sprockets Character models Internet Switches A:M Decaling Screen frosted donut medals buildings Rubik's Cube
sprockets
Recent Posts | Unread Content | Previous Banner Topics
Jump to content
Hash, Inc. - Animation:Master

mtpeak2

Film
  • Posts

    5,719
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by mtpeak2

  1. I agree with Robert all the way, in that you may as well weight the model yourself. If you can create a group for a bone to be assigned to and weight, you may as well just do it. Bone fall-off will only get you to a certain point. All models are different and setting a default for fall-off will, for the most part, be a waste of time. Fat arms, skinny legs vs. skinny arms and fat legs, it just doesn't work. Half the bones in any rig are too close for fall-off to work correctly anyway. So, if you have to adjust the fall-off for each model, you may as well just manually set the weighting, you're gonna have to fine tune the weighting anyway.
  2. Size of the job? That's nothing compared to building models, texturing, sets, lighting, animating and so on. Rigging is only a small piece of the puzzle. I'm not much of a modeler and I don't claim to be. The reason for this is because I never sat down and was determined to do so. But, I'm not going to sit there and complain that modeling is to hard and I need an auto modeler because I don't have the experience.
  3. Come on people. You're willing to learning everything else about AM, but not rigging. Give me a break. Rigging is no different than learning anything else in AM. You may be able to model a character, but if you can't rig it, it isn't worth much.
  4. For those who are using the current version of the posabe installation rig, follow the text file in the zip file that you downloaded.
  5. It's the text file in the download "posable installation steps".
  6. Very cool. This is looking fantastic, Tai Shan. I can't wait to see more.
  7. mtpeak2

    Basicmen

    I'll see what I can do, but it may be awhile. I have stuff to do as well.
  8. mtpeak2

    Basicmen

    Come on Marcos. It sounds as though you gave up awefully quick.
  9. 2001 rigged model: Hilight the main relationship folder (under the groups folder) and hit the delete key on the keyboard. Select the the hands and rig folders in the user properties of your model and hit the delete key on your keyboard. Once deleted open the 2001 rig in the same project. Drag the main relationship folder (under the groups folder) to the name of your model in the PWS. This all takes place under the main objects folder. Don't know and don't care about TSM.
  10. mtpeak2

    Mechanical model

    I just saw this thread today. That is INCREDIBLE Stian. Amazing!!!!!!!
  11. This is all in the poses that need to be setup by the person doing the face pose. I believe these poses are in the installation rig as a default, or maybe not, but they would be edited to suit each model that's rigged. This is just how David has Squetchy Sam setup. It's up to the user to setup/edit the poses to their liking.
  12. The relationships are messed up, they reference the bones with a 2 on the end. Delete the relationship folder. Delete all the poses in the user properties. Open the 2001 rig and drag the relationship folder from the 2001 rig to your model name in the PWS. That should fix it. The IK legs are located under the rig>setup folder. The balance control bones are out of position. They are correct from the front view, but not the side. The balance setup should be out in front of the model, you don't need to reposition them from a side view, only a front view. Once you get that straighten out, we'll look again at it, to see if there are other things that need to be fixed.
  13. It doesn't happen for me either, Paul.
  14. Which eye targets did you turn on? Was it the master eye target? If the eyes follow the target, it should be animated. Can you post an action file of this problem?
  15. Yes. If you are rerigging a model that you installed the squetch rig in, using the posable version, the action file should still work (you will need to delete the old bones folder and relationship folder before rerigging). A few poses may have been added, depending on which version it was. So double checking all the poses is recommended.
  16. Basicly yes. For the most part, any updates will probably be relationship fixes, which will be a drag and drop operation. New features, if any, that require new bones added or reparenting, may need rerigging, but the installation action will probably still be reusable (you'll need to reassign cps and weight/smartskin). It may be possible to add the bones with an installation rig that will use the same action file. I don't see that being the case though, this rig will be it for awhile. The foot gizmo will be an add-on posable installation and other add-ons will will use the same method.
  17. If you do not have lights in the scene, you need to set the global ambiance type (global color, and set a ambiance intensity) in the choreography's properties. But it does apppear to be the alpha channel is on in the render options.
  18. So, what was the problem?
  19. It's starting to look pretty good Dhar, keep at it. I'm assuming you will be adding some finger movement on the right hand at some point. When the left hand goes down out of view, possibly the right hand comes up with some sort of hand gesture.
  20. There's a problem with the switch add-on installer.
  21. Are you in an action when you turn on the IK arms? Can you post a video of the action? In both cases, it sounds like the cp assignment is incorrect. Can't really tell without seeing the model file itself. Can you post the model file for us to look at?
  22. In the left hand smartskin, delete the bone reference to the left bicep and the left forearm. In the left thigh smartskin, delete the bone reference to the left calf and the left foot.
  23. Ok, fixed the keyframes on the switches when turning the switch pose ON/OFF, except for a user properties keyframe channel. It only keyframes the bones and switch when the switch is actually used. I don't think there is anything I can do about, if you use the poses it breaks the switches, unless you put it back to the default position. As David mentioned in an early post, it's a circularity issue.
  24. It's not the balance pose that is causing the problem. You have a problem in the smartskin. Turn off IK legs to do the smartskin and you won't get the reference to the foot, which IS causing the problem.
  25. So is there anything else that needs fixing?
×
×
  • Create New...