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Hash, Inc. - Animation:Master

johnl3d

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Everything posted by johnl3d

  1. cloudr.mov cloudr.zip project includes sprite
  2. This is sort of doodling with AM but I am going to try to rig this using a a "bones " cd I bought quite awhile ago so I can learn rigging since I cannot not model and the feathers on the bird are hair images just hard to tell if the bird is not moving
  3. added some hair feathers
  4. Okay here is a quick adjustment RODNEY3.mov noticed I forgot to rename the adjustment ..sorry spriteclothd.zip project less images for sprites and hair
  5. Okay here is a quick adjustment RODNEY3.mov spriteclothd.zip project less images for sprites and hair
  6. Nice now you need the glass coffee pot..make a spare in case the first one drops
  7. Made the plane bigger reset the sprites and adjust the ground color differently............... a bit to bouncy RODNEY2.mov spriteclothd__2_.zip
  8. they might get arrest dressed like that ...nice character
  9. quick try of idea suggested by Rodney sorry did not have much time sp_rodney.mov spriteclothc.zip project without sprite and other images
  10. tweaking settings rough draft again spriteclothfixed1.mov
  11. renderlinetest.mov
  12. This is my quick attempt of what you show testmat.zip
  13. Never mind found issue spriteclothfixed.mov had ground (cloth) transparent till it begins to shape itself and flowers(hair) took on patch attribute and became transparent
  14. spriteclothshaded.mov this is the shaded mode spritecloth.mov this is final final thought there was a problem
  15. Bee utiful Model gets right to the point
  16. matglobe.mov alien cells ? matglobe.zip
  17. the wipe is just a gradient material controlled by pose slider I could make it more interesting with a little turbulence. One thought on this was to have Thom get shot and then drain from more holes but time constraint had me take the easy route here is a little tweak with gradient no_melt.mov
  18. fixed the fluid and ran a few more frames melt_1.mov
  19. Very rough idea something cuts across Thom's toes and .... anyways 20 minutes from start to posting time for bed another 10 hour day tomorrow ouch.mov ouch.zip melt.mov melt.zip
  20. That's not really a model Jeff that you in costume... glad to see you're back
  21. per Robert's suggestion did some fast tweaking and got this flame_test.mov flame_test.zip
  22. fluid_test.mov did not finish ran out of time but here is the project fluid_test.zip
  23. sprite_test.mov sprite_test.zip used the crystal sprite in material folder
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