sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

steve392

Craftsman/Mentor
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Everything posted by steve392

  1. Thank's ,I repositiond the legs allso moved the shouldsers a little forward and droped them a touch .What do you think Didn't realize your in Brazil ,you lucky devil,all that sunshine run_4.mov
  2. Yea I see ,I moved them in to far ,will do that cheers,btw thats a good way of showing it
  3. Im back ,got this now I think its looking better but the right arm seems to slow down and the toese need looking at I made the stride shorter on the front and the up and down movement is (hopefully better).I triede to get the arm to move in more of an arc .I actually found how to use the xyz in the translate settings instead of moving the keys thank's Xtas.I will work on a new one looking at the movie Robert suplied ,it is so differant to what I have.I wish it had all the frames though runtest_x_2.mov
  4. Thank's a lot for this Xtaz ,I will change it ,thank's for taking the time to make the movies and show the y axis jpeg I can now see what your saying I will be back
  5. Thank's for the info ,I quite enjoy doing this ,its relaxing and funn so I will keep trying to get it better
  6. I remember somewhere you said you couldn't model ,you little fibber.Thats a nice looking charector
  7. Well here it is ,I think it looks better but more importantly what do you think .It seems to look so differant at differant angles and if I change something at one angle it then looks wrong at another,could be just my eyes lol runnew_cho.mov
  8. Ok I am rendering a side view and have changed the arms a bit as Xtaz sugested and am renering 3 cycles /72 frames Robert I changed the feet hiting the ground and kept them more bent untill theye push her up on the forward movement to look like the guy a bit ,see what you all think in a while when I get it renderd Phew theres more to this lark than meets the eye
  9. Thank's Xtaz but could you show me what you mean please ,I find it hard to visualize it edit btw I think your models and animating are great
  10. Looks impresive ,look forward to seing it move
  11. Yea I agree with that I have the drop a little before that /as the heel hits .I will check that out ,Thank's for the wireframe that will be very handy Thats good Robert ,thank's for that
  12. Some good points there Robert and I notice the body don't move mutch /bending forward and backwards.I was just sitting looking at my effort and thinking her haed would fall off if she ran like that for long
  13. Thank's a lot that is brilliant ,great movement
  14. That would be great ,will not share at all ,I would like to know more about that breast bone and the wighting set-up if you get time,Many thank's Steve s-hara@ntlworld.com
  15. I adjusted some of the things you mention and its a big improvement I think,still wants work but its getting there edit sorry about the size ,wrong codec test2.mov test2_side.mov
  16. Thank's ,thats dam good .I can see your points very well on that vidio .I notice your wighting/smartskinn is very well done aswell I would love to see the full model moving if thats possible it looks like the proportions are spot on ie the thikness of the legs ,muscle .You should poste your work more .If you don't want to put it on the forum could you send it to me to study please
  17. Tried a very Girly one ,but moved it up in the cho a bit before rendering Girly_run0.mov
  18. Looking good ,I like the way you show emotion it work's very well.I think the bit where he shakes his head after being woke up is a little bit long for me ,but thats just my opinion.Well done
  19. Thank's ,was just wandering nosey I supose
  20. Couldn't you use it in a coposite and just render it once ,Just thinking ,probably not possible or youd have thought of it
  21. Hey thats good ,I will find this very usefull can allready see some things I got a mile wrong Thank's a lot Darkwing. btw where did you get that name from
  22. Thank's a lot for the advice .I will have a play around and see what I can acheive,Arms further back ,now thats suprised me
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