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frosteternal

Craftsman/Mentor
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Everything posted by frosteternal

  1. Took your advice from the first diagram, thanks! (Well, I changed it slightly, but the 5-pointers did the trick.) That's what happens when one re-uses model parts that one built from before there even were 5-point patches supported in the software. (Yep, waaayyyy back.) Happy New Year Everyone!
  2. Checked into that, it was a bone-assignment error I made whilst rigging. Now he bends properly. Good catch! For the curious, I've included a shaded-wire shot anyhow. Yes, I know his arms look like glued-on noodles. For the most part, they just function as collision objects for his cloak's cloth sim. Most of them are hidden before the final render. (Why bother rendering what you can't see?)
  3. Been working on him on and off lately; work gets in the way. =) His name is now officially "Duddles". Of course, this is fairly irrelevant to the film, but it helps to give him a name, history, etc. for animation/personality. I did a bit more texturing, and fixed his floating condition. Poor Duddles, he was so very floaty! The new green pills his doc prescribed helped immensely with his anti-gravity-itis. I have also been rigging up his face so he can *emote*. Since he has no speaking role his expressions must be so very expressive. I also fixed up his cloak. Now it doesn't do funny-shoulder-business. Much more controllable, now that I added non-rendering "thread"-splines to rein-in the cloth simulation... Whee. I am such a control-freak. That's probably why I love 3-D; my god-complex is rearing its silly head again...
  4. Well, guess why he looked like he was floating? Any guesses? No? He WAS floating! (That and the shadow bias was wayyyy out of wack for the scale of the scene.) Not like it totally matters at this point it was just a test render. Thanks for all the feedback everyone, you all have been very helpful, thus far.
  5. Latest cloth/old man render...I need to re-build his coat like a tailor would, and his texturing is still unfinished, but I like the so-far effect.
  6. Did a test with some simple sleeves on the old man's body-in-progress...SimCloth IS going to be able to handle the otherwise annoying task of putting the old man in an over-coat. =) I'm very happy for that! cloth_test.mov
  7. The name-a-star thing i just googled...don't recall the site, but i will keep you posted as to whether or not it was a worth-while effort, at which point i will post the site and stuff on my currently-all-memorial-to-rudy-page (http://2xj.net) Oh &...THE BUNNY HAS NOW...BEEN SHOWN. (see above post) Hopefully it will quell anyone's bunny-lust for now...
  8. Why yes, yes they are! Here, appease your bunny curiosity with this preliminary "Flesh-Bunny" render. (Remember, they symbolize the Earthly Desires of The Flesh, or somethign like that..)
  9. Put together a video montage of old photos and stuff, appreciate the comments and stuff from all of you! Also, got a star named after my late friend, yeah I know it's cheezy but he would have loved it... In a hideous program crash I lost my old man's ears, but re-built them ok... now I gotta build his body.. Terrifyingly, since the treatment my hideously over-confident-in-my-abilities boyfriend (love ya babe) wrote is quite specific, I now have to hope and pray that the SimCloth portion of A:M is robust enough to handle the old man's oversized coat. =) Oh well it will be a good distraction...can't wait to rig the evil bunnies, as they are so important to the story/metaphor...
  10. Just modelling? That's a crying shame! Can't she still teach the animation side of ANIMATION: Master w/o the full-res rendering stuff, say maybe real-time quick-shaded short animations or something? I mean modelling is fun, but, watching your character move : that's the real reward!!! Just my two cents.
  11. Just returned from the funeral. Wow, that was HORRIBLE. I feel sick. I also made a scene; I burst into tears and ran from the room in front of the everyone, as I was first in line to "pay my last respects" to the bloated, poorly embalmed, puffy thing in a coffin they claimed was my best friend. LIFE SUCKS. I'm sorry I wish I could say something uplifting but I can't. It just bites.
  12. Why add more lights than neccessary? I suggest the Oren-Nayer diffuse render shader, and just adjust the brightness. Light lists, in my not-so-humble-opinion, are a pain in the ***.
  13. Thanks; I like to keep my models as light-weight as possible, since I can't afford to rebuild my computer right now. I'd rather spend the render time on soft-reflections, particle systems, shaders, and such-like. Besides, why use more geometry than neccessary?! I started in 3-D with software I wrote in BASIC, and then POV-RAY, so A:M is a walk in the park ever since like version 4! (anyone remember .SEG files?!) Wow...nostalgia...
  14. Thanks, he was only 27, I'm at the denial/nothing-is-real/this-is-a-bad-dream stage of grief, I think. Diving into this project with twice the force to keep my mind occupied.
  15. Sure thing. Only 800 patches total. (Hooks rock, by the way.) Wire-frame-y old guy below :
  16. EDIT: This thread has been continued and expanded in the topic "The Mountain" Just thought I'd post a "thus-far" image of this old man I'm working on. Been really pouring myself into this one; waiting for my best friend's funeral today. All the same, this is something I'm getting pretty proud of. He is part of a short animated film I'm working on with my boyfriend tentatively titled "The Mountain"; it's a metaphor for the end of the journey of life, which he wrote. It includes evil bunnies as the symbol of earthly trials and desires (my idea). Man I hate bunnies. They are so evil. =) Anyhow, here he is...
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