sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

steve392

Craftsman/Mentor
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Everything posted by steve392

  1. Heres a couple of images of some prints I have ,lighting is BAD
  2. Thank's David thats great ,The way you have the poses ready to go is very handy ,makes the job much more easy to do and follow
  3. Real nice model .I have a painting with one like that ,will take a pick and post it later ,when I wake up
  4. Sent ,thank's edit btw no rush David just take a look when you can if you would .Thought you boys in the land of milk and honey would be asleep this time of day
  5. Thank's David ,but I don't have your addy and if I send it through the forums I can't add a file .Can you mail me it please s-hara at ntlworld.com cheers Steve
  6. David I dl'd the above and am trying to get it working but not sure Im doing this right ,it looks wrong.I put the setting to the face interface master z to the same as the head bone ,is this how it should be or did I do it wrong please
  7. I sometimes get a sortof backwards walk when I get the keyframes the wrong way around ,if its a 32 frame walk and you have a key at 0/16 and 32 then the 8 and 24 may be the wrong way around ,just a thought
  8. Oh sorry I thought you had and I had miissed it for some reason
  9. Iv looked everywhere ,except where it is and can't find the face rig ,giz a pointer would you please
  10. Thank's Mark ,this is sorta funn
  11. Well done to you all ,as for the coment's well theres nout so strange as folk
  12. Mark I want to smartskinn the fingers ,how would I do that using the new finger bones
  13. AMD Athlon ™64x2 Dual Core 5200+2.71GHz 3.68 GBof RAM xp home cores 1 v 15 g 0.12.30
  14. Ah I gotcha ,thank's Paul, I am now edgucated
  15. I don't understand how its differant in each version ,what changes to make this happen
  16. Hahaha I like that charector ,nice one Matt Good luck guys & Gals
  17. That works well ,I think becuase the butterfly lands helps it aswell,lets your atention go to the plant at the right time .Well done Robert
  18. Clever stuff David ,makes me go dizy just thinking how it was done
  19. Yea I can see it now ,great start to it Robert
  20. I believe it runs for a year from the date you get it ,so now is a good a time as any.Welcome to the AM community
  21. Nice job Steve theye both look good
  22. I personally like the Big Bird one best but I am a lousy animator ,so my opinion shouldnt realy count for what your doing Nancy.There both very good
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