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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. As far as DirectX vs. OpenGL in A:M... I think OpenGL had the advantage of being both Mac and PC. Maintaining one GL for both OS's is more economical than maintaining one GL for both plus one GL for just PC. That's my understanding of it. However, HA:MR is outside that equation since it is about what a browser can do rather than what the OS can run. WebGL seems to reproduce much of the displaying power of the HA:MR plugin and it's already built-in to most browsers now without the need to install a plugin. you can see a webGL version of one of A:M my models here: turn around a T-Rex
  2. How about converting the PNG to a TGA? Does that make a difference?
  3. What is the "full editor"? and when am I not in it?
  4. I think that would be handy. There have been times when I've fooled myself between poking at something in the objects folder vs. the chor. I think something like this suggestion has come up before and the reply was that the colors in that window are more about code in Windows than about code in A:M and too much would have to be recreated to make that UI change.
  5. yay
  6. I think that's a cool way to extend your production budget and go places you couldn't normally shoot at. FYI, if you wanted to do more typical carved-letters in the tombstones you could use the letters as boolean cutters to subtract from the block of stone. When I was a boy, MTV videos were stories, so you can make a story too!
  7. I guess it's quotes in pre-move posts that are not formatting as quotes.
  8. One will be fabulous!
  9. I miss your old avatars already! Go to your name at the upper-right of the page and choose "My Profile" to choose an avatar.
  10. A style thing I note... Quoted material doesn't look much different from new material in a post. It's not boxed like it used to be so it's not clear where the quote ends and the new post begins.
  11. Fabulous! I will resume normal breathing now.
  12. Will we still have the ability to "Manage Your Attachments", which lists all your past attachments and the post they are in? That was how I was able to compile my page of my tutorials. If that is going away I'm not sure how I will finish that.
  13. Ken Chaffin on LinkedIn It says he's "Director, Texas Tech University Libraries 3D Lab, Digital Media Studio, Media Lab (research)" I gather he has zero interest in working on HA:MR now but perhaps he might have a student for whom this would be an interesting project?
  14. One week! You have one week from tonight to get your Sci-Fi Image contest entry in. Get it done!
  15. I didn't even know about the "poseable" thing. That's very interesting.
  16. I recall writing to Ken Chaffin, who wrote most of HA:MR, just to ask about the theoretical compatibility of HA:MR and WebGL but he never responded.
  17. What was the image sequence on in the Chor? Is this the Mac thing where you should send the program to the background then bring it back?
  18. Here's a tutorial on simple animation in WebGL https://developer.mozilla.org/en-US/docs/We...ects_with_WebGL As I see it, what you'd want to do is get A:M write that sort of HTML-like code, but instead of describing and moving one square it would describe and move all the patches of your model. Simple, right?
  19. A while back i was thinking to myself that someone might be able to use WebGL, which is in most browsers now, to eliminate the need for downloading the HA:MR plugin to view HA:MR content.
  20. I hope you have a fine birthday with lederhosen, beer and yodeling!
  21. Hold the presses... I've just edited my response. I dont' know why I wrote v13 where I did. so, here's the scoop as I know it...... v5?-v15 run with a CD in a CD drive v15 and later run with an online subscription. v15 was available both ways
  22. Welcome to A:M-land, nemyax Apparently, OpenGL only these days. I think that was an economy move to reduce maintenance time. D3D was always slower in real time than OpenGL so there was that against it and it didn't support Mac AFAIK. On subscriptions, I believe you can run v13 v15 and later on a subscription. A CD is used for versions up thru v15. v15 came in both CD and subscription versions.
  23. I don't know if it matters but there has been a substantial change in the compiler that is used since about v16. And other changes in the program. 13 sounds like a long time ago. Steffen could tell you but you have to wait for Steffen to get back.
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