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Everything posted by NancyGormezano
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Water Splash underwater bubbles stuffish
NancyGormezano replied to Kamikaze's topic in Work In Progress / Sweatbox
I agree - the sprite bubbles look great ! Interesting lighting. As you mentioned - this is a start - good start! - Looking forward to seeing more. -
very very Nice looking piece, appealing - good composition. I like the painting over the fireplace - it was a nice surprise to me - slightly off style, but intriguing. To make a cozyier image - I think the window needs some curtains/drapes, to the side of the window - not closed (I especially like the hint of frost), & an area rug on floor, perhaps with a cat, lapping up the milk next to the cookies. Maybe some family photos on the same wall as the window? perhaps photos of your family? Nice. (I already said that)
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HE IS GREAT! You do have a knack for engaging characters.
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AAAAAAAAAAAAHHHHHHHHHHHHHHHHH!!!!! Noooooo no no. My eyes are burning!!! bunny lust quelled here. (Now I will have 2 recurring nightmares to deal with - Psycho shower scene & blood red flesh bunnies)
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very nice start - am looking forward to seeing more. As for tapering the hair - click on thickness in Hair Emitter - time line should show % along x axis - zoom out so you can see from 0 to 100% - go to 100% in the timeline and type in desired thickness in emitter property. (Eg. at 0% key in 1", at 100% key in .01")
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I like what you're doing - very good - looks good the way you're doing it. However, as for containing the sprites in a shape - you could model an approximate shape (or even use the head shape) and turn the face normals inward, have the sprite emitter whirl around inside the shape with collision detection turned on. Don't have the sprites die on impact - can get sorta the shape (try with a sphere) - make the shape transparent or semi-transparent to get a better shape definition look. And yes its difficult to control with accuracy. - some sprites seem to leak out.
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Not cheesy at all - It's a very beautiful gesture, it links his memory to the infinite. I'm very sorry for your loss. I like your old man character too & am intrigued by the bunnies. Very scheming & conniving, masquerading in fluff. The worst kind of evil.
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And you could also try Final Rendering with Multipass on, set for 1 pass - will take longer than shaded mode - but you won't get the axis junk, and will be a better render.
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Suddenly the model is all angles...
NancyGormezano replied to Kelley's topic in Work In Progress / Sweatbox
Thats weird. If you haven't changed anything to make your model angular - you should see a change in how the model draws in real time. Page up will increase in steps the display resolution of polys/patch to max 16ish (actually adaptive draw res) & page down will lower it to minimum 1 poly/patch. You should see a display change as you progressively raise or lower the resolution via page up/down. So maybe you accidently peaked the points using the "upper triangle looking tool" tool in modeling mode to just 1 or 2 groups.. Yes I think your character is fun! -
my my, How festive... (cracked me up)
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Nancy... Sorry you were born to feel guilty... so you are in. You are however now required to feel guilty if you win. K? Aaaack! Now I reeeeallllllyyyy feel guilty. (Martin's twisted marketing ploy has tweaked my genetic vulnerabilities) You're an absolute terrific guy Rodney for having this raffle - but I'll buy my own copy. REALLY. I've got my credit card in hand and I'm all set to hit the "add to my cart button". Afterall, I don't want to forfeit my whining rights in the unlikely event that there might be a bug or two. Whining is also part of my genetic makeup. As well as paranoia. I just know Martin was talking to me. Three Thom's Up for Rodney!
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I thought if it was a broomstick that you might be intending eventually to use "hair" for the straw. Silly me. Obviously after seeing the movie, I now know that straw would be a definite fire hazard in the operation of the Rocket Boosted Toliet-Plunger-Personal-Witch-Transporter & Exercise Machine Device. I haven't been keeping up with modern day Witch technology, since the late 60's (1860's that is) when I was voted out of the local covent for reasons best left untold. Rock it on.
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Oy! I would feel soooo guilty if I won. Don't count me in.
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Animated Fire for Larry b's Character
NancyGormezano replied to NancyGormezano's topic in Work In Progress / Sweatbox
the water blob is terrific - they will be fantastic together - what a great idea! (perhaps it's a love/hate romeo/juliet relationship between them ? - water being the douser of fire - and fire can boil water? but they really want to be friends ... ) -
Pretty funny - Absolutely great music! & an Ambitious first animation. Thanks for posting - brought a smile to my face. (would probably get more viewers if you compressed it or resized it for web viewing)
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Nice! Also love the Toliet plunger? Touring Machine...hee hee...maybe it will be a broom with hair? I like toliet plunger better - at first I thought it was a piece of exercise equipment. Is this to be an animation? If not, the machine needs to be offset some so as to not be in line with the pole - it's a bit confusing the way it is. As for the other scene - (telescope) - very nice as well. But as a bit of no-good-who-cares-info, it would be unlikely that a true astronomer would have any light source in the room when star gazing. Well, no, come to think of it ...one might have a red light. And, anyway witches probably have different rods & cones than us silly mortals.
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Not if your name is "Lorena Bobbitt". Sorry guys. Hot chicks sometimes get revenge. Do a google (if you don't know who she is). Very Good graphic - & glad to see you could use A:M in your day job.
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Hi larry - loved your character so much as shown in this thread http://www.hash.com/forums/index.php?s=&sh...ndpost&p=149036 (and I was coincidently working on animating a flame for myself) - so here is a test movie with project I decaled the yellow flame part with an animated sequence - used distortion box in an action to change shape over time, & I varied color over time, - one could also play with varying ambiance, transparency, roughness for sparks, etc - use a better flame sequence for the decals - etc, change glow parameters in chor. hope this helps some to get you going (if you haven't already) Fire.zip fire.mov
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I like! - turned out very well - yes you should have entered.
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looks like a cute little movie too - will be looking forward to seeing the clip.
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very, very cute little guy - looks like a Black-capped chickadee
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These elves are absolutely great - love how you have them arranged in the second one - I prefer the white background (or some other color than the yellow, and yes a gradation might work better). Also loved the HA in the first image, added another enigmatic interest point (looked to me like they were starting to spell Happy ... but then they got distracted by scrambling to make a tree) very very cute & appealing & HAPPY ...
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You wanna hear disturbing? I got your disturbing right here: I was thinking the kid should break into little pieces at the end when the poppa pops him one... Now that would be disturbing. (don't hold back just because of the woosies) Funny piece.
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And great fun he is! Only crit would be is that he seems a little flat (in the width) - perhaps a bit more roundness to the head and body? But even the way he is - he's a fun character.
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that is too too excellent - what fun! Terrific job. Very engaging characters, animated wonderfully - superb. Where did the music come from? Did you do that or does Jamster provide the music?