sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

steve392

Craftsman/Mentor
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Everything posted by steve392

  1. Thank's Mark that explains a lot and makes it usable ,even for me
  2. Its been a long time since I used it but have this that might help you out as for the bones thing I don't know of any way to do that apart fromusing modeld bones as the model sorry PropellerPose01.zip
  3. Im pretty sure Stephen made a thing called muffof or something simmular that work's great ,you can change the speed aswell ,start slow and speed up edit On second thoughts it was Xtas http://xtaz.com.br/index.php?option=com_co...3&Itemid=71
  4. Oh I missed this last one ,Thats about as good as it gets I would have thought,it looks excelant
  5. No not got that comlicated yet ,I have a walk made in the action and added to the chor repeat 10 times from 0 to 320 then I want to add or blend another action say from frame 60 to 230 .I tryd to put it in with blend on but it seems to runn and then the walk after it just goese wonky and don't carry on
  6. Thank's Walter ,yea them walks can take a lot of time ,I still do some tweaking after months thinking it just don't look right and then ,sometimes I get it or if someone tells me like John on this one.I learned from Robert to use the channels a lot
  7. Thank's a lot for the image Robert I will change it to that ,it sure doese look better Thank's Gerry Ill look into it
  8. I think the cheek movement is great and I like the mouth moving like that,nice one Gene I use poses aswell ,just can't seem to get the face rigs to work properly .its probably my modeling
  9. Yea your right Matt I didn't notice that untill you said, cheers One thing I was going to ask you Robert when I renderd it without miltipass it was looking bad on the hooks in the hands but with multi it looks ok ,is there any reason you could think of that causes that .Allthough there are way to many hooks Thank's a lot Gene edit heres the hand
  10. Just testing the face movement and a walk allso some breathing going on What you think so far test_000.mov
  11. Been trying that blending but can't get anywhere neer that One seems to mess the other up
  12. You got some nice movement there especially the mouth ,nice
  13. steve392

    Beechcrash

    Glad the ghost of Christmas passed didn't get you
  14. Looking real nice ,the part of the roof you have done is very realistic
  15. Hell ,sounds easy ,not .Im gonna give that a go soon as this renders done ,cheers Mark
  16. Do you do an inbetween action to go from one to the other or is that 2 actions
  17. I liked the background and camera angles
  18. That works well I allways have problems with that even without BVH
  19. Thought there might be lol .I need to mail you to ask something Mark
  20. Thats a real good one Mark ,do you just save as action
  21. I think the bathroom is real good and the other but the bathroom has it for me
  22. Thats a real nice looking charector ,look forward to see it animated
  23. I just got to watch it ,great stuff ,nice charectors and movement .Well done Katt
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