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Hash, Inc. - Animation:Master

johnl3d

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Everything posted by johnl3d

  1. Thanks David checking it out
  2. metbird3.mov Doing this as an attempt to understand rigging have rough rig for neck, head, mouth, eyes, hairs. and wings. The legs will be the hard part but feel its about time to try.
  3. trying out legs and wings and added another material then changed wings position animated head with simple rig metbird2.mov the rigging of the rest will be my main project for awhile I figure I should be able to get this rigged if I really try and follow all the instructions I saved
  4. rough start need legs wings and tail then materials rigging etc
  5. Added dynamic constraint and a couple bones streaks and hair wcb1.mov wcb.zip
  6. seem to be related to the elasticity setting turn that up and model goes wild different model but have the sames results until I made that one change wc.mov wc.zip
  7. w1.mov starting in different positions the models drop and wobble but do not fall in 150 frames of newton simulation w1.zip eye movement action just for fun
  8. quick idea I decided to try needs some sprites at the top among other tweaks glasstube.mov glasstube.zip
  9. no its decals color and displacement one color/displacement for the beginning pattern and one color/displacement for the end then vary the percent of each
  10. started to doodle/tinker and got this "different" head which actually is okay in toon render not toon
  11. what kind of syrup ? ...this was meant as test so I took the checker texture just to see if it would work being extremely simple compared to the other
  12. decalchange.mov simple test change percentage of color and displacement for four decals applied to model from 0-100 and 100 - 0 for color and similar changes on displacement decals
  13. gradient combiner gradientc.mov this is basic sample
  14. same idea different material sexpressbal.mov simpleexpressball.zip
  15. Material setting
  16. okay this is variation of last post expressbal.mov expressball.zip another way to animate material (same material as last post)
  17. landscape.mov poseslider and key frame in chor landscape.zip really just animated material
  18. Matt wish it was longer too but we are having Mandatory OT and so have little time to play just time to doodle
  19. wireman.mov wireman.zip sorry too much "mot" at work
  20. newtonsmash.mov newtonsmash.zip similar idea just different explode rebuild with decal (not included)
  21. newtoncrash.mov dropped breakable on the ground with camera underneath
  22. playing around a little more explodetestnew.mov
  23. animatbreak.mov object hits then stops a sec before proceeding ..have to play with settings this was quick trial (exported model as object to get more patches quick then imported and rebuilt) animatbreak.zip
  24. animatexp.mov animatexp.zip short and simple trial
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