sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

johnl3d

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Everything posted by johnl3d

  1. Since I am building a new character I decided to donate the old piga4.zip Its rigged but needs some tweaking Oink...Revenge for what...
  2. this is a start on the head remember I'm not a modeler
  3. vlight.mov Trying an idea for something I'm working on V14_alph4 project vlight.zip
  4. Nancy is that what you give your mother for mother's day radishes?? The movement is because they are springy and not settled Radishes ..I guess if you go around patting Rhino butts .... h1test.mov h1test.zip Okay how about carrots
  5. V13q Oz disk
  6. You select the attributes as width color kinkiness in the material and right click and select the time choice then the time line will show percentage then you select values at various points to vary hair width and then do the same for color etc. If you watch you can see the shape take place in the model window. might try a tut later if I have some more time
  7. Haven't tried hair for awhile htest.mov htest.zip I varied the thickness and color of the hair over time which translated to percentage of length I must say it renders a lot quicker
  8. look on hash ftp site for eugene.mdl...skull and rest of the bones
  9. Mark I agree have to work on that
  10. Nice effect very simple yet ...well great effect
  11. appear3.mov A little tweaking and another model plus a few more materials and a flare getting close
  12. appear2.mov I trimmed the exploding model to make it more shell like and tried a different darktree
  13. abirth.zip Here's the project it uses a darktree that I included remember the project is just in idea stage no tweaking
  14. appear1.mov Sped this up to test next step..dynamic exploding element the idea is a character forms the shell be casting a spell and raising his arms then when it explodes he has morphed into a different creature Will have to fix the exploding model to look more shell like and probably more pieces and fix the gravity so it doesn't sweep up welcome any suggestions
  15. I had an idea on the way home tonight so I tried it out and except for a few light spots is seems to work as per plan appear.mov The other option was to have the shell appear then the material change to something similar to what I used This is the first render
  16. import the smoke material from the cd, cut the initial velocity down to single digit, then adjust the rest and tweak as needed...what version are you using
  17. I do believe that the steam and mist the way you want them, would be done by sprites they can leave a trail depending on they life setting and can be turned on or off and directed by a force lots of control same model one trailing smoke the other switching on and using force to blow in front of model other.mov the volumetric steam and mist can grow and subside but as far a I know not trail
  18. Nice render I assume the sink is small since the dishwasher will handle most of the dish cleaning. It look like they have gained some counter space. I think it looks good.
  19. ramped ambience with a twist aface.mov
  20. face.mov Sweeper used to sweep circle around face font then playing with material with ambience level control by random expression
  21. I'd say Caroline's on track I changed forces in my sample and you might have the play with the tail duration
  22. get me a scan of a key or two and I'll make you an ia file the one i included should work even in 12 new model right click wizard ia import ia file select stuff in box you now have a key model
  23. hand.mov did a quick project messed up the final color..played with the force to have the flames go up hand.zip the project file might help you
  24. not sure what kind of key you were planning but I did a quick google and got a picture ,made a path in PS around it, exported as ai file, used ai wizard in AM and got a key...actual two one with and one with out bevel project file includes picture ai file and project file keys.zip easier the boolean
  25. Nice Tinkering
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