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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. He looks ready for business! His forearms seem to have a bend to them that is not quite right.
  2. And they would love to see you demonstrate. You're the one who knows most about it.
  3. That would be a good candidate for a dedicated demonstration/tutorial.
  4. Yes, I will get back to that.
  5. I agree, that looks damn strange!
  6. the keyboard (not number pad) 1 2 and 3 keys will constrain most movement to X Y or Z. The World Axis Button will make objects obey the chor's XYZ rather than their own model bone's.
  7. If you have a machine that can run 64-bit Windows... go 64-bit. There's no downside to it. Steffen does all his initial dev on a 64-bit machine so that ought to be its happiest environment. I'm on "Windows 7 Home Premium" and it's been fine.
  8. Thanks guys! Fasten your seat belts, the very bumpy Episode 6 is now live! See link in the top post.
  9. Welcome back to A:M!
  10. That works great!
  11. Very interesting! Maybe you used a Boolean?
  12. There is no undo path saved with A:M files. A:M only saves the current state.
  13. A quick text comparison in PSPad of your PRJ and the CHOR saved from it reveal no detectable changes. It's a mystery!
  14. Try a simple PRJ from scratch like my vases and see what happens.
  15. My experiment with v18L has similar results to v18m... Group traNslation works properly either by selecting objects with a bounding box in the Chor window or by CTRL or SHIFT selecting several in the PWS. World View ON/Off seems to correctly switch between the orientation of the Chor axis and the object's axis for deciding where X Y and Z point. Group Rotation (about a single common axis) works only when the objects have been selected by a bounding box. If they are CTRL or SHIFT selected, the objects will snap to the orientation of the last object selected and will rotate about their individual axis. Other anomaly... when Rotating objects selected by a bounding box, the Rotate manipulator resets itself to its original orientation every time you release it, but when rotating CTRL or SHIFT selected object the Rotate manipulator remembers its current orientation when the manipulator is temporarily released.
  16. I notice that if you group-select objects and move them, only the keyframe at time 0:00 is altered. you can't create new keyframes farther down the time line
  17. Jody , in the vid I say I dont' know what version you are using but I see now yo are using v18L. I'll try v18L to see if it is any different, but here is v18m (SSE3)... clip3775JodyMovement2.mov
  18. I can get everything to work. Video coming up....
  19. Here's what happens when i do it... clip3773JodysMove.mov
  20. I guess I'm not clear yet on what you are doing differently than I am.
  21. This article has some video demonstrations of what working in HoloLens will look like: Windows 10 apps in HoloLens look amazing and completely ridiculous I like the demonstrations. The presenters sound like they are reading lines in a 6th grade play, however. Is that really the best Microsoft can do?
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