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Everything posted by Vertexspline
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Jeff --- Connor looks great ----is scary for me....would not want to meet up with this guy in a dark alley. Great job modeling and all. Rich
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that's a nice minecraft thematic Scene indeed.....only played the demo but it was fun. Rich
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Totlover---- looking better each iteration. Gosh..you are prolific. Rich
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That's a really nice looking scene and nice lighting and render-----kudos.
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playing with balls and lights - Newton+Radiosity
Vertexspline replied to Xtaz's topic in Work In Progress / Sweatbox
xtaz----- Het thats pretty cool. I think the sounds really hit the spot . Nice job . Thanks for showing us. Rich -
60K... 80K... 100K views for my Heavy Push!
Vertexspline replied to robcat2075's topic in Animation:Master
and another one added to the number....lol......anyhow was a nicely done animation Robert and fun to watch. Rich -
Thats one amazing looking bus indeed. awesome modeling job. very nice ! Rich
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knipple---- looks better ----and yes I feel same way as a beginner --practice and do overs seem to help....lol.----keep it going! Rich
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knipple.... hey looks like a nice start in any regards. I am sure with some practice you may straighten these things out but nice work for your first thing. keep it up and keep us posted. Rich
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Escape from the Mines of Titan
Vertexspline replied to Glob Studios's topic in Work In Progress / Sweatbox
Vance, That's pretty good. I think for me -I would like to see the camera a little closer to the space ship at the end. I do not know the intent of what you are doing but it seems a little less dramatic with such a long shot. But keep trucking along on your project I cannot wait to see it all when its all complete. Rich -
hey Knipple---well i was playing with the treez plugin which does makes interesting tree shape meshes but was having a little bit trouble making it to the shape i was thinking of. So started playing with making some trees by hand ...was trying to follow a technique in the old animation master 2002 book by David Rodgers and still working on getting them to look nice. Making things to look smooth always a challenge but will keep at it. All the time I spent so far I have felt I have been making good progress but this stuff takes practice..practice ..practice. Rich
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Paul--- Actually went through this whole thread -------you are a AM amazing guru indeed. The amount and diversity of your characters ---just stupendous. You have such a gift of creation and animation !! Thanks for sharing all your work throughout this thread. And as I have commented before on some other great works --is very inspiring for beginners to see what one can do with tons of talent and skill and hard work. Rich
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totlover----- such a cute little town shapping up....there is a thread on moving to wyoming but i think I would rather move to this town. Rich
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Darkwing----simply an Amazing effort and display of skill. Very inspiring indeed to watch what you have done and worked on so hard for . The results are stellar. (No pun intended.) Cannot wait to see more as it develops! Thanks for sharing you great work. Rich
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knipple---sounds awesome -glad to hear you are making good progress---I hope to get a lot of free time this weekend and blast into the videos and see what I can come up with myself. I am also learning about other facets of AM at same time and trying to work on making a little natural scene ---so hopefully going to look at treez plugin think also will expand on the flower power practice tutorial of the original TAoAM and add some flowers etc -----I do not have expectations of making a character yet but glad to hear you are feeling good about that so quickly. Its all about making progress and working and working and working on these splines!!
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I also am starting back with AM and bought 4 of Barry Zundel videos and ----i agree ...very nice . Logical well explained and clear. I have the character ones and pleased with my purchase of these. Now I know I will not off the bat make the character so smooth and perfect but so many things have been explained that previously I stumbled with and lots of techniques and practices are explained which is more important when you start making things on your own. Rich
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Version 16 web sub first impressions (upgrade from ver 12)
Vertexspline replied to Vertexspline's topic in New Users
Thanks Rodney and Robert ---thats sounds great then for me. After I get up to speed modeling and such and start trying to make some things that might take more render power I can always get another sub for another machine or two. Nothing to worry about to soon. have a ton of stuff to practice and learn. btw robert saw a little tutorial of yours searching through forums of making a beak of a bird --it was short but very informative......and made me think that the new TAoAM may be really something --if you were working on it. So thanks for all your support of AM . Same for you Rodney---you two are a mega responder in these forums indeed !! -
Well finally took the plunge and upgraded to ver 16 web sub from my old version 12 cd. My first impressions are very favorable. Everything seems faster, tighter , snappier. It feels very nice to use and renders seem faster indeed and have not even figured out net render yet. I even like not having to have the cd handy but will miss the functionality that brought. Anyhow the purchase and installation went super smooth! Maybe as I move past learning to producing I will face the idea of the more perm solution. I wondered if HASH Inc sold extensions to their versions in case someone was working a big project and did not want to risk a new version and their year was winding up .(Just a thought) Anyhow.....bought a few of Barry Zundel videos and between all the other resources-going to be busy learning--- also look forward to practicing on the new TAoAM whenever that rolls out too. but I am happy to be back again up to date and supporting the Hash folks at least a little. Rich
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Jason, With the library tut --I found it a little confusing when you were showing the broken links...it might be helpful if you fixed one? in the tutorial since you already had them on the screen this way folks who get unbroken links might see how easy or not it is to get things linked up again. The tutorial on the option tab was very helpful indeed. Rich
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Rodney--thanks for answers and will try to paragraph better. Rich
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Awesome Rodney--did not know about plugins being there ready in latest version am ----smiles. Yes qt pro looks like has benfits of use for sure. I do have Vegas on my main render machine which unfortunately having a either hard drive or mobo issue right this moment and actually Alot of my free time for 3d I need to do on my laptop. So was looking for a cheap easy solution to taking image sequences to be able make qt movies --if only to check out things quickly and if I got am 16 i would prefer to run as 64 bit ..my laptop does have 8gb ram so it may run nicer in 64 bit and I just have to work around the qt 64 bit issue by the ways provided in this thread... a quick other question about version 16 ---with net render as i surmise it will render to the other cores on your machine --so if its a quad core it will render on the four using the one chor--- or do you run like 4 seperate renders? as in frames 1-4 , 5-8, 9-12,13-16 as example ? and can it reach out over a network to other machines or just the one that has AM16 on it. Rich
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Thanks Phil comments and plugins link and rest of you guys -for feedback on the qt issues. Seems like its QT pro is a quick relatively inexpensive way to get to image sequences out of AM 64 bit. Thanks--Rich
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So ---I could render out image sequences in 64 bit AM and then import those into qt pro and then render out as MOV file. Is there are sense of ability to edit the files around in qt pro? Or are you just able to load a sequence..... I am not at all familiar with it. Rich
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thanks Fuchur-- Very helpful and I think you knew what 12 had pretty well indeed. And also thanks Mouseman---yes I know about that qt non 64 bit issue -----kind of stinks as is nice for quick renders to do in qt and see without having to deal with images sequences and vid editors ---and I have to look into getting a video editor ap that converts sequnces to qt or avi. as I do like working in 64 bit for 3d programs and will have to deal with 32 plugins I guess as needed. Rich
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Thanks for advice Phil--and indeed a 64 bit system....just wondered if there were any newer plugins that folks found very useful that might not have been around in version 12 days--- Rich