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Hash, Inc. - Animation:Master

steve392

Craftsman/Mentor
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Everything posted by steve392

  1. A fish mouse ,lol duno but it looks smooth and interesting
  2. Thank's Gene .Done a little bit of animation to try it out ,should have moved the hands more I think yawn0.mov
  3. Thank's Guys no no plans for her ,just making her for the sake of it ,duno about a short time though lol been on here since 2000.I am pleased with the hair the colour just whent very easily ,Iv allways had problems trying to get blonde hair to look blonde Yea Paul less umm shape is more lol
  4. Thank's Walter yea theye are decals
  5. Thank's a lot ,coming from you that makes it all worthwhile ,thank you
  6. I updated this model as I never finished it some time ago ,anyway things have moved on since then and I think its much better
  7. That looks excellant ,how much is modeld and how much is decals ? it looks a lot of it is modeld
  8. Still got some work to do on it but that hand lock is dam good aswell
  9. Wow thank's a million Mark that worked like a charm,I thought it was a compleat redo thing .You saved me a lot of work there thank's again edited These finger controls work great Mark ,makes a lot of differance to what your able to do with the model
  10. Hell no I can't get that right ,So I deleated the bones and put the 2008 rig in BUT I got lots of hands and legs in the relationships folders, I forgot to take the relationships out .Is there any way to fix it or am I doomed.btw there is no IK on the hands and legs .Thought it was going to smooth The only copy I have is before mirror bones is aplied
  11. Thank's David ,will play around now lol
  12. Oh now thats frightening Frogs in your kneading bowls tche.Nice charectors Spleeney I really like the fly ,graet eyes
  13. Excellant stuff ,nice looking cockpit .On to the univers ,I have no idea how its done but have you seen those web sites that do an image that you just keep going into further and further,could be an idea if its possible
  14. Thank's Mark thats what I wanted to know
  15. Mark , would you know wich bones I need to put the waigts on I thought it was the geom bones but that don't seem to work I put some to the hip-geom but that don't work when I move the lower hip controller but doese when I move the hip null control
  16. Hehe I think your mad , All them colours and now this ,reminds me of the 60's . nice animating and a real nice idea but I find it a bit off putting ,distracting lol
  17. Little update ,done the hair better and give her a reduction
  18. She carying a lota wiate ,have to do something about that before she gets back trouble
  19. Found an old model that I never realy finished ,thought I would change the bad face and work on the decals .Still a lot to do especially the chest area mmm
  20. I think the butterflies are good but maybe just one floating in the bg might be less distracting and give a nice extra , I gotta say I think its terrific are them there briches (bloomers)
  21. Thank's Mark ,no wander I didn't know it .Ok with the fingers Ill just use them in newer models ,but theye look real good
  22. sent The hand thing I was asking about is could I put it into my allready riged models
  23. Mark I have an old model but don't kno what rig this is ,Iv been bettering the decals but don't understand the rig ,could you take a look please and see if you recognise it
  24. Thats looking wonderfull ,that Wand helps a lot and the hair movement is just nice
  25. Mark could what Animas done with the hands be done on any model allready rigged ?.Be good if you can but not a problem if not Got a couple of charectors to put the latest rigg in anyway
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