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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. my thoughts... -I think you'd want to know their throughput on frames/time. Clock rate may not be good indicator anymore. -absolute screaming performance tends to be way over-priced -absolute screaming performance tends to be more needed for real-time tasks like image editing, where the operator is waiting for one step to get done before he does the next one. -electricity is so cheap that you'd need a lot of hardware before it became a real concern.
  2. Are you sure you don't mean .X ?
  3. I think it's accurate. On the sculpture both appear to be damaged in the same manner.
  4. Is that how they did it? I figured they must have done some sort of a walk-around with a video camera and then software derived a mesh from that. Yeah, it's like laser scan detailed. For the curious... 2,018,232 polygons
  5. Here she is in glorious A:M color! (click through for large size.) Too bad they didn't include color maps in their scan.
  6. They make this sound like a bit more of a caper than it really is (I'm not sure that the shape of the bust of Nefertiti was a big secret) but now you can get her in inconvenient polygon form, ripe for your retopology experimenting. Artists Covertly Scan Bust of Nefertiti and Release the Data for Free Online
  7. Ya know.... I actually was going to try doing one of them and I started looking real closely at the cartoons to get a sense of what made them up and... geez, so many shots are "off-model" that it's hard to find good ones that you'd use as reference.
  8. That looks fabulous! Thanks for showing that!
  9. But as I think about it some more, making poses at the model-level will simplify your work in the Chor if you are using many instances of the same model in the chor.
  10. Now that I think about it, the Poses aren't a necessity. You could keyframe the transparency on the groups directly in the Chor.
  11. If you get stuck ask some more.
  12. Make a group for each section of the model you want to show/hide. Make an new On/OFF pose. Go down to the phantom Action that appears in the Actions folder and turn on "Show More Than Drivers" to expose the groups. Do your key framing in that phantom pose for one group Close the Pose and repeat for each Group.
  13. You can keyframe surface settings like transparency in a pose. Set your keyfames to "Hold" interpolation so the transparency happens suddenly and not gradually between keyframes.
  14. Chuck Jones anticipated body suit flying before body suit flying was cool...
  15. I wonder why the window on the door flickers out for a moment?
  16. I also notice that you can't turn Lens Flare ON/OFF in the Chor, it can only have the setting the light has in the Objects folder.
  17. I tested this in the v18p beta A:M... NetRender...
  18. Also need a "preset" to make sure both renders are done with the same settings. Go to Render in A:M, check all your settings and then hit the "Save" button on the right to save a .pre file.
  19. Tore, if you could also post a sample PRJ and render preset that preserves all your render settings that would dramatically improve the chance this will be taken up quickly. It wouldn't' have to be your whole scene. You could probably strip out everything but the light and the camera.
  20. I think the visible shadows make for a more eye-pleasing result.
  21. What are the small pegs that appear to be below the hedges? I don't see them in the render, are they necessary? The roofs could be simplified down to two patches since they don't need any curvature.
  22. OK, I see... On the Sun light set "Width" to 0 and "Darkness" to 100 This will make the light and its shadows more Sun-like. After you do that you may want to re-balance your light and global ambiance intensities. Setting darkness to less than 100 is something typically done when AO/Global Ambiance is not being used. It simulates ambient light by lightening shadows but when you use it with AO/Global Ambiance it makes the shadows so light you can't see them. It also create unnatural illumination in enclosed spaces like the garages. Setting the Width greater than 0 causes a different AO/Global Ambiance approximation where a shadows get lighter the farther they are from the object that casts them. The greater the Width, the faster they fade. If they fade too soon they may never reach the object the shadow is supposed to be seen on.
  23. Something is set wrong. There should not be that much light inside the garage. Can you show a screen cap of all the properties of the light ? Another suggestion... make the roof overhang the triangle sides of the house. You want the shadow that will cast.
  24. It looks like a 3D scroll... But it's really just a low-relief sculpture! This is the "reverse" of the award medal, where the winner's name will be laser-zapped. It took me a long time to wrap my mind around how to make that 2D design work in splines but now it think I've got it. Still need to find a better font for the text.
  25. Are you sure shadows and AO were on in that render? They should be exceedingly obvious in a shot like that. For example the inside of the garage should be quite dark but it's got sun light in it.
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