Its been a long time since I used it but have this that might help you out
as for the bones thing I don't know of any way to do that apart fromusing modeld bones as the model sorry
PropellerPose01.zip
Im pretty sure Stephen made a thing called muffof or something simmular that work's great ,you can change the speed aswell ,start slow and speed up
edit
On second thoughts it was Xtas
http://xtaz.com.br/index.php?option=com_co...3&Itemid=71
No not got that comlicated yet ,I have a walk made in the action and added to the chor repeat 10 times from 0 to 320 then I want to add or blend another action say from frame 60 to 230 .I tryd to put it in with blend on but it seems to runn and then the walk after it just goese wonky and don't carry on
Thank's Walter ,yea them walks can take a lot of time ,I still do some tweaking after months thinking it just don't look right and then ,sometimes I get it or if someone tells me like John on this one.I learned from Robert to use the channels a lot
I think the cheek movement is great and I like the mouth moving like that,nice one Gene
I use poses aswell ,just can't seem to get the face rigs to work properly .its probably my modeling
Yea your right Matt I didn't notice that untill you said, cheers
One thing I was going to ask you Robert when I renderd it without miltipass it was looking bad on the hooks in the hands but with multi it looks ok ,is there any reason you could think of that causes that .Allthough there are way to many hooks
Thank's a lot Gene
edit heres the hand