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Everything posted by Fuchur
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Chris Roy did... available at my website too. *Fuchur*
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V13 and newer should be able to use the exporter (available at my website for free). So model, texture and animate in A:M and everything is fine. It is not as good as the newer collada-formats, but it will do the job. Have a look at my hp... you can find a link in my signature. *Fuchur*
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A:M can export to the DirectX-Format... this is very well suited. The problem is the import, if you plan to only edited already existing models. I used A:M in combination with Quest3d to create Realtimecontent. It was working well. *Fuchur*
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"Please look at the Models Surface properties- under the Ambiance Shader you should have a Environment option. This Environment Shader works similar as Environment material, except it shows over the decals and doesn't fade out with transparency (which means it could be usefull for faking reflections in glass)." Anyone found this shader? I cant seem to find it under v15. Anyone got it? *Fuchur*
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Damn, you really put us others to shame... Very very very well done... I like everything about it *Fuchur*
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Did you accidently turn off cast shadow under the objectproperties? Or is it a pose where you accidently used that property? *Fuchur*
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AE isnt bad, it is just not needed for many 3d-animations. A:Ms built-in-tools are made for that and especially the composite-feature will do most things you can do in AE. The biggest advantage is, that 2d-effects which are blended with a 3d-rendering (lets say a lightening, a fire, etc.) are faster to render in 2d-space than in 3d-space... AE is meant for 2d-animations and has some features included which are nice there too... it is a little bit like comparing photoshop with a video-camera. It is not meant for the same thing. So: Use A:M whereever you can (it will do 99,8% of everything you ever need connected to 3d-animations). You have to ask yourself if 0,02% are worse 1.500 Dollars... I would say: No, it isnt worth it. If you are after 2d-animations or text-animations and some videoeffects, it may be worth it so. See you *Fuchur*
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There is of course the porcelain-material, but you will have to get rig of the creases anyway. *Fuchur*
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WIP... she is a beautiful Thai moview star.
Fuchur replied to StormedFX's topic in Work In Progress / Sweatbox
Still quite many Splines... but you handled them well. *Fuchur* -
Just to mention it: A folder can be created by Rightclicking on the chor in the PWS, going to New -> Folder. If you created a folder, just drag and drop on it what you want to be placed in it. *Fuchur*
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Initial Velocity should be low, if you want it to come out slow. It's defaultvalue is 100 go down to 10 or even less and see if it is what you want. You can although try to play with the tension and pressure-force. This should bring your near to what you want. *Fuchur*
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WIP... she is a beautiful Thai moview star.
Fuchur replied to StormedFX's topic in Work In Progress / Sweatbox
You will never need that many spline... that is enough if you would do a polymodelling You have to consider that you will have to position each cp on all 3 axis in a very smooth way to get a smooth surface... so I would recomment to use much less splines! *Fuchur* -
You are talking about my tutorial at PatchWork3d.de if I am not wrong. I am using AM v15 for the tutorial, so you properly got the old version of the plugin. You need to download the plugin for v13, not the other one: http://www.kci-group.com/z/zevel-v13.zip (Delete the old Zevel.hxt-plugin from the plugin-directory and copy the file "Z-Zevel.hxt" into it. "zevel.hxt" is the old one!) v13 is for the newer versions. The Zevel-Plugin can be a little bit buggy so. If it isnt working well, you can easily do the beveling by hand. Just have a look at the beveled spline in the video-tut and add it with the "Add"-Tool. It will be the same thing. *Fuchur* PS: I wrote it into the material-file for the tutorial, so in future I hope this wont be a problem.
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*lol* Yes, welcome to the A:M forum and the community. If you got any question... we are here
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First I would create the walkcycle without the hands moving. Save this one to an external file, rename it to "action_no_hands" (for example) and reimport it again. (By this you can copy the action). Now embed all by rightclicking in the PWS at the project (first entry at the top) -> embedd all. Now animate the hands in the second action (name it "action_with_hands"). Now you should be able to blend these two actions without problems. *Fuchur*
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A:M is more like drawing than sculpting, but it is inbetween. You dont need any real artist-background, but it can help to draw a little. You dont have to be perfect so. I think Patch-Modelling is not easier to learn than polygonmodelling, but it is more efficient and especially if it comes to handleing and animation your models it is much better suited for most things... there is nothing that can not be modelled, it is only you who sets limits here. But to come back to your question: I never sculpted before. I did draw very often so, but only with a pencil and not really realistical or near to perfect. Semirealistic, anime-style-models are even easier to model than for example a real, anatomic correct human (that is a task that is really hard... no matter what you use... a 3d-program or a pencil...) So I would say: Just give it a try. If you got any questions, let us know... we will try to help if we can.. *Fuchur*
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Looks very well built. Keep us updated! *Fuchur*
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[OFFTOPIC ON] Did you notice? Nowhere Road could be read like: "No where" or "Now here"? [OFFTOPIC OFF] (Sorry... but that just came to my mind... dont know why... ) *Fuchur*
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You need to have a look at the marked parts. It is most often okay to use a 5-point-patch if you want to combine a round form with a more edgy one. (for example if you want to create a mouth / eyes in a face. *Fuchur*
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You can easily get all the shortcuts of your version... Just go to "Tools"->"Customize", klick on the Keyboard-Tab and search for the "Export"-Button. That will generate an HTML-page with all the shortcuts. And if you want to change them, you can do it there too. *Fuchur*
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We cant predict how long excatly, I wouldnt say 2-3 days but a few hours isnt unusual. I would just try it out. But as other said: You will run into problems by importing into a model. If the model is static, you can import it as a polymodel, but if you need to animate it, you cant import it as poly. What we are all saying is: It is most often just not worth it. You can see the creases in the model from stormedfx. it will very likely look the same. *Fuchur*
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Actually it is a Maya-format... But anyway: What do you want to import there? It is normal behaviour that an import of obj, 3ds oder lwo is standing still for a while and will continue later. Normally it comes in, but it may just take a long time. And normally it is not worth it... *Fuchur*
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Nice to hear that Welcome to the hash-community. I recommend the same: Save after every bigger change in a new version (my_new_projekte_01, my_new_projekt_02, etc.). I didnt see any broken files for a long time, only a few crashes but they didnt corrupt the files. If you want to be even more secure: Save in different files and on top of it use this auto-save-plugin which can help too. But I recommend to save by hand... that will change the way you work and you will be much less frustated in future. Plugin by Steffen Gross: Autosave. (As all plugins from Steffen it is free.) If you want to learn the software, I recommend the videotutorials on the hash-site. "New Users" on Hash.com I have some on my website too.. All free of course, but I recommend to get to know the basics before you try them, even so you dont need to do that, it is just better to understand. Tutorial Section on my Website *Fuchur*
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I am more than sure that they wanted to sell you the new version, not 8. But even when not: SOFTWARE is something else than a car in that circumstances. In most cases it doesnt matter that you are driving a newer car... newer software is not always what you want. Lets say you are in a productionteam which is using v8... than it doesnt help to have v10, because the others wont be able to use your files, etc. Anyway... I think you are no longer objective here... you are argueing to win, not argueing to gain anything else. And that is more or less the defintion of a troll... so lets keep quite... you cant make a point here, because we doent see it in the way you do. So you got two different ways to handle that: - Fight in a useless battle against a whole forum and everything you can gain is, that the people here wont take you serious anymore... - Use one of the possibilities we told you (we cant do much more than that). Lets face it: 50 Dollars - Without the problem of the CD in the drive and with many new features. I cant promise you, that it wont crash from time to time... but v14 and v15 are two of the crashproovest versions ever. That is what is offered. If that isnt good enough for you, where is the point in talking about it any longer? Than 3d-software or at least A:M isnt the right thing for you. We would be happy to see you again, but if not I wish you the best luck with some other software. See you *Fuchur*
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Just for the record: I used v8, I started with it and I could use it. And just to state it: A:M is the most affordable commercial 3d-package even at a price of 299 Dollars. (I bought it for 299 Dollars at that time...) Other software in that sector can cost many many times more. The full price of A:M is most often even less than the upgrade-price of other packages for 1 version differences. But I think we should keep the voices low here... Conclusion: 150 Bucks for something that wasnt the fault of the company, for a customer who hasnt supported the softwaredevelopement over so many years, etc. I think you should be grateful for that offer... it is very nice. And if you dont want to pay that much: Buy the websubscription... noone can steal you that one and it is even less expensive. *Fuchur*