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Hash, Inc. - Animation:Master

johnl3d

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Everything posted by johnl3d

  1. tried a couple of different settinga but the hair still flows into the mess beast.mov beast1_.mov
  2. Well the dynamic hair went through the floor but otherwise this was okay..would be nice if there was a way to release the hair flowers vase1_.mov vase1.zip
  3. Another version new vase and settings new_vase.mov
  4. newvase.mov this is and exploding (weak) vase made of model exported as obj then imported and converted to explode trouble is it does not want to simulate correctly as breakable so just had it explode made it a little longer will see whats up tomorrow
  5. Most of my tests are done late after work (current shift is 11:30 to 8:00 plus 1/2 drive time + ot if I get stuck...tech support does not have normal hours ) and so do not have time for longer tests. Lot of what I post is an idea that get put together and then tested in a bout an hour or at most two hours if I don't watch the time.
  6. vase.mov mp4 version: vase.mp4 vase.zip (zip does not have vase Darktree material) EDIT: this slightly revised zip includes Darktree material: vaseB.zip This PRJ was saved in v18. It will load and play in v19 but to alter and re-simulate the Newton Dynamics you will need to use v18, the last A:M version to use "Newton Dynamics". ("Bullet" is the dynamics engine in v19 and later versions.)
  7. the word Elmo swepted across spline drawing on Elmo's face elmo.zip
  8. Added material effector and sprites and got pretty good effect with very little effort beamup_a.mov beamup_a.zip missiing shaggy decal and spots sprite in zip
  9. Thanks plan to play with this a little more maybe have shaggyy dematerialize and the particles go up the beam
  10. Great Models David
  11. just a rough idea beamup.mov beamup.zip shaggy's decal not in zip
  12. quick trial but touchy AM would stop responding if I tried to make changes in chor by clicking on flock of birds birdshipslight.mov birdshipslight.zip
  13. they are posted to be shared take them
  14. Happy Birthday Paul
  15. made a quick bird shape in photoshop made path around it converted to ai file imported into AM model decorated it a little made quick action and rendered gives sort of a handdrawn look I thought shapeduck.mov shapebiird.zip bird.zip
  16. There might be something not quite right with the flocking in 16 did another test with another picture and got strange birds (spheres) crashing into each other it might have ben there before but noticed it on this one toward the end reflectbird_B.mov reflectbird_c.zip here is the project file you'll have to select a image file and use it with the material to line the inside of the sky model
  17. Wonder if the neighbors enjoyed watching that ..nicely explained
  18. reflectbird0.mov now going to try with a "moving" background reflectbird_A.mov looking better ?
  19. nice
  20. Thanks Matt but I think since the actors have minimum patches is part of the issue son will have to redo the quick models dance_3.mov dance3.zip Dandelionseed_alpha.tga
  21. dance_2.mov better but my grass isn't reacting enough if at all
  22. dance.mov quick model circular path and standard sprite dance_1.mov some tweaking
  23. swarmsprite.mov swarmsprite.zip
  24. shagtest.mov This was first pass after setting up sync and a few key frames
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