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Hash, Inc. - Animation:Master

steve392

Craftsman/Mentor
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Everything posted by steve392

  1. Number 1 is much clearer for me but 2 has a nice moody feel
  2. Looking at the prj ,you don't have all the cp's assigned.If you look in bones mode you can see some cp's are black and need to be assigned to a bone
  3. Thank's for sharing ,yea a good rig
  4. Graet tut ,its good to see you doing this stuff I can learn a lot from it thank's and looking forward to the next one
  5. Hes got a good face ,looking forward to this one
  6. Thank's for a real nice model ,I can improve my splining with this and try sss
  7. I didn't see any artifacts ,even scrubing through .If its that streek look then I think it adds to it
  8. Thats looking creepy , expresions you say ,looks good
  9. steve392

    For Mark

    That worked a lot better Mark ,heres what I got .The only thing I can see thats not quite right is the elbows.It starts a bit funny but I used that bvh hacher to make a t pose at the beggining moonwalk_g2.mov
  10. steve392

    For Mark

    Thank's Mark , I didn't use the body bone ,shee thats gota be better ,will give that a go cheers
  11. steve392

    For Mark

    Thank's Mark .I just put a translate to and oreint like on the bones I could ,but probably not right ,no worry I will hang on untill you have the time cheers
  12. Yea thats funny ,graet job
  13. steve392

    For Mark

    Now ive got it working prety well with the tsm rig but cant seem to get it all working with the 208 rig ,having problems with shoulders and wrist ,Iv been trying to get it to be re-usable in tsm ,so I just make a new action and import the sequence but when I try to make a pose from the action ,the only way I see is from the model and there is no bvh with it when I drag it to a new action,Am I doing something wrong or is it not possible in v 15 oe any help /ideas to try would be helpfull thank's
  14. steve392

    For Mark

    Thank's a lot ,will play with it the weekend .A bit busy with work at the moment everyone wants everything done before chrismass
  15. steve392

    For Mark

    Mark I want to use bvh files with the 2008 rig ,can you give me some info on wich bones are needed ,I can't see most of the geom bones when in an action ,is that what I need to constrain to or do I use the controler bones, thank's for any help Steve
  16. This is very interesting and informative .I am sure this is going to help me get it to look a lot better and understand the way it should work much better ,keep going folks
  17. You got some good looking charectors there ,looking forward to sding this animated
  18. That looks real good ,the charectors really look like there under water,graet hammer head.Nice one Paul
  19. Looks and sounds good ,the lipsync looks prety good aswell
  20. Thats nifty ,how did you get the bow to bend like that ,it looks real good
  21. Well if I can get it working even with a lot of help from Mark anyone can,its a really nice rig to use and when he gets the mirror bones sorted for v15 it will be easy to intall
  22. Got a free bg from the BBC archives and used the bike from the free models cd to make a little short thing ,plus a small yawny fed-up animation .Marks rig work's a treat bike_new2.mov yawn.mov
  23. Looking good ,the mountains look real nice ,I would like to see the water animated, and nice lighting
  24. Thank's Mark that worked a treat ,so it was my smartskinning then ,not good at this am I.Was trying to get the shorts to work better ,to stop the passing through a bit ,waiting doese a lot but not all.Ill try not to bugger it up again thank's
  25. Thank's a lot Mark you are probably right with the moving another bone in the smartskinn ,but I cant find the dam thing ,I must be getting on your wick by now ,sorry g_final_half.mdl
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