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Everything posted by Fuchur
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As mentioned in the video starting at 3:18, there is "refind normals" which would be the less "manual" approach. A:M does try it on the fly but it will not work all the time. I am not sure what will determine which way around the patch will face in general. I think for instance it can have to do with the order of selecting CPs for instance for the 5 point patch, but that is just a guess... I am not sure about that. Best regards *Fuchur*
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Hi, here is a video how you can flip normals. (sorry for the bad audio... will have to investigate where that is coming from but it should be understandable anyway) The rendering issue there can be cause by several things like Diffuse Falloff, Shaders, Realtime settings, toon renderer, etc. I would just try to reset the settings for that first and see if it still is there. Then it might be a problem, but I thing it is just a a setting set by accident. video_how_to_flip_normals.mp4
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In general it should yes... be aware that many file formats need the texture to be copied in the same directory as the model file itself. OBJ files need the MTL for instance too, because that will hold the material informations in them and where to find textures, etc. Best regards *Fuchur*
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Always amazed how nice the resulting images look. You really have a talent for lightening, texturing and rendering and the modelling is very well done too :). Best regards *Fuchur*
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Pretty amazing :). Well done Serg! Best regards *Fuchur*
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"Prehistoric" Image Contest winners announced!
Fuchur replied to robcat2075's topic in Contests/Challenges
As always just great to watch and extremly entertaining. Very well done Robert and everybody who participated! Congrats to the winners. Well done :). Highly appreciate your affords on the video and everything else you do. Best regards *Fuchur* -
Here is a "small" video about the new "A new button "Disable Particlesystem update" feature. It can be used to make your grooming experience a lot easier if for instance you want to use pre-rolls or complex dynamics on hair systems. Best regards *Fuchur* disable_hair_particle_system.mp4
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I highly suggest do render to image sequences... it just makes more sense especially if something went wrong on the way and you have to rerender a couple of frames where you changed somethin, etc. If there is a saving issue, you do not lose anything and you can easily test it with just one frame to see if that works instead of rendering a big part. I am not sure why quicktime and even uncompress does not render larger... you are not using camera settings for rendering and those are lower resolution, right? Best regards *Fuchur*
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Just great to watch Michael. I really like it. Best regards *Fuchur*
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Check "Remove internal patches". You should get used to the way A:M extrudes and be aware of it, but sometimes if you miss it, it can be a good helper. => With nothing selected in the modeling window right-click and select "Remove internal patches". (see the attached video) After that the internal patches should be selected and you can drag them out or delete them. Best regards *Fuchur* feature_internal_patches.mp4
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In AVI you can use uncompressed. Everything else is not really useable. But I would highly recommend to render to TGA sequences or OpenEXR (depending on what you need). After that I would use QT or if you are using something like Sony Vegas or Adobe Premiere or another NLE that should be very nice too. Best regards *Fuchur*
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Very well done Robert and great to see that :). Best regards *Fuchur*
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Looks great, thank you for sharing. What year is that from? Best regards *Fuchur*
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The new code can be found in the store history in general if you did not receive an email. Did you have a look there? There is now a new page (a step-by-step guide with screenshots) on hash.com to show the process of finding the subscription code and renewing a subscription. You can find it here: https://www.hash.com/renew-subscription-44-en Best regards *Fuchur*
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Hi John, go to your Animation:Master install folder and rename the "master0.lic" file in there to "master0_old.bak". (or anything else) You will be asked for a subscription key if you restart A:M after that which you have to put in there. After that you should be good to go. Please do never post the code on the forums - otherwise it can be stolen. Best regards *Fuchur*
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Hello Everybody :). I would like to wish you all a merry christmas (or whatever you are celebrating these days ). Most in the US are going to celebrate christmas tomorrow, but here in Germany the 24th is most often even more important than the 25th. Best wishes, best luck, stay healthy and have great holidays with your close family everybody :).
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We are very likely using different settings when rendering ;). I am rendering at 9 passes at 800 x 600. Best regards *Fuchur*
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I can load it, but there are a couple of things missing. (sometimes you can not see anything and it looks like it froze, but press "Alt" or "Alt + Tab" to switch between programs and go back to A:M. Then you will see a popup. "Null pointer" or something like that. But it works after that. I am currently rendering the scene out. But currently it just takes around 9 seconds with particles on too... there have to be some things missing. Best regards *Fuchur*
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Thank you :). Good to hear that you like it too David. Yes I like it very much too! Best regards *Fuchur*
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The Bias to Grid-one is a pretty new feature from a feature request I did ;). It helps a lot if you are using it for mechanical modelling. It really should help making mechnical models. Just have a look at this: https://www.patchwork3d.de/snap-bias-to-grid-195-en Best regards *Fuchur*
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...and you will be asked for a code when starting it after installing. That one should be in the mail or if it is not you will find it in the store at your order history. Best regards *Fuchur*
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Hm, sounds like trouble... if you can get it to work let us know :). Best regards and good luck *Fuchur*
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Hi Mad, if you are willing to share the project file I'd happily help rendering the frames ;). Best regards *Fuchur*
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If I have a look at the screenshot it does not look like it is on, but try toggeling it anway. Best wishes *Fuchur*