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Hash, Inc. - Animation:Master

johnl3d

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Everything posted by johnl3d

  1. roughly grab cartoon fish picture coverted to ai file in PS then imported into AM as path for small shape apply glow etc get neonfish neonfish.zip
  2. Had some inquires about explosions so here is a simple one....also search forum ..if there is some interest will try to do simple tutorial if time allows explosion_simple.mov mp4 version: explosion_simple.mp4 explode_simple_wSprites.zip sprites in data\material\particle\sprites free data that can be downloaded with program (mod note: Sprites now included in ZIP)
  3. NIce looks like he missed his chair
  4. okay did a quick rigging and action just for a test sortofbird.mov sortofbird.zip
  5. this is actually very thin pillow that in order to get more patches I exported as obj file at 4 patches for one hash patch then imported
  6. Hope I did not cause any false hurrahs since this was more of a model trick than anything else if I did it was not the intent
  7. Nice work Matt
  8. This almost worked but probably needs a mesh with more patches tcloth.mov tcloth.zip it does with dense mesh t2cloth.mov t2cloth.zip
  9. Great clip
  10. had a few minutes to kill and tried this shell.mov shell.zip
  11. another fine example of spleenmanship
  12. saw a commercial that gave me this idea kind of threw this together in the last hour sorry about the bad walk cycle flatguy.mov flatguy.zip image used not included just grabbed it from the internet
  13. Great model can't wait to see the rest
  14. sweptthinexposed2.mov method2.zip second method model select all name outside then extrude into model very little call that inside to inside group apply the decal included as a cookie cutter group image then vary transparency of outside to expose inside group
  15. Okay the "secret" is Nancy has it correct I swept a very small circle over the wireframe of Thom then had that model and the real model standing in the same spot and have the actual thom model go from 0 to 100% transparent and vice versa for the swept thom model sweptthinexposed.mov so to do this need sweeper plug-in
  16. Yes had collision detection on but I think mesh has to be dense to stop the hair see new post on hair
  17. tried a couple of different settinga but the hair still flows into the mess beast.mov beast1_.mov
  18. Well the dynamic hair went through the floor but otherwise this was okay..would be nice if there was a way to release the hair flowers vase1_.mov vase1.zip
  19. Another version new vase and settings new_vase.mov
  20. newvase.mov this is and exploding (weak) vase made of model exported as obj then imported and converted to explode trouble is it does not want to simulate correctly as breakable so just had it explode made it a little longer will see whats up tomorrow
  21. Most of my tests are done late after work (current shift is 11:30 to 8:00 plus 1/2 drive time + ot if I get stuck...tech support does not have normal hours ) and so do not have time for longer tests. Lot of what I post is an idea that get put together and then tested in a bout an hour or at most two hours if I don't watch the time.
  22. vase.mov mp4 version: vase.mp4 vase.zip zip does not have vase darktree
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