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Everything posted by robcat2075
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Hooray! Now you wait.
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Bring your A:M questions to Live Answer Time, Saturday Noon CST, January 18, 2025! Film star Cary Grant was born on this day in 1904
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Yes, you will need to carry the installer to the new machine.
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This is a new license on a new computer? Windows: First download: http://www.hash.com/down/get_host_id_win.zip unzip that file to the desktop of the computer you want to activate your A:M license on. For windows .... Extract the files from the downloaded ZIP-file to your desktop. Double-click "get_host_id.bat" Atached the created "your_host_id.txt" file in a email to support@hash.com Add your OrderID or activation code that you want moved. We will email you back a new master0.lic license file
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When following a tutorial that teaches by making incremental additions to an previous project or when developing your own program in an incremental way, you may wish to leave an existing project as it is and proceed to work on a copy. Lets say I have project in my Visual Studio Solution named Wash002 and that I wish to preserve it as is and proceed with a copy of it. On your hard drive , find the folder that contains it. Copy the folder and paste it into the same directory. Rename the copied folder. I will name mine Wash003. In a program such as Notepad++ do Search> Find in Files... Use it to replace all text instances of "Wash002" with "Wash003" Do the same to replace the ALL CAPS version of the project name... Next use a utility like Power Rename (found in free MS Power Toys) to change all filenames in folder Wash003 that have a "Wash002" in their name to "Wash003" Next in Visual Studio, in the Solution Explorer, on your Solution title>Add>Existing Project... Navigate to your new project folder, open it and choose the .vcxproj file... In Visual Studio do File>Save All to make the newly added project saved in your Solution. I think this will work. @Rodney @Roger
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Roll over!
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This is the final "Particle Fire" project from the C++ tutorial that a few of us have been doing. I have modified it so that you can draw a trail of fiery sparkles with your mouse as it runs. Unzip this ZIP to a folder on your drive somewhere and double click on Sparklies.exe to launch. Sparklies.zip Left-drag to draw sparkly particles with your mouse!
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just tried a simple project tonight
robcat2075 replied to johnl3d's topic in Tinkering Gnome's Workshop
Flatten him a bit and you could have a gingerbread man! -
I wish everyone a Fine New Year and I look forward to seeing you all in 2025!
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I presume that's Chewbacca's long underwear.
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At Live Answer Time today we watched the very first animation treatment of "Rudolph the Red-Nosed Reindeer" Produced and directed by Max Fleischer as "A Jam Handy Picture" in 1948. Of the four credited animators ... Howard Kakudo ... animator Robinson McKee ... animator Fletcher Smith ... animator William Sturm ... animator ... only Sturm has a substantial IMDb trail, having been a former Fleischer Studio animator. The original Rudolph story was written by Robert May for an ad campaign for the Montgomery Ward Department stores in 1939, I recall. All of this precedes the famous Johnny Marks song (1949) and, of course, the 1964 Rankin/Bass production.
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Welcome to the A:M Forum! Introduce / Reintroduce Yourself
robcat2075 replied to Rodney's topic in New Users
Welcome back to A:M! I'm unsure of what you mean. You already have it but need to update it? Do you have a one-year subscription or a non-expiring sub? -
Is it possible you have an ad-version of Filezilla? https://www.reddit.com/r/sysadmin/comments/17erdd5/why_filezilla_is_triggering_antivirus/?rdt=42959
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Hi Edward, v19.0p is the newest and last version of v19.0 The latest version of v19.5 is v19.5d which can be found here If you are looking for older versions of old versions, they are on the ftp site but common web browsers no longer support ftp To do ftp exchanges you will need an ftp client. Filezilla is free
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Something like this? KaBoom09c rollin nudge back.zip
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Short version: You animate the root of a chain to move around you add a dynamic constraint to the last bone in a chain, either in a Pose (which must be ON in the model) or in the Chor. Scrubbing the timeline will give a real time approximation of the dynamic behavior To bake it in for rendering, in the Chor and choose "Bake Dynamic Systems" and re-save your PRJ. You can un-bake a simulation with Remove Simulation Data There is a substantial Tech Talk on the Tech Talk Page https://forums.hash.com/topic/13249-tech-talk-series/
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I'm not sure I can visualize what it is you are wanting to do. Can you explain more?
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For future reference: Four mods must be made to a Console project's properties in Visual Studio for SDL to work. They must be made to both the Debug and Release configurations C/C++>General>Additional Include Directories must point to the SDL2/include folder in your SDL repository (probably on your C drive) (Choose "Apply" after every edit to these properties) Linker>General>Additional Library Directories must point to the SDL2/lib/x64 folder in your SDL repository Linker>Input>Additional Dependencies needs this string to be pasted into the circled edit box: opengl32.lib; SDL2.lib;SDL2main.lib Linker>System>Subsystem should be set to Console (/SUBSYSTEM:CONSOLE) Finally, when a "release" exe is created, it must have a copy of SDL2.dll pasted to the same folder it resides in to be able to run. If an exe is distributed, the SDL2.dll will need to be included with it. Ideally, we would have made our SDL template include all these changes for both Debug and Release. @Rodney @Roger
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This would have been a good thing to bring to Live Answer Time, which we were having just a few minutes before you posted this. My recollection is that this happens to CPs that happen to be part of a Pose. Are all the Pose Windows closed? What if you Save and Reload?
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A bit more I've discerned about CP definitions Line 46 is a Hook: 266257 1 26 0.75 6 The second value, 1, means it is a "copy" CP. The third value is the hook's own CP ID, but the fourth value, 0.75, is how far along the spline it hooks from the CP ID in the fifth value, 6. Only 0.25 0.5 and 0.75 are allowed the style integer has bits on in the 16 and 4096 place
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I think I've got it! the program correctly re-establishes spline loops even if the CP that originally carried the isLoop flag has been deleted. I need a nap before I test this anymore. Somehow the magnitude of the remaining CPs would need to be increased to puff out the curvature. However, these donut shapes are a special case where the deformity is most obvious. That sounds like the right idea. Fortunately, for the purposes of creating meshes to use with Transfer_AW, the curvature of the splines won't matter. I don't think it matters for the interpolation of weights from one mesh to another and the thinned mesh is just in-the-studio stuff, the audience never sees it.
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Bullet Soft Body Objects normally just fall without regard for any bones that might have been in them, so attaching a tail seems unlikely. There is an Anchor (to a Group) option in the Soft Body constraint which would seem to be the solution, but the flexible portion seems not to be aware of motion by the anchor Group. I did this in v19. v19.5 has a bug that prevents opening "Target" lists for this sort of thing. TailBullet.mp4 @CodyP24
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Under the Sea! That looks wonderful, Gerald!
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Like this? Tail001.prj TailB.mp4
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A swaying tail could be done with regular dynamic constraints. It shouldn't need a spring system for that.