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Hash, Inc. - Animation:Master

Vertexspline

Craftsman/Mentor
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Everything posted by Vertexspline

  1. Just noticed this has not had an introduce or reintroduce. And would be nice to see and hear from some of the new folks here in the forum which is one of the most friendly and knowledgeable forums around the 3d world for sure. So any new folks ----do not be shy ---just say hello and a few words of introduction. To get things started -- a re-intoduce I am a returning AM person from 2007 version 12. In hindsight, back then, I did not have the time to put in to get things right and kind of became frustrated by my lack of modeling skills. And eventually AM became used less and less. Fast forward to Sept 2011 when I had returned. Why? I wanted to make some animations of my own creation and after dabbling with many 3d packages in the past it became more and more obvious to me AM was always the best solution for one person to tell one story of their own creation So I bought a version 16 yearly sub for my laptop in Sept and very recently one for my Desktop. So that I can maximize my free time working on AM wherever I am. AM version 16 has been great for me .....this community has been awesome as well .....It's still not easy stuff - but there are so many resources now to learn its just a matter of putting in the work ..and practice . (even my modeling is getting better this time around ..lol) So hello all you new folks .. welcome aboard the Animation Master forum !
  2. Happy Birthday Will.......and many more.
  3. Robert, you are very right. I guess that's the key to saving and really a part of project management that if done wrongly could make you very ill.
  4. Nice selection Rodney------that was really special.
  5. That's interesting Gene ---why do you prefer that over saving the projects ? what's the advantages you feel makes that work best for you? (side note -I really like this thread seeing how some of the guru's operate.)
  6. Very cool indeed --and seems like a very safe driver.
  7. Thanks for your ways Fuchur too......really nice responses to my query thanks to you all .
  8. Thanks you all for your sage advices ------is interesting to see the different ways to do things and it seems there may not be any really wrong thing to do as long as you plan , are organized , save and save as , and backup. Seems AM often gives us options. I appreciate all your feedback guys and will institute many of these here. And Chris I agree with keeping things very short to learn from --actually right now not doing anything longer than 5 secs.....smiles ---this way I can see exactly what I am doing especially with the timeline items -
  9. very nice stuff. always fun seeing all the uses of AM
  10. yes the lady in red dress looks cool indeed plus she adds a nice element to the whole music video which is what really makes the animation very entertaining and worthy of some daily votes.
  11. very cute. smiles
  12. your welcome Gene least I can do to help ----since your videos are so entertaining. (did vote again today too.)
  13. So as I am gradually tinkering with more and more aspects of AM , the idea of starting to focus all my work towards a project idea has come to the forefront. If there is one single thing that I have learned here is planning is so important. It is just such a huge time saver. (what surprised me more than anything was the need to plan modeling) Anyhow, so when you guys are working on a relatively small project (say 30 -60 secs) do you keep everything in one project file? All the different scenes and chors kept and saved in the one project? I guess I was wondering if there are any issues with AM bogging down if you start having many Chors or models. Again its more of me trying to understand some best practices of project workflow as I try to be doing things in the most efficiently but correct fashion and before I start off something would like any ideas folks might have to share.
  14. Gene--voted today for you guys,
  15. smiles ----way to go Jimd --nice beer commercial.
  16. well I have to say was always entertained by all these and pretty cool timing for Halloween preview as it were. Nice job indeed.
  17. Jimd-- These are becoming habit forming. Nice Job once again. Very entertaining series .
  18. smiles...hey roger nice buoy and mushrooms.....I was actually working on some mushrooms myself today.
  19. That's looking awesome Mike. I look at the wireframe and marvel. Really Nice.
  20. Hey great job guys !! Always entertaining and fun. Had a few extra nice guitar spots I thought in this one but as always really cool. Your productivity is amazing too seems like there is a new one to see before you know it.
  21. Really have been getting everyone in the Halloween mood with these. Nice job again.
  22. Thanks for the updates guys----a retopology tool would be totally awesome indeed.
  23. Hey guys --this has been a very informative thread indeed and nice to know we have a pipeline from AM into Unity. Pretty awesome --wondered if there was any new revelations from those poking around with all this.
  24. Rodney, I am glad you posted this ----Yves's site is really full of helpful insights.
  25. JohnL ---best one yet .....its really starting to take shape now as is a little easier seeing ways how you could use this.
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