sprockets A:M Decaling Screen frosted donut medals buildings Rubik's Cube Nidaros Cathedral Tongue Sandwich
sprockets
Recent Posts | Unread Content | Previous Banner Topics
Jump to content
Hash, Inc. - Animation:Master

steve392

Craftsman/Mentor
  • Posts

    3,343
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by steve392

  1. Good looking cat and a very nice walk/run cycle ,payment sounds good to me
  2. Hehe yea right , mind you the format could allways be changed by the user I supose
  3. Not sure if you can scroll through all them formats but it would be very handy if you can Mark .Glad you got some time mate
  4. You could read this ,might help http://www.hash.com/forums/index.php?showtopic=33685
  5. I think you can go to top tool menu /window/reset settings ,if you can't get it fixed
  6. No its modeld hair ,sorry to say
  7. Just thought I would show it ,still got some tweaking here and there,its a bit rude but hey
  8. I was wandering that ,after I watched it 10 more times lol,its dam good how that wording apears .looks very real,well you know what I mean
  9. Wow thats good I like when the camera shakes to the run ,sorta makes it erm more somehow and that hammer throw is graet ,terific
  10. That's very sharp and clear ,graet colours ,and very smooth animation ,another job well done
  11. That sounds good if you could do that it would take a lot of work out of using them
  12. Mark ,I tried a bvh file on the tom rig and it worked fine http://www.hash.com/forums/index.php?showtopic=33694&hl=
  13. It maybe the play range ,in top of timeline r click and set the play range ,maybe its that,maybe not
  14. That looks a complicated model ,lots of pieces ,lovely modeling and lighting
  15. Oh hell you can do some prety groovey moves with that Nancy
  16. Played around with both models ,using all bones and ik ,all work's very well .Im impressed with the IK switching and how the head stays in the upright position . That ik balance rigid is very usefull aswell ,never used that before. Hands work like a dream and are very versatile.I reckon this is a real nice rig and suits everyones needs and more ,my opinion for what its worth
  17. If you select a keyframe and R click it you get the window up ah to late I see you got it
  18. Got a bit of a chewy one here ,used the mouth bone /bottem lip/eyes and the w phenome,oh and eyebrows ,put some bones in the tongue and added a sweet .The hair sure needs some work lol chewy_NEW.mov
  19. I used a dopesheet for the lip-sync and redecald it with my photo from early this morning lol .I have since put bones in the tongue and will try making him eat or chew a sweet or something .I will try puting some hiar on as I don't like seing myself bald lol. The dope sheet worked well I thought I didn't mess with it much Ive just got the hang of the uv editor and its magic
  20. I got this so far ,didn't notice the nose twitch as he wink's talky2.mov
  21. Ha ha Yea thats a hellova controlable belly you got there ,who ate all the pies who ate all the pies ,that f--- b--- he ate all the pies lol great stuff David
  22. Hi Caroline Im far from a good modeler but I allways model best as I can then use the handels if I have to ,but spearingly
  23. Having a play with the face 2 model ,this is a lota fun talkme.mov
  24. Mark ,would it be easier to make a vidio tut ,as you place the rig ,maybe a few vids ,Don't know what is a good program to use but Im sure theres good free ones around that ppl on here could lead you to just a thought would save you all that writing
  25. I personally think thats graet as is ,no need for any more ,it work's really well and looks good .Your maybe giving yourself unnesasary work,your to much of a perfectionist as is its the best Iv seen
×
×
  • Create New...