sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

KenH

Film
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Everything posted by KenH

  1. I hear you on AM's rotoscoping ability. It's so easy. In another package I tried, you have to make a plane and material with the image and place the material on the plane. AM's method is just so much easier and it seems to be out there on it's own. The B36 looks fine. Though it would be easier to critique with a shaded wireframe image. It looks like you're about ready to texture now.
  2. Rodney. Please strike me off the list as I have a copy now. Thanks.
  3. It looks fine for the way you've done it. I'd do that sort of thing with all the letters coming from all different directions. The only crit of what you were trying to do would be to have the r in the wrong place for longer. Then have the h "kick" it down to the lower line. Good first steps.
  4. Nice start. Im particular the ears are great. Can you post a shaded wireframe shot? PS Sorry to hear about your friend.
  5. That's looking promising. Can't wait to see it. Do people ask you to do these or are you doing them off your own back? Also, have you stopped doing the birds in the nest animation?
  6. Brilliant Mark! (and Steffen).
  7. Depending on how Hash are working it this year, you might be able to download until v13.x. Which is usually the middle of the year. After that you'll need another disk to download new versions.
  8. I can't look a gift horse in the mouth....or is that eye? Put me in the pot please. Much obliged.
  9. Nice animation, but what the!?
  10. Nice work. His right eye looks funny.
  11. I wouldn't know where to start. But I believe Hash have provisions for such situations. You might contact them direct. Or there might be a link to material on their site.
  12. That looks fine. Keep us updated.
  13. Maybe you could zip the mov file. It's probably just timing out because it takes so long.
  14. Cool. Love the pressies too. I see a few heads poking through hats. Can't wait till you give some of them angry (or some different expression) faces.
  15. Nice knife. Fancy donating it to the TWO cause? I'm sure Ku-Klip would find a use for it.
  16. Way cool. That guy looks like he could be so dopey but turn on you in a second. It looks like two of them forgot to turn up in the center of the tree.
  17. Love him as he is. Very unique.
  18. One of the Loons needs to be over inflated. Looks like we got that effect nailed.
  19. Nice work....subject matter aside. Not that I know about handguns, but it seems like it should be abit shinier.
  20. Excellent! Very polished looking. Hard to believe it's only a year. I too saw the glitch.
  21. Gotta say I find it strange the way the bones don't move with the arms. I guess it's a physiological thing.
  22. I did one a while back too. This is where I got my reference: http://www.hash.com/users/threechickens/Spider.htm Spider.mov
  23. Great! Animation is a bit ropey but not bad. Effects are cool. We could use some of that water on the TWO project....
  24. Great to see you interested! You might post on the main forum to get more responses. But yeah, that seems to be the size of it regarding books for AM. I have to say I believe there's a market for another one as the last one was for v11 (tech reference). There have been alot of changes since then. If you get a book out there for AM, then there's very little competition at the moment. Apparently AM sells to more people than any other 3D program. If you were to maybe sell at the trade shows that Hash attend/do a discount deal with sales of AM etc I'm sure you'd be onto a winner. People like to have a book in front of them. PS I see you publish 3D World Magazine. Cool.
  25. That'd be mammals you're thinking of.
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