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Hash, Inc. - Animation:Master

3DArtZ

*A:M User*
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Everything posted by 3DArtZ

  1. Hey T, thanks for checking it out! Yes, all things that I was aware of..... Fingers and stuff through objects easy to fix.... I think adding anticipation and other elements would have to be left for a different animtaion! thanks for checking out! Mike Fitz www.3dartz.com
  2. Hey Teresa, sorry to put you through the hassle! I find that quick time is a must have, so you probably would have needed to get it at some point in time:/ Mike Fitz www.3dartz.com
  3. Hey Dahr, thanks for the words. I'd say that describes my shortcoming fairly well! I sweat the little things, sometimes ignoring the important things..... VEry good food for thought! TimeLord!!! - thanks for the comments. I know so much can be added, and adjusted. Maybe I'd let it sit for a few days then take a look at it again. And thanks for the words on the tutorial. I think it's a summation of my insanity:) Thanks Mike Fitz www.3dartz.com
  4. Cool!!!! Mike Fitz www.3dartz.com
  5. Hey Zaryn, thanks for the checking it out, appreciate the comments! But I won't be doing any editing on it..... You guys might really think its crazy to just blindly leave one piece and go to another, but I really have a "I could spend eternity" trying to fix things mentality. Sort of a mental practice to just leave things as is..... But that's not to say I won't add to it! Just a quick camera cut About 1.6megs, sorenson! http://www.vrcops.com/vids/OverTable6.mov Mike Fitz www.3dartz.com
  6. Wow, thanks Ed, I appreciate the comments! Mike Fitz www.3dartz.com
  7. Thanks Arkaos! Hey Matt, totally agree. The character doesn't express any real wieght during the motion. All things that would improve this for sure. Thanks for the notes! Hey Paul, thanks for taking a look! Umm, is that true about saving the loop info, cause I saved this animtion with the loop enabled. The thing I don't like about the new QT is 1. Playing in Presentation mode - the controls that pop up.... they aren't very responsive... 2. The software sort of is pushy about getting the upgade for older users/forcing the pro purchase. But I didn't realize that older QT users have to upgrade before seeing the animation. Mike Fitz www.3dartz.com
  8. Easier said then done Paul!!! I did have grande visions for this sample.... making the table bend when the model was completely on it, really get the aniticpation and follow through.... but then I just decided to move on with it...... But more anticipation certianly would help it. Later, Mike Fitz www.3dartz.com
  9. Love the character and the render looks great!!!! Are we going to see a short w/this model? Mike Fitz www.3dartz.com
  10. Hey Ross, Thanks! I'm not really sure what method I used...... But here's what I did 1. I had a running action, made a straight path, and constrained the model to it. Then I dropped the running action on to the model. I used the ease on the path constraint to lock down the running speed cycle. 2. at frame, 85 I think, I created a new choreography action. and I then animated the flip over the table. 3. set to render. I only really became aware of the importance of "new choreography action" like in the middle of last summer. It's how you safely animate multiple activities in a cho. Hey Dhar, I'm enjoying a fresh hot cup of coffee from the same coffee mug right now!!! Mike Fitz www.3dartz.com
  11. Hey guys, It's been like 6 months since I've posted anything content wise! So I took sometime this afternoon to make a quick animation. It's just for practice but it does need some finishing for sure.... But I won't be working on it anymore, as I'm one of those guys who can spend an eternity trying to perfect things.... and those are the people who usually never finish anything! Anyhows... check it out! About 800kb, sorneson http://www.vrcops.com/vids/OverTable4A.mov btw.... is anyone else really not satisfied at all with the newest version of quicktime? at least on the pc.... Mike Fitz www.3dartz.com
  12. Looks pretty good Frank! I was actually going to comment that I thought you had too many splines for the detail you had.... but I see what you're doing now that you've started to add the body muscle and detail. Nice stuff. Mike Fitz www.3dartz.com
  13. Yeah, I agree great piece!!!! Was this done in A:M? Has that "maya" look to it! Good job Mike Fitz www.3dartz.com
  14. no, that was pretty clear! Thanks Mike Fitz www.3dartz.com
  15. I don't think I could possibly understand all of this unless I totally took the rig apart David, in simple terms, why did the fk/ik switch stop working? Just curious.... Mike Fitz www.3dartz.com
  16. Yes, this is very nice!!! Way too clean for a kids room, but it is still a great render! Mike Fitz www.3dartz.com
  17. I couldn't see any of these.... and I have the latest qt installed.... Hmmm Mike Fitz www.3dartz.com
  18. yeah, nothing comes up for me either. I get to the page and the spot where the movie should be is just a very thin vertical black line????? Mike Fitz www.3dartz.com
  19. Hey what a crazy thing, the distortion boxes are my friends too!!!! the ease in which one can create lip synch and other facial poses baffles the mind. Looking at this new image, I really like what your doing, butt or not. Mike
  20. This is a great model! Aside from all the impressive things going on in the splinemanship, something has really been bothering me with the transfer between "humanoid - to - animal legs" area. I feel like the legs should run up into a more human type arse. I think glutes might really help the look, as it isn now, the trunk of the character appears to be the "weakest" strength wise, where it should be were all his power comes from..... Mike Fitz www.3dartz.com
  21. This does look like it is something special. Please keep us posted!!! Mike Fitz www.3dartz.com
  22. Who would have thought! I would have!
  23. Finally got to see the clip! What a great little animation. Very nicely done. It looks so pro!!! Mike Fitz www.3dartz.com
  24. I have a major question here.... is this the raised surface just a rendered effect? Like, If I took that model you made(which looks fantastic) and saved it as an stl, would the geometry be real or would the model just export as a flat surfaced block? Thanks Mike Fitz www.3dartz.com
  25. I'd feel a lot better if you just went back to your name Seven.
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