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Hash, Inc. - Animation:Master

johnl3d

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Everything posted by johnl3d

  1. the word Elmo swepted across spline drawing on Elmo's face elmo.zip
  2. Added material effector and sprites and got pretty good effect with very little effort beamup_a.mov beamup_a.zip missiing shaggy decal and spots sprite in zip
  3. Thanks plan to play with this a little more maybe have shaggyy dematerialize and the particles go up the beam
  4. Great Models David
  5. just a rough idea beamup.mov beamup.zip shaggy's decal not in zip
  6. quick trial but touchy AM would stop responding if I tried to make changes in chor by clicking on flock of birds birdshipslight.mov birdshipslight.zip
  7. they are posted to be shared take them
  8. Happy Birthday Paul
  9. made a quick bird shape in photoshop made path around it converted to ai file imported into AM model decorated it a little made quick action and rendered gives sort of a handdrawn look I thought shapeduck.mov shapebiird.zip bird.zip
  10. There might be something not quite right with the flocking in 16 did another test with another picture and got strange birds (spheres) crashing into each other it might have ben there before but noticed it on this one toward the end reflectbird_B.mov reflectbird_c.zip here is the project file you'll have to select a image file and use it with the material to line the inside of the sky model
  11. Wonder if the neighbors enjoyed watching that ..nicely explained
  12. reflectbird0.mov now going to try with a "moving" background reflectbird_A.mov looking better ?
  13. nice
  14. Thanks Matt but I think since the actors have minimum patches is part of the issue son will have to redo the quick models dance_3.mov dance3.zip Dandelionseed_alpha.tga
  15. dance_2.mov better but my grass isn't reacting enough if at all
  16. dance.mov quick model circular path and standard sprite dance_1.mov some tweaking
  17. swarmsprite.mov swarmsprite.zip
  18. shagtest.mov This was first pass after setting up sync and a few key frames
  19. this was on lower patches that were 4 point patvhes that were 5 split line patchlines.zip Just tried an example in 16 found that group image does not like 5 point patches but works fine with 4
  20. aliennew1.mov trying to do quick model rig it and animate in an hour
  21. gridtest.mov newanimatedmattest.zip StarshipForceSeal02S.zip darksim material above in animated version
  22. robotfly7.mov robotfly7x.zip just playing with expression and material in case you interested included the project
  23. flyr5.mov rigged this a little and added speed control to prop and pose for pinchers flyr6.mov added volumetric light to be exhaust and moved arms a little
  24. flyr2.mov wasn't sure about the prop so here is another idea that material on the robot is a dark sim animated Techno_Borg.zip
  25. flyr1.mov this is one version roughly finished
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