Here's a brief clip of me waving my Cintiq pen around the screen. You'll see that the cursor is always about 5-6 video frames behind the position of the pen.
cursorlag.mov
I'm wondering why it should ever be more than one screen refresh behind. Consider that the screen is refreshed at 60 fps. On a 2.5 GHz computer that means there 41.6 million clock cycles between every screen refresh.
I would think that on an otherwise untasked computer it should be possible to read the position of the pen and update the cursor on the screen in less than 41 million clock cycles and yet there seems to be a pipeline of delay built into the process.
I've been thinking about fake SSS. I've been thinking it might be useful to be able to have a map of the thickness of the model. This might be part of a backlit SSS look.
We can get something that appears to be a thickness map with surface "transparency" and "density" settings...
There is also a "Surface" constraint that can track an irregular surface. That setup is slightly more involved.
There is a tut on Surface constraint in post #4 here...
http://www.hash.com/forums/index.php?showtopic=45641&p=391354
One solution would be to constrain a ship to a bone that is at the center of the sphere, then animates the bone to move the ship on the surface of the sphere.
You would use both a Translate and Rotate constraint in this case.
Is the master0.lic file in an email right now?
-save it to your desktop
-copy it from the desktop
-paste it into every dir that A:M is installed in. V18... v16... whatever version it is you have installed, that license file will enable it.
You've run the A:M installer and it installed A:M somewhere on your hard drive.
Search for master.exe (32-bit) or master_64.exe (64-bit)
Put your license file in every directory that has one of those is in it.
I think this was the one. I haven't watched but a few minutes. I got the sense that some sort of compositing was being used which might be translatable to A:M
https://www.youtube.com/watch?v=fOcHxcCPoyI
Somewhere out there there's a long YouTube tut on an approach to fake SSS I've been meaning to read watch to see if it can be applied to A:M but I've not gotten around to it.
Are you referring to the "Average Normals " that is a Surface property?
Are we sure that is really the same as Porcelain?
In any event, i recall that 50% got me the smoothest result.
0% and 100% are opposites of each other , but least smooth.