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Everything posted by John Bigboote
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New Years Resolution - Abs...
John Bigboote replied to 3DArtZ's topic in Work In Progress / Sweatbox
OR in a pose, which puts it on a controllable slider.... -
YES! Could it BEEE any simpler???
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A follow-up: Since I live 'cross-state' from the venue where this animation will play (AmWay Arena in Grand Rapids, MI) a brother of a colleague who happens to work at the arena shot a short phone-video of the animation in action during a GR Griffons intermission, it is on my Facebook page, mid-way down: http://www.facebook.com/matt.campbell.5203
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SOUNDS COOL! Thanks for the samples and heads-up!
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FXFactory (Free and $ Plugins) for FCP, Premiere, AE etc.
John Bigboote replied to Rodney's topic in Open Forum
Very cool... I've looked into those, but alas... Mac ONLY! -
New Years Resolution - Abs...
John Bigboote replied to 3DArtZ's topic in Work In Progress / Sweatbox
Looks great, Mike! What ever happened to the 'sphereize' plug-in... you could animate it going into a beer-belly with that... -
https://dl.dropbox.com/u/5257446/candleAM.mov I made my Candle project with absolute simplicity in mind...
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I like the idea... sure do miss Paul and seeing his work in A:M.
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Funny! merry Christmas, John.
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60K... 80K... 100K views for my Heavy Push!
John Bigboote replied to robcat2075's topic in Animation:Master
Technically, only 50,000. Because I've watched it over 30,000 times... -
GLAD it worked for you, Rusty! You need to show us what you are working on... curious!
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Could be wrong... but there are a lot of normals in that image that are pointing wrong ways... no?
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How to cut a circular opening on a tube
John Bigboote replied to detbear's topic in Work In Progress / Sweatbox
I decided to take a quick swing at this... NICE EXCERCISE! I went for a bigger hole, but I too, am running into 2 kitty-corner 5-pointers that will not close. Rob, can you take a look at this one too? tubewithhole.mdl -
Interesting... don't really know what i am looking at- but INTERESTING!
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I like the candy bar... mouth watering! I think your wrapper needs a little more work. I would buy the candy bar... unwrap it some and try to emulate more of that realism... particularly I feel I need to see the INSIDE of the paper (I imagine it is white) Maybe even work on the composition a little more, glass of milk OR stack 2 or 3 fully wrapped candy bars in there to offset the the one being eaten. Great work!
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Yeah--- Frapper lives no more. If anyone knows of another thing like it... let me know!
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The 'Frapper' was a cool free app that Google was giving away back in... oh, 2005-ish. It was ME that started it for Hash... and it was a great database we built. Eventually, Google wanted a yearly FEE... and I guess nobody wanted to pay for the service so they took it away altogether.
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Challenge #1 to my current project
John Bigboote replied to rusty's topic in Work In Progress / Sweatbox
Don't have a clear vision of what you are after with the effect, but one way to get the 'infinity' effect cheaply is with mirrors... -
Welcome back, Heiner! I too, am always looking at other softwares with a 'grass is greener' eye. They will say, 'The new version is SO artist friendly and easy to learn and work with!' And then you start looking at their tutorials... and some things, yes- are definitely smarter and laid-out in a more comprehensive manner. But follow any 'doing a full job' tutorial and you will get into some parts where logic is just thrown out the window... and they say it's EASY... just do step A, B, C, and then you need to jump to Q, and adjust this over in F, and adjust these mathematical code based parameters in G, W, and finally step X! And you there thinking 'what happened to step D???" and then you look at A:M, and realize... wow! it was just A,B,C done in A:M. In regards to your 'in/out' query... I happened to notice the new OBJ exporter(in 17.0C) now exports in higher quad counts than before... up to 64 now!!! A:M is actively improving the importer/exporters. The MDD animation exporter is an amazing thing too... I recently exported one of my character animations out of A:M (via OBJ and MDD) and INTO modo601(trial version) and it was brain-dead easy and looked great in modo... my trial ran out before I had chance to do a render.
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WOW! That is special! I know a LOT of work when I see it... and that is a LOT of work. I hope the corporation truly appreciates what you bring to their table. Great job Gerry!
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Looked good, Gerald!
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I updated the movie with today's version... Nancy- once the simulation is run you have complete control over the keframes... so I can copy/paste where they were at the start onto the end so they return to where they were... you can also delete entire parts if you don't like they way the sim looked and add your own keyframed action instead. Yes, each force is blowing the pucks around. I found some limitations with the forces, seemed I could not move or rotate them ( I COULD, but the simulation ran as though I hadn't...) Like I said, it was at least 4 hours of experiments and terrible simulations before I got anything useful. ALSO- I forgot to mention, when editing the generated keyframes... I deleted all the simulated 'rotation' information, so the pucks always face forward... little trick!
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Something about the wood swells-up once it gets permeated with liquid... so they must have filled the barrell with water and let it swell, then dump the water and add the booze. We used to have one for a rain water holder... worked well!
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Great demonstration of 'minimal-splinesmanship' from one of the best! I'd love to see how Newton Dynamics handles these things when you are thru...
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