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Hash, Inc. - Animation:Master

mtpeak2

Film
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Everything posted by mtpeak2

  1. If they are at 100%, delete the left/right sneer smartskin and check in a new action again. Does the face still show a sneer pose?
  2. Check the poses in an action in the pose slider window in a new action. Are they still 0%? I'm going to guess they are at 100%.
  3. Go to the models user properties (under the objects folder) and check the lower face poses>sneer. See if all 3 sneer poses are set to 0%. The only other thing I can think of is, the smartskin that controls it.
  4. Hmm, I got the impression that there was parking under the buildings.
  5. Looks good to me. Looking forward to seeing the final model. Is that suppose to be grass? it looks a bit yellow. I thought those trees looked familiar. They look better when someone else uses them though. PS. I have a good bitmapplus material for the grass too. (used at Nimmies house and various places)
  6. To me it appears to be the software. This has been the first issue we haven't been able to test or fix.
  7. If you MUST know Nancy, I'm not going to spend $50 on software that is going to expire and I can no longer support (for the people who bought the cd). So in order to do that, I would need to pay $300 for the cd, which I'm not ready to spend. $300 is 3 years of the old upgrade, which I didn't have a problem spending. So who knows when I'll decide to upgrade. At this point, David and I do most of our work in v13t, so to not to neglect other users who have not upgrade, for their own reasons. David already drop support on v11 and v12 so we have one version, which works in v13t and v14c. And, if it works in v13t and v14c, but doesn't in v15, then it's an issue with AM (something has changed).
  8. Because I don't and neither does David.
  9. Come down Nancy, all I'm saying is you seem to be the only one with the reparenting issue. I'm not accusing you of anything. This is an issue with AM, not the rig. Send in a report. As for the image, the sneer null IS translated and the face mesh IS in the position of the sneer. See my clip I posted in my previous post. I don't have v15, so I can't test it.
  10. Holmes, is it possible that you moved the sneer null in the window, then used the pose slider to turn the sneer pose off? This would cause the sneer null to stop working. Or maybe have the sneer pose set to 100% in the user properties? sneer.mov
  11. I'm not sure what you are talking about Nancy. To me, it looks as though the sneer pose is working in the image you posted. As for the other problem, I don't know, you are the only one that seems to have this problem.
  12. The sneer pose/control works fine for me (v14c). I'm not sure why you are having a problem. Try redownloading the zip. Do you still have v13 or v14 installed on your computer? If you do, try it in thoses versions to see if it works.
  13. You still need to go through step 6 (eyes, eyelids, brows, jaw and what ever else you would need). Step 7 is just preference.
  14. Are you translating any bones manually in the action or in the modeling window? Can you post just your action file?
  15. AM's constraint system works a bit differently now. The rig is outdated and doesn't work like it use to. And no, v15 doesn't fix this. If you have v12, it may work like it did for Jeff Lew on his DVD.
  16. We're also going to look into generic poses so the FACE will work for the most part. Some poses will need editing, but it will be better than not having them setup at all.
  17. Step 4 would work, but as David said, it could be straightened out a bit.
  18. Step 3 I would move the shoulder install towards the center more and move the arm install closer to the body.
  19. Step 2 I would move the the white leg install towards the center a bit. Raise the ankle height slightly and move the toe up and back. The knee could move a bit forward as well.
  20. Ok, here my take. Step 1 as David said.
  21. mtpeak2

    Bug?

    You can also go into the camera properties and input values in the transform fields for translation and rotation.
  22. Both methods would work, which would better, I don't know. They both have their advantages and disadvantages.
  23. Looking good, I'm glad to hear the boolean cutter worked out for you. I would suggest adding more color to the chiefs shirt.
  24. There is a whole sub forum devoted to the squetch rig in the rigging and relationships forum.
  25. I guess you got it figured out. Just make sure the geometry for the boolean cutter has enough splines to make the different shapes.
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