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Hash, Inc. - Animation:Master

John Bigboote

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Everything posted by John Bigboote

  1. I'm unable to see the movies either...I get the Quicktime 'Q' with a question-mark over it.
  2. Yeah! Great work? Are you using muscle-motion in the face...or is it rigged to bones...?
  3. John Bigboote

    Beechcrash

    Glad to see...had me worried for a sec...
  4. John Bigboote

    Beechcrash

    HEY... where has Stian been...? His last post was Nov 11. STIAN! Check in! I hope he has not gone 'Vern' on us...
  5. Thats a pretty obscure lil feature, amazing the tricks packed into this software...we'll never stop discovering them all. SO- Quicktime Pro on a Mac does nifty screen recordings...can the PC version of QTP???
  6. Sir Fen... your getting there- listen to Rob. Rob- great examples, thx for the prj!!!
  7. VERY COOL! All done in A:M...right? I was watching a DVD I got for Christmas with my 14 year old nephew who has a new found fascination for hippies. It was the new Rolling Stones Get Your Ya Yas Out DVD... at one point there was Mick Jagger and Jerry Garcia on the screen and he asked 'are those hippies?' I hadda laugh!
  8. This is something we all need to make a resolution to do in 2010...your tut was very helpful to show how easy it is.
  9. Yes, that is some impeccable modelling Javier! Can you get an image in for the mascot? He's got Mascot written all over him.
  10. NEVERMIND--- I found the repeat values... I was diggin in the wrong places.
  11. Pearls. What do you mean by 'don't move right or left of set'? Do you mean don't move the CPs off the decal? AND- You mentioned(and I notice) that the cylindrical method of decalling seems to have a repeat value of 3. Can I change that to 1? And where would I do that...? (It's messin me up...) I AM PAINTING DISPLACEMENTS IN AMPaint and IT'S KINDA COOL!
  12. Hey Rob- Great work here- I am trying your cylindrical method. 1 question...back in post #70 of this thread you have an image that I need to know how to make... you said "The resulting UV's look like this:" and there was your checkerboard art with the flattened lines of the face mapped upon it... HOW YOU DO DAT???
  13. Great! Love the AO...how much of that detail is splines and how much distortion mapping?
  14. Very cool. DIG the meteor-or sun...like the moving shadow idea. Was the sun a johnl3d experiment?
  15. Very cool! Yup- no eggnog for Santa
  16. Cool Rocks! So, you are using ZBrush to A:M... and the mapping (distortion) is all transferring over no prob? I like the dolly shot too... the trees could benefit from 1 more layer of just a few leaves scattered here and there in Z space.
  17. Hi! Do you mean you would create each lash as a mesh? Low splines like (3) four point circles for each end and the middle? Yuuuup! Copy Paste Copy Paste. Then use the distortion tool to 'shape' it to the eye...copy paste/flip for the other eye... then attach all that to the eyelid bone. This way you can get EXACTLY what you had in mind. HEY TIM- Could I get your email address, gotta nuther private 'Q' re FM... (matt@campbellanimation.com)
  18. Cool model! Personally... I would not use a hair emitter for the eyelashes- too small and hard to control. I would model them with very low splineage. Leave the hair for other/bigger places like you have on the head.
  19. Are they 5 pointer patches?
  20. Where's the CLUTTER! This project(tight quarters) might make advantage of the FISHEYE lens model in the free models forum.
  21. Hi Andrew- You can render as .tga (TARGA) with an alpha channel for matting. How you use the alpha in PSD or AE is info you will also need to learn.
  22. Welcome! When I heard that most car accidents happen within 1 mile of home...I moved further away!
  23. Tim-

    I need to talk to you about the FM animation I posted... I am on the road away from internet. Could you call me on my cel 248 872 5030 thanks. Matt

  24. Gene Wilder? Yeah...awesome sock puppet test!
  25. Check to see if you have the 'Michael Jackson' button checked.
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