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Everything posted by robcat2075
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How about smoothing or straightening the jowl line so it doesn't have the sharp angle below the nose?
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"Paint fall" Image Contest WIPs
robcat2075 replied to robcat2075's topic in Work In Progress / Sweatbox
This is from my Show & Tell at yesterday's Live Answer Time. I've been repainting my house for a while and I noticed that after I scrape off the loose paint... ... it makes patchy shapes somewhat like the noise combiners we use to make wispy cloud cover. This is Fractal Sum, stretched horizontally... However, the Fractal Sum noise is a continuous range of shades from base color to peak color and the scraped paint on wood is either there or not there. ON or OFF. If i crank the "amplitude" of Fractal Sum above 100, more of the noise pattern is forced to clip at the peak color and I get more solid shapes... ... but that still leaves lots of gray in the inbetween areas. i really need all or nothing. It is possible to use these noise combiners materials for Displacement instead of Color. This is a flat patch with a noise material set to Displacement... But how about if I had two layers of patches instead of one? Here is a flat patch with a wood grain material made with the Spherical combiner... Now I've placed another flat patch just behind with a displacement material on it, far enough back so that only the very highest points poke out in front of the wood grained patch. This gets me the all or nothing look I wanted... Here's a two-tone version with two displacement layers behind the wood grain patch with one slightly more forward, to simulate yellow paint on top of white primer.The yellow layer noise is set to slightly lower Amplitude so its peak areas are slightly smaller than the white ones... I can also vary the Scale parameters of the noise materials to make the paint areas larger or longer -
I like the wrinkles on the middle version! To do "aging" on a toon character however I think you'll have to work with larger details... saggier jowls with more prominent folds, likewise with the bags under the eyes. A bigger nose. Everyone's nose gets bigger with age. Basically I think you would need more sagging on the big structures that can cast toon lines.
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Silly Clip Using Arny Head Model
robcat2075 replied to ChuckGram's topic in Work In Progress / Sweatbox
That was amusing! I'm a sucker for the classics. -
Idea... What if you sold that iMac and bought a used iMac of similar vintage that had the more desirable graphics card?
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Is there some sort of an exact model number that would identify that Mac with the problem video card?
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"Paint fall" Image Contest WIPs
robcat2075 replied to robcat2075's topic in Work In Progress / Sweatbox
I think that's a good explanation! -
"Paint fall" Image Contest WIPs
robcat2075 replied to robcat2075's topic in Work In Progress / Sweatbox
Fun fact: the second story windows on my house are 5-15/16" shorter and 1" narrower than the first story windows. -
That looks like Harrison Ford! One tactic for applying a decal to something like that hair cap is to flatten it in a pose and apply the decal there rather than in the model window.
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"Paint fall" Image Contest WIPs
robcat2075 replied to robcat2075's topic in Work In Progress / Sweatbox
Those look great Rodger! I've planned my view so that roof shingles aren't a visible part of the scene, but if I end up expanding my model to include a roof I may take you up on that. Thanks for the offer! btw, I hope we will be seeing a Rodger Reynolds entry in the Image contest! -
Summer 2017 Image Contest! New Deadline Sept 22!
robcat2075 replied to robcat2075's topic in Contests/Challenges
Poor vacation choices... -
It's not required to have one all-over map. Separate maps for different things can be easier and more efficient. You can use an alpha channel to limit where the map shows up, so it won't be rectangle. More questions?
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Short version: after you Apply the decal you can "Edit" the Stamp to get the UV view where you can move CPs around to apportion more or less of the image to a patch or to align parts of the mesh with the image. Tell us more about what you want to do.
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Summer 2017 Image Contest! New Deadline Sept 22!
robcat2075 replied to robcat2075's topic in Contests/Challenges
Four weeks... and six days... to get your Image Contest Entry done! -
"Paint fall" Image Contest WIPs
robcat2075 replied to robcat2075's topic in Work In Progress / Sweatbox
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"Paint fall" Image Contest WIPs
robcat2075 replied to robcat2075's topic in Work In Progress / Sweatbox
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Can you send me the PNG for one of the letters that works and one that doesn't?
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How do they have 64 cores and yet consume only ~270 watts? Or am i misunderstanding the power figures on those?
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I kind of lost track of this thread. If there are any questions you still need answers to, let us know!
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Summer 2017 Image Contest! New Deadline Sept 22!
robcat2075 replied to robcat2075's topic in Contests/Challenges
There are just six weeks left in the Summer Memories Image Contest. -
This forum is primarily devoted to user support on Hash's Animation:Master software so you probably won't get the number of opinions here you need to decide a 2D software question. A good place to pose such a question might be on the forum at 11SecondClub.com. The "Animation Discussion" sub forum is a likely start place. A number of 2D animators frequent there who might chime in and you would also find previous discussions on the topic that present the different sides to the death.
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Summer 2017 Image Contest! New Deadline Sept 22!
robcat2075 replied to robcat2075's topic in Contests/Challenges
Welcome back, Lee! -
Won't hurt to try. You can do "Reset Settings" to get back the defaults.
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Summer 2017 Image Contest! New Deadline Sept 22!
robcat2075 replied to robcat2075's topic in Contests/Challenges
Shaded Wireframe rule added (3a) There are seven weeks left in the Image contest! I need to get cracking!