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Everything posted by agep
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Thank you very much Yves for the valuable information, and to all the others that have commentet this project so far. I'm doing a new testrender with lowered saturate on the floor (but I think I need to lower it even more), and I have increased the bump on the floor (there is actually an bump on it ) I did try to thicken the walls on the box, but not much, since the box is actually VERY thin. I also did a bevel on the folds instead of peaked, but even though I cant seem to get rid of the funny light on the folds.... Also darkened the shadows. Right now I'm at work and I'll upload the test when I get home. I didn't have much time to work on it last nigth, hope to do more to day after work. Regards Stian
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Tell me how, and I will do
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Thanks I totally agree with you, but I just throw into the toycar radiosity room, to test it. What I do want to test it on is some kind of an slate/rock texture, but I didn't find any. btw what are those textures? some kind of industrial floor?
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Thanks. By the way: Here is an updated render of it: extra chainlink added. radioisityrender (just an quick test with the toycar settings).
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Thanks for the comments friends Good idea, any color in mind? It is some modelled bumps on the plastic, and a tiny bit of reflections that reflects the wall textures Of course Martin I have noticed them, but I have no clue why. Guess I need to ask Ypossiant To dark maybe?
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First of all I must admit that this render is inspired by Fabrice and his keychain. But I hope that you don't consider this as an rip off (even though I used an wooden floor texture). I have been trying to understand radiosity, and its hard but interesting. MUCH to learn yet I went to an store and bought an 5$ toy car and scanned the box, then I created the box in A:M and used the scanned image as an decal. Then I rigged the box to make it foldable. Hope you like it btw: render size: 1280x1024 render time: *coughing*36hr*coughing* Regards Stian Ervik Wahlvåg Image has been updated to final version
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If so, I join the club:-) After I discovered the bevel method I kind of bevel everything Ahhhh, I just cant stop beveling!
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I know The ugly patch is also on the bottom of it
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And the model:-D Screw.mdl
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I found my self in need of an simple screw But that little thingy was darn hard to figure out how to model Here is an render of it. I'll upload the model next. Feel free to use it. Does anybody have an idea of model it in a better way?
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WIP: GAIL Female Android [SLIGHT NUDITY]
agep replied to patrick_j_clarke's topic in Work In Progress / Sweatbox
Your model is a masterpiece! -
My attempt at Babbage water tutorial
agep replied to Eric2575's topic in Work In Progress / Sweatbox
I'll gladly take a look, not that I'm able to fix it But you need to embedd the project file. "Water map.mdl" was missing. -
Cool looking monster One question though, is the mouth going to be filled with razor blade sharp teeth, or is it going to become an deadly beak? I second the great job on the feet! *edit* btw I think the fins should stay. I believe it will worth the effort to figure out the cloths on them
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Ohh, sorry if you misinterpreted what i wrote (english isn't my native language). I think your car is great, and I have been following this thread with a great interest, its fun to watch such progression. The reason that I ask for the wire is that I'm curious in how you solved it, hoping that I could pic up a tip or two Keep it on Regards Stian
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Darn! good work. How about showing us an wireframe, so that we all can see how the genius lays the splines?
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Nice progression
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Looking great Didn't have the exact same idea, but similar Mine was with an roller coaster
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WOW! Congrats! And don't be scared, cuz from what I've seen you been able to do just through this thread, I'm sure the result will become awesome! Good luck
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Thanks Ben By the way, Congrats, It must be cool knowing that NASA is using your stuff
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LOL! I love your superhero Nice scene, smooth motion. The only crit that comes to me is that I think the grip is a bit weird, but I'm not really sure... Regards Stian Ervik Wahlvåg
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Wow, thanks guys. Your kind words made me blush Maybe I should try that, but there is just one problem, I dont know a squat about radiosity Yeah, good idea, I might try that out, but this project do have a very high rendertime (20min for an image with 200x200 res, multipass off)
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Hey. Thanks for the comments
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Hey fellows. I have just finished my latest work. Last week I got the idea of an wristwatch in my head an I then tried to capture it with A:M. I wanted to make a wristwatch with an touch of retro yet elegant design. The model contains 11848 patches, but the reason for that is because all the numbers and text is modelled (except for the display) The render took 13hr (9 multipass)
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LOL! Thats the coolest batman ever! Are you going to do the body also?