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Hash, Inc. - Animation:Master

robcat2075

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Everything posted by robcat2075

  1. One solution is to use a boolean cutter instead of modeling it explicitly. To model it explicitly, i think you will need a spline bisecting the leg vertically to properly support the shape.
  2. New findings... If I drag my boneless, poseless, Granny into a new empty model... that causes a crash. If I COPY and PASTE just the mesh from Granny into a new model, then drag the Bones model into that, and don't move any bones to fit the model, the export from the Install Action doesn't crash and the resulting model appears to have a working rig. Constraining the "left Arm IK Control" to the Walker cause the hand and arm to appropriately follow the walker. the next step would be to do the above but also properly fit the bones to the Granny mesh.
  3. I tried doing the LiteRig process again, starting with a clean Granny, with no bones and no poses but it still crashes when i go to export a model from the Install Pose. If I make a simple test case of a vase with a couple bones and export that from an Action I don't get a crash so there must be something about this more complex situation that is the problem. If I start a blank model, drag the Bones model into it, open the Install Action with that blank model... force the keys, save the PRJ... then export a mdl from the Action, that also does not crash. But of course, there's no Granny in that. There is something about the Granny model that is a problem If someone can make it all work, I would be curious to see that.
  4. @MJL I realized I did something wrong when I tried to do Holmes' process.... i deleted all the bones in the model but I didn't delete all the relationships that were still in the model from previous rigging attempts. They ALL have to go before starting to rig again. I don't have time to try it all again today to see if it still crashes, but you might look into that. Or... stick with TSM2
  5. @MJL I tried following the instructions in Holmes's Lite Rig post. I always get a crash when i try to export the new model from the "install" action. I think that's the step that would incorporate the missing nulls into the model so i'm guessing you haven't completed that step either. I don't see a way to proceed without that step completed. If i had to get a model rigged today... i'd go with TSM2
  6. Myron, I've never used the 2008 Light Rig. I presume something has been done wrong, I presume some step has not been done right (...why are there two "Basic Setup" poses and two different switches for IK legs, neither of which work?) but i don't know enough about it to fix it. When I look at the sample "Robbie" character in Holmes' lite rig thread, it has several Control nulls that are absent in your character. Something has been done wrong. I recommend TSM2 This post shows how to get TSM2 and v15 https://forums.hash.com/topic/32426-tsm2-for-am-now-free/ This post has a start-to-finish video of TSM2 installation https://forums.hash.com/topic/53638-tsm2-videos-and-fanta/
  7. Get live answers to your A:M questions at Live Answer Time, at Noon CDT March 22, 2025! Noted illustrator Randolph "They named a medal after me" Caldecott was born on this day in 1846. The Dish Ran Away With the Spoon (1882) illustration from "The House That Jack Built" (1887)
  8. Here is a collection of 22 of the 26 "A moment With Walter Lantz" segments... 0:00 Show 1: Origin of Woody Woodpecker 3:58 Show 2: Drawing Woody with Proportions 8:16 Show 3: Woody's First Appearance 10:52 Show 4: Animal Characters 12:07 Show 5: Drawing with Basic Shapes 16:50 Show 6: Where Do The Stories Come From? 20:00 Show 7: Character Model Sheets 22:15 Show 8: Animating with Emotions and Movement 24:22 Show 9: The Evolution of Woody 26:52 Show 10: The Director's Job 30:56 Show 11: Timing Cartoons with a Metronome 35:05 Show 12: More on Character Movement 37:42 Show 13: How Animation is Filmed 42:17 Show 14: The Animator's Job 46:03 Show 15: Creating Backgrounds for Cartoons 50:07 Show 16: Recording and Timing Voices 52:41 Show 17: The Inking Department 54:28 Show 18: The Painting Department 57:03 Show 20: Further Tips on Drawing 1:01:52 Show 22: Sound Effects in Cartoons 1:05:56 Show 24: Storyboarding a Cartoon 1:10:03 Show 26: Creating New Characters
  9. I remember growing up next door in Minnesota, the Minnesota State High School Basketball Tournament would be disrupted every year by the annual Minnesota State High School Basketball Tournament Blizzard.
  10. Somehow this has become my most-viewed animation on Youtube... 155K views!
  11. 320x240 is indeed what it was most of the time.
  12. I'[m not sure how the DVD works if you're not getting the physical shipment. I've always bought the annual subscription. Let's ask @Jason Simonds... What do they get immediately via email when they buy the $300 version?
  13. I suggest you PM "Jason Simonds" to ask if that is possible You get the activation code in an email but not the DVD file.
  14. Those are fine-looking pieces, Michael! They would have been great 25 years ago and they are still great today! I really like that blue hippopota-something. He should get animated and have some new adventures. v4 was where I came in. Ouch. After you made a model, you had to cut it into separate "segments" and then piece it back together in the Bone module to rig it. I'm jealous of you guys having A:M in high school. When I was in high school I sort of knew what computer graphics might become because I had seen imitations of it in movies like "2001" but there were no home computers back then. In high school we had occasional access to a computer via a terminal that connected by a 10 baud modem to a "time-shared" computer that existed in some other city. We wrote little math programs in BASIC and stored them on paper tape. Each school got billed for the minutes of computer time it used. I recall there was a minor scandal when one kid wrote a program that ate up seven hours of computer time. Ten years later, the whole home computer scene had arrived. I had my AMIGA computer and I'd wait seven hours for one frame of a 3D ray-traced animation to render.
  15. Hi Edward, That is the warning that you have "Animate Mode" OFF. You will find it difficult to key-frame animate with that off. Press the "A" button to turn it ON.
  16. I got "Mario" and "Scrabble" working and "Change"
  17. I didn't know we still had that! That is left-over from long ago. 😮 If you click and drag, it will make a two-point spline. Back in the dark ages, "A" would get you just that two-point spline behavior and you had to SHIFT-A ("lock mode") to get the continuing spline-making that "A" gets you today. I think you can ignore "lock mode" today.
  18. The y key. Normally it adds a CP between two CPs, but if you select a CP by clicking just beyond the end of a spline it extends the spline by one CP.
  19. There are Mac versions for both v19.0 and v18.0 but both will require Mac OS X 10.13.6 or earlier. Both can be installed on the same computer and run with the same license. Installers for past versions like v19 or v18 must be gotten from the Hash ftp site. Links on this forum will not be correct. I'm not Mac user so I can't vouch for if either is better with the mac.
  20. That's a very impressive set of characters you've created, Steve. And it doesn't even include the cavemen and knights and goblins!
  21. We want to be able to give AI an OBJ of a shape and, regardless of how dense it is or how its edges and vertices are arranged, it will find the essential contours that splines would run through to define the shape.
  22. The fundamental thing one needs to identify to model a shape in splines is "Peaks" and "Valleys". These are the contours of the shape. These are the extremes of a shape, between which the surface is interpolated. We want AI to look at a picture of a shape, or an OBJ of a shape, and identify the essential Peak lines and Valley lines it will take to make that shape in splines.
  23. Alternate topology
  24. @Rodney and I were talking last night. AI can make a 3D image of a hammer from a text prompt... But getting it to do that in splines seems undoable.
  25. To save a model, on the model name in the objects folder, choose "Save As", and save to a location you can find and open from 3DPaint. Note that saving a model from a PRJ makes it no longer embedded. Your PRJ now links to the model as an external file. All totally normal as long as you understand what you have done.
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