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Hash, Inc. - Animation:Master

johnl3d

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Everything posted by johnl3d

  1. Since this was a test and my computer is slow I had this set to 1 pass on multipass. I changed it to 3 passes and the ball behaved properly after all not disappearing completely here is a short render clothtesting2_m3.mov one problem solved
  2. Okay it has something to do with the sprites and simcloth combo clothtesting2a.mov this is a differet view and a lot of stuff becomes invisible clothtesting2b.mov same view with sprites turned off you might be able to see the cloth move testingcloth2a.zip Here is the v13 project I will try to see if its the way the materials /transparency was applies with the sprites to the cloth sprite is spots.tga on the cd shaded wireframe clothtesting2w.mov If anyone plays with this a finds something let me know. Thanks JohnL
  3. Thanks Dhar and Nancy, I am not sure why the ball is being obscured. I noticed that after I posted. I apppears to be a corner of the cloth that flips up and blocks the ball. I have not had time to look into it. Johnl
  4. clothtesting2.mov Just another test with cloth trying to get a splash effect. Still a little rough.
  5. Caroline just stole my suggestions I often will often reconnect each spline around the 5 point patch. In case your interested here is a v13 project with simple penguin I did earlier. penguin5d.zip
  6. I made it springy ..was testing an idea and playing with the cloth settings
  7. In the chor...right click pick simcloth
  8. cloth.mov Haven't done a cloth test for awhile. Notice how the shape reacted consistently
  9. Looks good to me
  10. bicycle.mov This is an animation I did, all the characters are minipic fonts with only the bicycle modified to roll. If you mean have the text fly arounnd etc this should be an extreme sample.
  11. Just a quick tip rendering to jpg would be smaller file
  12. do a search ...click search in upper right and you should get lots of hits http://www.hash.com/forums/index.php?act=S...te=%2Blightning simple use of render as lines...should have checked pose before render weird end snap arc.mov arc.zip
  13. exphair.mov Hair in three sections controlled by the same expression with a fudge factor to follow along exhair.zip
  14. spring.zip If you really want to model a spring start in v13 at least start new model right click in PWS pick wizard primirtive then feather and play with settings Did a quick example here
  15. From a person who does not drink coffee...Ken's other post got me going ctube.mov V13 project file ctube.zip
  16. why not continue th spline up into the top part you can just start and "sew" it together
  17. new model right click font wizard
  18. For cat lovers this project
  19. Thanks I saved this off the reference manual it might help others with ideas they are similar but both are interesting expressions.pdf expressionobjects.pdf right click and save opens faster
  20. My first model was a candle that was suggested in the older manual...nice job for the first model...I still can't model
  21. poseexpress.mov Okay I thought using an expression to control a repeating action is great but how would I add a pose slider to vary that expression. I came up with simple idea in the example above I made a pose that controlled the scale of a bone not assigned any cp's I made a sine expression that scaled the y scale of the model over time but used the control bones scale value to control the effect of the expression The left model has the scaling expression effect turned down on the up cycle then set up for the down cycle The middle model has full effect of the expression for the whole cycle The last has about 30% of the expression effect for the whole cycle All models are the same just setup different with the pose slider and colored differently So what use could this have...think of a model breathing slowing and shallow at first then because of some action begins to breath faster (which could be adjusted with another slider) and heavier poseexpress.zip Thoughts? yes no John you are crazy.... Questions...
  22. breathe.mov Okay this uses expressions to control the XYZ position and Y height if spheres and the length of the hair and the XYZ Scale of the material. The Chaos is the use of the Rand() which returns a value from 0 to 1
  23. I have a 1.7 p4 and 512k ram and still have fun..
  24. Okay last two then someone can post something useful Based on something Rodney said hello.mov expression spins hello hello.zip Then hopefully this should stop my nonsense breathe.mov breathe.zip
  25. Colin I could have done a better job and just multiplied GetTime() by 30...
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