sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

KenH

Film
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Everything posted by KenH

  1. That's certainly unique. A fine achievement.
  2. Yep. It does the job well.
  3. Thanks. So did you change the action? Will I have to do the same with the other actions I made?
  4. It's coming along nicely. Good job.
  5. KenH

    Stolen Child WIP

    You know, I've never looked in on this thread till now. Not sure why. But I just wanted to add my support for the great work you're doing.
  6. Looks good. I'd love to see a tutorial of that if you ever get a chance.
  7. Yes I missed the last post. Here's the action.... action.zip
  8. So....is the christmas tree in the plane? Also, shouldn't Kong be reflected in the chrome?
  9. That last update broke the actions I made with the previous updates...
  10. Great model Santo. I think Trajce is right in that you might get what you want with BitMap Plus. Do a search of the forum to get it.
  11. Huh?!? I just noticed. Is that curly hair image determining the shape of the hair? If so, I didn't know you could do that.
  12. You might make the changes on a copy. I'm sure you could use this one to make something else too.
  13. You can really see the five point patches on her face in that third one. Dagnabit. Not as obvious in the previous image though.
  14. Very nice. His legs seem abit too long and maybe the head is too pronounced where it joins the neck. Head might be longer and thinner also. Also, the back end should be a gentle slope.
  15. Very nice. His legs seem abit too long and maybe the head is too pronounced where it joins the neck. Head might be longer and thinner also.
  16. He's a good start. Abit strange looking, but it takes all sorts! Are you going to animate him?
  17. Nice work John! I'll have to get back into z now.
  18. Quality work. Quality. The blood looks a little black no?
  19. Great work guys!
  20. I'm just looking at the pattern in the window. There seems to be some purple colours. But on the bed, there doesn't seem to be any.
  21. You might be onto something with that cloud. I wonder if it would work in cloud-like shapes.
  22. Cool volumetrics! Did just adding the gel change the colour of that?
  23. That's an improvement in v12. Thanks. I wonder is there a way to rotate the hip bone and have the legs/feet rotate along with it. Also, there are two bones at the toes. Sometimes, it can be tricky to pick the one you're working with as they exactly overlap each other.
  24. David, I've been using the rig for abit. I wonder why the foot bone (see selected in the image) doesn't extend right to the heel of the foot? It's causing me some problems when the foot rotates....I have to line it up by hand sort of thing. Or maybe I'm going about it wrong. Also, it'd be cool if we could seperate the hat from his head. On the Oz models this would be needed in case it should blow off.
  25. Very nice! I'm not fond of the path texture or the roof colour. What kind of stone mapping is that? Bump?
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