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Hash, Inc. - Animation:Master

mtpeak2

Film
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Everything posted by mtpeak2

  1. I'll fix the SO models.
  2. I was just explaining what it would take to reposition the slider positions. I wasn't saying you requested it and I'm not saying we were going to change it. It was just a little feedback to the feedback.
  3. Another update. Not much to it. Moved the hill as suggested a bit and added a rock, more rocks will be added. Adjusted settings on the cougar and repositioned him. This was just a test of the materials. More updates to come. IMAGE REMOVED
  4. Hmmm....I though the spine pose was pretty recognizable. I think the colon : can not be used in the name of a relationship/pose. Adding numbers to the name will just make it longer Why is it strange that 3 is FK? It's grouped with the squetch settings. I'm not sure if 4 is actually FK, it just doesn't have the hips lower controller (the nulls do what the hips lower controller does). David would have to clarify that one. Repositioning the setups of spine pose would mean a total redo of the pose. Constraints work in conjunction with the ON/OFF positions of the slider, which was a major headache to get working correctly. It would also mean redoing the switch capabilities, which was also a royal pain. The auto hips pose would also need to be redone as well. Each setup, except FK, has a different setup. The pose works in conjunction with the spine pose, so when auto hips is ON, it will go to the correct auto hips slider position (it's automatic), all you need to do is turn it ON and Off. But you must turn it ON in FK spine (0 on the spine pose).
  5. The plugin does not mirror constraints, as far as I know.
  6. Thanks PaulX for the advise. There are alot of other things I'd like to do as well. I probably could use fog to get the color to fade, I'll do some experimenting. I'll probably not lower the hill, I was planning on moving the camera and adding more elements to the right side. This is far from being done. Playing around this morning. Added one of the great models from Alain that was on the extra cd. IMAGE REMOVED
  7. Thanks Colin. The blur only seems to be in one area to me, on the slope to the left. It just may be a matter of some grooming. I'll play with that tomorrow. I'll try the camera facing too. I wish it looked like yellowstone, it doesn't even come close. Not enough detail.
  8. Well, I don't know about being kick-ass at everything. It's not that difficult to do. Besides, I'm already at a disadvantage, I can't model worth a damn.
  9. Thanks guys. Added skydome. IMAGE REMOVED
  10. Trees are hair. Just under an hour at 5 passes.
  11. Way to go Nancy. Now to see if that works for the sneer pose.
  12. In the hair system you can add multiple hair emitters. In each emitter property, you can add an image to it.
  13. Thanks Holmes. Here's another update. Still can't figure out the blurriness. Maybe there's a smudge on the camera lens. IMAGE REMOVED
  14. Thanks Stian. Once I get some trees in there, I'll need a bulldozer to move them out of the way.
  15. Sebastian, it's a hair material with 2 hair emitters using an image. George, I noticed it was blurry too, I'm not sure what the deal is with that. The camera and render settings both have DOF and motion blur turned off.
  16. I've been wanting to enter the landscape and/or hairy image contests, but haven't had the time for the last couple of years. So, I finally decided to work on something for myself for a change, maybe I'll have it done for the next landscape contest, if there is one. So, here's the start of something I've been working on. It not much at the moment, but I figured I would post my progress as I go. IMAGE REMOVED
  17. I can see from the v15 image the "nostril_left_Y_translation_calc" bone is not scaled correctly. And if you keep insisting on bring up the fact that David and I do not have v15 and don't support it, you will not get anymore support from me!!
  18. Images do not get embedded into a project, all the decals are missing. So, I can't help you figure out the problem.
  19. Nancy, did you check the sneer poses in the action (pose slider window)? Were they still 0%?
  20. If they are at 100%, delete the left/right sneer smartskin and check in a new action again. Does the face still show a sneer pose?
  21. Check the poses in an action in the pose slider window in a new action. Are they still 0%? I'm going to guess they are at 100%.
  22. Go to the models user properties (under the objects folder) and check the lower face poses>sneer. See if all 3 sneer poses are set to 0%. The only other thing I can think of is, the smartskin that controls it.
  23. Hmm, I got the impression that there was parking under the buildings.
  24. Looks good to me. Looking forward to seeing the final model. Is that suppose to be grass? it looks a bit yellow. I thought those trees looked familiar. They look better when someone else uses them though. PS. I have a good bitmapplus material for the grass too. (used at Nimmies house and various places)
  25. To me it appears to be the software. This has been the first issue we haven't been able to test or fix.
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