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Hash, Inc. - Animation:Master

robcat2075

Hash Fellow
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Everything posted by robcat2075

  1. As time was running out I decided to try helmet hair instead of particle hair. I started by using "snap to surface" to draw a spline where the part in the hair would go and then extruded that up and across the head one section at a time to make "the big flip." Then I did that again in the other direction to do the small side of the part. I didn't worry about the back too much since that wasn't going to show in my still image. Turns out, I do my hair pretty much the same way our President does his! (click to animate)
  2. I just tried that link and it took me to the thread. Ask again if you still have trouble. 3D painter is program for painting directly on A:M models. I recall it was $99 in the Hash Store although it is not actually a Hash Product
  3. I have received the results and I can reveal that... I have the results. I will endeavor to get the results video put together soon.
  4. My first attempt at painting the map in Photoshop got me something that had a profile more like pimples than folds of skin... The standard brush and blur tools weren't getting me what I wanted so I modeled the shape in splines, put a white-to-black gradient on it and shot it with an overhead orthogonal camera. However, if I'm going to model the shape to create a map for it, why not just model it on the model? Hmmm... It's possible that a custom brush in PS might do the job but I don't know much about making those.
  5. For v11 and other CD-keyed versions the only route i know is the two methods detailed in that Microsoft Bulletin. I did a lot with v11 when it was current including all my Animation Mentor classwork. However, the current versions are way more stable and faster. I don't think there will be much missed if you upgrade. But if you have to run v11, the two methods detailed in that Microsoft Bulletin are all I know of except to reinstall Windows 7 from one of the original disks that is not yet upgraded to omit support for the CD-keying software.
  6. If you had a surface feature that didn't just squish and become more obvious when bones moved but had to change shape, then that would be an occasion for using an image sequence so you could put up different forms at different bone angles. Painting those would be a specialized skill, however.
  7. The internet is only needed to create the license when you first install and not afterwards. Some file is created when you install, you take that to a computer that has internet and send it to Jason. He sends you back a license, you put that on the computer that has no internet.
  8. Here is a brief animation with a Displacement Map whose Percentage is keyed in a Smartskin to go from 0 to 200 as the bone rotates to create the appearance of compression wrinkles. (You may need to click on it to see it animate) The map looks like this...
  9. Did you try the alternate method that uses the registry? Regarding current versions, it is possible to get the lic file process completed by email from Jason. Contact Jason@hash
  10. There is a hitch with that. Partial solution... https://www.hash.com/forums/index.php?showtopic=47589&p=408097 post #26
  11. Yes, you can do that. You can tie the frames of an image sequence to a pose or a smartskin. Demo Project
  12. Here is a brief demonstration project for controlling an image sequence with a pose or SmartSkin instead of time. ImageSequenceToSS.zip The image sequence shows numbers from 1 to 50 and fades from green to red The top decal is controlled with the "UpperSequence" Pose slider The top decal is controlled with a SmartSkin on the "Lower Sequence" bone below the square. Neither is controlled by time anymore. When you make a Pose or Smartskin there is a temporary Action created in the Actions folder. That is where you can turn on "Show More than Drivers" and make entries in the "Frame" parameter of an image sequence at certain Pose slider settings or certain bone rotations.
  13. Yes, you can do that. You can tie the frames of an image sequence to a pose or a smartskin.
  14. Voting has concluded, stay tuned for results! Vote now in the Animation:Master Forum "Summer Memories" Image Contest. Remember, you don't have to pick just one... you have to pick three! Anyone can vote, so call Grandma and tell her to give that AOL dial-up one more try! As always, you can click on any image see it in full resolution. This poll will run through next Monday October 23, 2017 Happy voting!
  15. Just a bug in the poll to be fixed and then it should arrive soon.
  16. They make one object? Constraining them all to a null in the chor would be a way to go. Or... pick one model that becomes the main one and constrain all the others to it. I'd need to see more of what you are doing to see what is not working.
  17. I think I produced at least 18 bug reports while working on this one project.
  18. on the original stamp (in the PWS) and choose "Recall View/Position". That will place the decal over the model at the same angle and size, You can Apply it again on the new mesh and then delete the original stamp. (prior to v19, there was a bug in "Recall View/Position" where you had to do it twice before it really recalled the view and position) If you applied the decal in a Pose (to flatten a face, for example) you will need to open the Pose window first. If you had any mesh Hidden when you applied the first stamp you will want to rehide that also. No. Use the Recall and reapply technique to put an UN-distorted decal back on the model.
  19. It's interesting that the results are not completely identical but i don't have an explanation.
  20. Apologies for the delay. Jason is occupied with non-A:M matters right now. When he gets back he'll be able to make poll for us.
  21. Can you send me that test project? I've been having some weird color things happen also.
  22. Are the sprites supposed to be round also?
  23. The displacement map effect is mostly independent of the patch density. One patch will work as well as 900.
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