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Hash, Inc. - Animation:Master

frosteternal

Craftsman/Mentor
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Everything posted by frosteternal

  1. Very entertaining work, well done.
  2. Nice work, I like the expression particularly.
  3. The flame sould have some variance in height, besides that, good, good. Why are the audio levels so low? The flame is the most obvious fix, though.
  4. Make sure your material is set to "Global Axis" "Off" It should stretch and deform with your patches during animation (NOT modeling.) See project and video below. tentacleshow.prj tentacle.mov
  5. Make sure particles are turned ON.
  6. As a visual fx/design major I have to clarify this. I HATE misused terms. (That is the Virgo coming out in me.) DPI = dots per inch (usually ONLY used in print, and does not define the dimensions of the final image. If you are talking about the space between pixels on a crt, that is "dot pitch") resolution = number of pixels in a given axis (usually described as height x width etc) colour/bit depth = the amount of colour/transparency information stored per pixel megapixels = snazzy marketing term used by camera manufacturers that gives less information than it hides (what is the horizontal resolution? the vertical resolution? the colour depth? none of this info is present in the phrase "X MEGAPIXELS!") 3D software does not render according to "megapixels." You specify the resolution as x-lines by y-lines, and set the pixels for either square pixels (1.0) or some variant, depending on final output format (DV, for instance, does not use square pixels, instead they are set as 0.9, rectangular.) So... what is your final format? TV? DVD? Blu-ray? 35mm film? Print? If print, what size is the final copy? If you just want a pretty image for your computer screen, I wouldn't render any bigger than the resolution you can display. Wow...I sure do ramble...hopefully someone benefits from all this info!
  7. Cool! It is nifty to see the doll versions versus the CG...you obviously know your characters well!
  8. This is stunning work - obviously a ton of determination and vision has poured into this! Dusan - good luck with the festivals. If the rest of this film is even half as good as what I've seen so far - you have all earned it!
  9. Welcome to the forums!

  10. Wow - I'm glad you didn't lose more than just the light - I had a hard drive go down on our last project and lost a whole day's work. Weather can be such a trial!! Looking good. Jak
  11. I especially like the pan from right to left across the characters in the first part of the shot. (There is an odd light-to-shadow jump in mid-pan, I'm not sure what is causing it?) Very nice.
  12. Use Keyframe Copy/Paste on the lights to make the values the same. Make sure you do not key the position/orientation (turn them off in the keying option lower left part of screen) Also, make sure the "A" (animation mode button) is turned "Off" This will make the values constant. Baking the actions is not relevant to this situation, but if you have settings apparently changing (like the motorcycle light etc) perhaps there are keys set for them by mistake. Use the timeline to check for this. Good luck!
  13. It looks like the shorter one may be partially occluded, thus creating a shadow in the beam. I can't say for sure with the image. Make sure that the lights are exactly lined up with what you wish to align them to (check the coordinates) You may also want to change the contrast, unless they are in really heavy fog, those light cones wouldn't be nearly so clear. If you want to get the effect of the light "blowing out" the exposure around the headlights, add some glow/flare along with more subtle volumetrics. Also, you may have more control if you use separate no diffuse/no spec lights just for the volumetrics, or just for the flare. Bake all actions will not have any bearing on this situation. Nice model, by the way.
  14. The facial animation looks very nice; is there supposed to be sound?
  15. I think he needs some more gel in his hair. Perhaps then it won't pass through his brains.
  16. Amusing little taste of it. I too am curious about the story (although I'm a big fan of keeping stories mysterious myself, so no biggie.) I'd like to see a bit more "oomph" out of the devil when he shouts "I'm not afraid of you, I'm the Devil!" He should throw his body into it more. Nice
  17. Great start on the tank... I've often tried to do mechanical modeling, but I always get annoyed/bored and give up That inspiring image is neat. It looks like your version will fold into itself, at least that is how I imagine it moving about...
  18. Wow - Kat, this project has become huge - even more so than before I agree that the new jump looks much much better - very natural! Nice work, your "look" is appropriate to the story. I've been lurking and following for a while, just kept my mouth shut before Keep up the hard work!
  19. I'm sure you've been really busy with SO texturing, but I miss your posts in the rest of the forum! Hope all is well =)

  20. LOL I love it! The camera angles really added to the interest of the piece.
  21. Embed all is what I use to encapsulate everything in a copy for sending a scene off to render - that is it. Embedding everything all the time is like putting all your eggs in one basket. Backup backup backup. =)
  22. Flocked crowds do cast shadows...at least they used to!
  23. I played with a similar look back in October 2007 for my Halloween animation - I think my design classes had affected my brain and I was thinking in design elements. http://www.hash.com/amfilms/search/entry.php?entry=1337 The main character is 3D rendered at 100% ambient to give it a cut-out look. Most of the backdrops are only silhouette. I think a combination of true 3D elements with cutout shapes is an effective technique to combines the strengths efficiently. Pros - Easy to light, easy to model backdrops, very distinctive look, nice bold colours, fast renders Cons - Less detail (may not matter), still have to think in 3D for actual character design, have to think in silhouette (which is actually a plus too, makes for stronger poses.)
  24. --> QUOTE(Jeff B @ Dec 1 2008, 10:40 AM) 287984[/snapback] I'm having trouble uploading my fill i Have compressed the fill but it still will not upload to this forum. I believe there is a 5 meg limit per file for uploading files on the forum.
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