sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

steve392

Craftsman/Mentor
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Everything posted by steve392

  1. Iv been working on this for a while and I think its getting there, whats your expert opinions please Oh can I just thank all the peaple that helped me with advice ,many thank's
  2. Dl'd firefox and it worked ok , thank's Jason ,nice one
  3. Sounds about the same as the UK elections lol
  4. Made this to test it a bit ,still needs some work but coming on strugle_2.mov
  5. Oh that work's a treat ,many thank's Rusty that will save me a lot of click's ,I was using the pose window in the action to turn the on ,,wrong lol ,cheers
  6. Is there a way to make the default on on the poses instead of having to switch them on every action,as I tend to forget
  7. Link's not working for me either.sounds good though
  8. Thank you David ,Im looking at Mark's tuts now ,thee only reason I set up some poses was that I didn't know how to use the face rig ,so hopefully this will get me going ,cheers
  9. Wile your on face controls hide unhide ,I was wandering if you could take a look at this model for me .I can't use the face controls (its an early version of squetch rig )and I never got to enabling them somehow ,allthough its set up for it .I can't seem to get rid of the text for the face controls in the modeling window ,any help would be very welcome as anything I did learn ,Iv forgotten rigging2_fixed.zip
  10. Just amazing ,teriffic detail looking forward to seing more
  11. This is an older model I done and tried the squash rig but never did get the face controls to switch on allthough the rest is ok I think sal3.mpg
  12. A closer image and the hand problem
  13. I have a problem with the hand's ,geting them light on the palms and dark on the top ,need to merge it somehow ,maybe use 3d painter ,the hair is a bit to coulerfull aswell ,thank's for your remarks
  14. That looks good Mark ,he looks so much more alive
  15. Just can't get the decals right yet sunshine_3.mov
  16. That looks very good to me ,your doing a graet job
  17. That looks good ,clever stuff ,Hope you can get the thumb sorted out
  18. I like the face ,got a lot of charector ,no crits sorry
  19. Thats good news Mark I have a model ready and waiting
  20. Many thank's Mark ,I thought for a mo I would have to start over,again .I do have problems keeping things in order cheers
  21. Could someone please take a look at this model and see if you can tell whats wrong with the left arm please its rotating as I move it in an action .the roll handels were all in the right direction when I ran the riggef and it worked ok for some time .I must have done something wile smart skinning or something,would appreciate your help Mark ,Robert ,David together_rigged_.zip
  22. Glad that was asked I didn't know about the period key either ,learning all the time
  23. Hooray I can post, Your new rig is looking graet Mark Ive been reading and trying it out ,can't waite to be able to try and use it
  24. Here we go then , shoulders that I thought was ok are not and the left elbow is still out I think the shoulder is a waighting prob ,will have to redo that but I prety pleased with it so far ,I think the rig is good to use .Is there a way to limit the rotation on say the head so that it can't look like an owl when I turn itwalk_test.mov
  25. Caroline I got it done ,just want to add some wobble to to wobbly bits ,but its waighted and thank's to you I got smart skinn to work
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