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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. I'm trying a light in a model now and I can't get the problem you are describing. If you can post an example model that does that would be... illuminating.
  2. I haven't tried it, but possibly this is a result of the conversion from Euler input to Quad keyframes. You might try converting the lights to Euler rotation first. alternate suggestion... if you don't need to actually shadow any object near the light on the roof, how about one light above with a mask to simulate the pattern you want.
  3. If you wanna send me the Brent I'll look at it.
  4. If you want to see some spline fixing done live on-screen go to this post and watch my "rerouting splines " video.
  5. One possible solution ( I just did the two left fingers)
  6. Hello Bryan... Most polygon models make very poor candidates for conversion into spline models but you can import them to see what happens. If you import it as a model A:M will make an attempt to convert all the separate facet edges into continuous splines but this is never a perfect conversion. This is a very slow process. The density of polygon models makes them mostly impractical to use with A:M rigging concepts. You can also import a polygon model as a "Prop". This is fast but this result is not editable, it is only for use of the rigid shape. There is a Snap to Surface tool now if you wish to use the imported shape as a template for recreating the model in proper A:M splines.
  7. I saw a mention of it on Facebook. I can't quite see what it does that isn't done already, to be honest.
  8. 31 days to the end of the contest. Deadline August 9. You still have time to get your entry started!
  9. One crucial detail for most human hair is to use the "MuhHair" options in the Diffuse and Specular shaders at the bottom of the surface settings in the hair material properties. They are powerful but complicated. They have quite a few settings that interact with each other so it is daunting to get it looking good the first time out. I recommend you get the lighting in your scene done first, then start adjusting MuhHair settings for the desired look.
  10. My own feeling is that RAM and Disk space are cheap these days and A:M models are very economical in bytes anyway. I'm fine with brute repetition in most cases.
  11. I'm most worried about AfterEffects 5.0. If that stopped working all my old projects would become accessible. The current version of AfterEffects CS won't load my legacy projects (I've tried the trial version) and there is no intermediate version for sale that would convert them except pirate/used copies as you find on ebay.
  12. Maybe Windows 10 will have compatibility settings for old programs?
  13. After running the Windows 8.1 update assistant it says several apps I have will not be compatible (and, i presume, not compatible with Windows 10 either) including... Adobe AfterEffects 5.0 Corel Painter 11 Macromedia Flash 5 Ouch! It doesn't give an opinion either way on A:M
  14. Will, I haven't kept up with the developments here. Is there a shot from a script or story board I could do as a test?
  15. I believe it is possible to import a chor into a chor. You could have partial chors prepared and import them into your working chor when you need their elements.
  16. Do you do the casting or is there a place that does that? What metal is that cast in?
  17. I wonder what the backstory will be to those gold caps.
  18. Not yet. I'll arrange something by August 1
  19. Here is a test that works nearly as expected... File used in video... mirror bones test01.prj clip3825MirrorBoneTest.mov
  20. I believe Mirror Bone is supposed mirror weights. I'm not having luck in my simple test, however.
  21. It's possible the price hasn't been announced yet because it isn't for sale yet?
  22. When I get around to finishing that series, it will also touch on the cylindrical approach that Nancy discusses above. Oops, didn't see that Nancy had already pointed them out. Thanks, Nancy!
  23. My "It Can't Be Decaled" series covers the flatten operation.
  24. I thought you already did that?
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