not sure what more to do. There's two ways to Save in Windows, of course. "Save As" always warns/prompts you if you are saving to an identical filename. "Save" always resaves with the current filename, so you already know it's writing over something. Is more warning needed for that? I almost never use "Save", I've been doing "Save As" with a manually incremented filename for years and I've not had a problem with that.
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Painting with Light? It Can't Be Done! Feb 2014
robcat2075 replied to robcat2075's topic in A:M Tutorials & Demos
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There's a midicontrol plugin in the current A:M
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Painting with Light? It Can't Be Done! Feb 2014
robcat2075 replied to robcat2075's topic in A:M Tutorials & Demos
I'll note that my rigging scenario still involves you assigning CPs and fan-boning or weighting or whatever. But if you like the TSM2 workflow, the spread sheet could revive the part the TSM2 did which was adding all the non-geometry bones and constraining them. -
Mac: Accessing files on project load - failure
robcat2075 replied to higginsdj's topic in Animation:Master
I presume what he means is that when A:M needs you to find an asset and opens a file loading dialog and you need to click on a folder inside the current folder... it wont' open. -
Painting with Light? It Can't Be Done! Feb 2014
robcat2075 replied to robcat2075's topic in A:M Tutorials & Demos
Today's episode will probably not arrive until Saturday. Just in case anyone was staying up late waiting for it. -
Good looking models!