sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

steve392

Craftsman/Mentor
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Everything posted by steve392

  1. yoda I used the plug in last knight and it worked a treat ,thank's for your skills and time
  2. I gota get some zzzzz falling asleep at the wheel here ,many thank's for your help and see you later cheers
  3. Thank's Caroline I don't have the before version though I overwrit it like a dope ,it was ok untill I done the shoulder fan bones a couple of hours ago ,I think I must have hit something by mistake somewhere
  4. Now you know what wayward is sorry about that together_no_bones_rigged.zip
  5. Caroline will post the model ,I should have left it untill tomorrow ,been working 18 hours and my head is a bit wayward lol together_no_bones_rigged.zip
  6. I took a screen grab with poses on and one with them off ,as you can see on the first one the only thing I can see differant in left and right is the atach to parent ,its not showing on one and off on the other in 1 arm could that make a differance Rob ,thank's for you help btw
  7. I turned all poses off and its still the same ,tried another action and still no go .I deleated the right shoulder fan bone pose relationship but its still the same .Can't think what I could have done .Trouble is I saved after making the fan bones so can't just go back a step didn't realise you could do more than one constraint in a pose
  8. I put in the shoulder fan bones and then opened an action to see that theye was ok but the right arm is in a funny position when I open it ,it looks normal in bones mode .I must have hit something by mistake ,has anyone got any idea what Iv messed up please
  9. Thats looking good ,so much better than my eforts ,nice job Caroline
  10. Thank's Rob that done the trick ,working a treat now
  11. I have the bones for each eye and a null for the target but I can't seem to get the eyes to follow it I triede a aim roll like but no go ,any idea wich one I need.I placed the eye bones under the head bone in the hierachy but didn't atach them is the correct ,thank's for any help steve
  12. Thank's for the link I will look into that ,now Im glad I got shoes
  13. Thank's Caroline that works graet ,any idea how to copy wiaghting to the other side ,Iv done the right shoulder and can't remember how or what cp's go to what This has allways been something I just can't get to grips with,but your doing this is making things a lot better ,your a diamond
  14. Thank's a lot Caroline ,yea work gets in the way don't it
  15. OK no luahging though, good idea with the heads together_no_bones_rigged.zip
  16. I got it rigged now and its looking prety good ,only problem is the wrist and forearms are twisting as soon as I turn tsm constraints on,the arm lower 1and 2 have the roll handels pointing back as the rest .If I turn the hand it gets the twist out of the forearm but not the wrist and the hand is then upside down ,I triede changing the roll handels on the hand but its the same any idea what I got wrong Oh is the the right place to post ,Im sorry to mess up your thread Caroline a thought just acurd to me maybe theres a way to interchange the face aswell as clothes ,just a face mesh with decals on mmm maybe not
  17. I think I got it I needed to click on the empty background to make the bones white to be able to hit it with the eye droper tool ,I made the knee a child of uper leg 2 and constrained it to lower leg 1 and uper leg 2 at 50 % enforcement on both ,is that ok Mark
  18. Mark everytime I make a pose to try a new constraint it makes a higher number even after I deleate the old pose, I was looking for the target for the elbow constraint in that grab but when Im on the elbow there is no arm bones showing in the target and when Im on the knee fan there is no leg bones showing in the target box ,heres a grab of the higherarchy,I think its right but maybe not I would love you to take a look please
  19. Hiya Caroline ,no no bones hidden ,heres a screen grab
  20. Ihave a problem ,maybe someone can help ,I hope .When I make a pose and a constraint there is no leg bones in the dropdown for the target and using the picker tool doesn't work,any idea how to get the bones to show in the target box
  21. Great modeling ,very acurate and a real nice render .A treat to the eyes Eric
  22. Well I gota apolagise ,I thought your avator was a self image lol ,nice model looks very spline eficiant
  23. Looking forward to this David, great idea
  24. Thank's for your generosity ,good model
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