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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. Here's a brief clip of me waving my Cintiq pen around the screen. You'll see that the cursor is always about 5-6 video frames behind the position of the pen. cursorlag.mov I'm wondering why it should ever be more than one screen refresh behind. Consider that the screen is refreshed at 60 fps. On a 2.5 GHz computer that means there 41.6 million clock cycles between every screen refresh. I would think that on an otherwise untasked computer it should be possible to read the position of the pen and update the cursor on the screen in less than 41 million clock cycles and yet there seems to be a pipeline of delay built into the process.
  2. That's very convincing in some of the angles.
  3. I recall Martin despairing over people wanting new features when they haven't used all the old ones yet.
  4. clipshare?
  5. Congrats on the gig! You're not doing the oil rigs anymore?
  6. is there any way it could be done with text editing?
  7. Good-looking bike! I suppose the gears are eating up most of those patches.
  8. I'd have to see more to know more, but I'm confident it can be done.
  9. Sorry to hear the plan didn't work out. I don't know enough about the android market to offer suggestions.
  10. I've been thinking that if you blurred a transparency, you'd have something that looked like translucency.
  11. I've been thinking about fake SSS. I've been thinking it might be useful to be able to have a map of the thickness of the model. This might be part of a backlit SSS look. We can get something that appears to be a thickness map with surface "transparency" and "density" settings...
  12. There is also a "Surface" constraint that can track an irregular surface. That setup is slightly more involved. There is a tut on Surface constraint in post #4 here... http://www.hash.com/forums/index.php?showtopic=45641&p=391354
  13. One solution would be to constrain a ship to a bone that is at the center of the sphere, then animates the bone to move the ship on the surface of the sphere. You would use both a Translate and Rotate constraint in this case.
  14. Progress?
  15. Slower is much better. Somehow I can see the second one either going in or going out depending on how I look at it.
  16. Is the master0.lic file in an email right now? -save it to your desktop -copy it from the desktop -paste it into every dir that A:M is installed in. V18... v16... whatever version it is you have installed, that license file will enable it.
  17. You've run the A:M installer and it installed A:M somewhere on your hard drive. Search for master.exe (32-bit) or master_64.exe (64-bit) Put your license file in every directory that has one of those is in it.
  18. did you get a master0.lic file? Put it in your A:M directory.
  19. Good 'do!
  20. Something I've been thinking of is to make an image series of random finger prints to apply as an all-over decal to give a hand-touched look.
  21. I think this was the one. I haven't watched but a few minutes. I got the sense that some sort of compositing was being used which might be translatable to A:M https://www.youtube.com/watch?v=fOcHxcCPoyI
  22. Somewhere out there there's a long YouTube tut on an approach to fake SSS I've been meaning to read watch to see if it can be applied to A:M but I've not gotten around to it.
  23. Here's the test that made me think 50% worked well... but it was just one test. http://www.hash.com/forums/index.php?showtopic=44540&p=382581 (post 3)
  24. Are you referring to the "Average Normals " that is a Surface property? Are we sure that is really the same as Porcelain? In any event, i recall that 50% got me the smoothest result. 0% and 100% are opposites of each other , but least smooth.
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