WIP (Archives)
Temporary Holding (while topics are sorted)
285 topics in this forum
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- 2 replies
- 821 views
I was just thinking back about shows I used to love as a kid and remembered the Shogun Warriors. So after I did some research, I decided to model one. Let me know what you think.
Last reply by Mega, -
- 13 replies
- 1.9k views
http://www.zandoria.com/castaway/X188C.mov This is a small clip from some of the VFX shots I'm working on for Miss Cast Away The water splash is an A:M spriticle, the shot was put together in aftereffects.
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- 12 replies
- 1.8k views
some fun-anim done for the org i'm working at fiz- is an organization that is reintegrating no-luck-kids into society, jobs etc. 2min 30mb divx4 avi 720x576 fiz-anim this one is going to be replaced quite soon with a no-music-mpeg-version since i don't like to get into trouble (: props, scene-setup & animation done in the last 4 weeks deadline: yesterday BIG THX to the COMMUNITY for some really cool models tree - John Henderson office-desk & chair -Tim Elston phone - james (hash i guess )
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- 17 replies
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Here' another work-in-progress from the movie "Miss Cast Away". The background of Noah's Ark is unfinished, but the Swinosaur and his dinner are done http://www.zandoria.com/castaway/X156.mov
Last reply by Mike Lium, -
- 8 replies
- 1.4k views
Well, in the interest of killing a little time waiting for my fiance to get home before taking off on a trip, I sat down and did a quick animation exercise. I think every animator and their brother has worked the Preston Blair Strut In-between exercise, so I thought I'd go ahead and get in out of my system. So, I grabbed my goofing around test model, Desert Rose, and started in. Three weeks later, I think I'm starting to take this a little too far.... Animation: http://www.backbreaker.com/~smudge/Images/...se_StrutLow.mov QuickTime 6, 360x240, 726k http://www.backbreaker.com/~smudge/Images/...tRose_Strut.avi DivX .avi, 720x480, 321k How far sh…
Last reply by Mike Lium, -
- 13 replies
- 1.8k views
Don't know how appears that grid on top left corner, but I like that look...
Last reply by HeadlessBill, -
- 7 replies
- 1.5k views
I know the cabin is not completely done yet, but hey, what the heck. Let me know what you think. Joseph www.be3d.org
Last reply by jfirestine, -
- 5 replies
- 1k views
This is something I've been playing with for the past 4 days. He's not quite done but this is a WIP forum after all
Last reply by natess44, -
- 8 replies
- 1.2k views
LOL! graphic...
Last reply by Joe Jacks, -
This character actually has been morphed into three different characters using the same mesh, this is one of them. I'm open to Q&C, maybe there's something I can add to make him look more like a klutz. BGI: His name is Eddie, he's the second oldest of three brothers that lead a life of crime by robbing banks in the 1960's.
Last reply by ChrisThom, -
- 10 replies
- 1k views
Extending on from the tree making threads this is a test project , with only two planes and three materials. The sky is skytracer, the landscape is a darktree landscape texture which shades surfaces facing up with a grass like texture and vertical surfaces with a rocky surface. The forest is an AM11 fur material with tree images mapped onto the fur "strands". The animation render is a single pass multipass so there are quite a few artifacts. With some fine tuning of fur emmitters I think the trees can be considerably improved and the lighting is only test lighting. Still I thought it was worth showing
Last reply by ChrisThom, -
- 3 replies
- 984 views
hi guys, don't even know if this warrants being in here judging some of the other work, but here it is anyway. I had the idea to do a dryfly now that weve got great hair. i could do with a better metal material for the hook and i'm gonna add a barb to that. the thread is a spherical combiner that is difficult to see in this shot but close up it sort of simulates thread. I did try lots of torus's but there was to much geometry and it slowed things down a bundle. The hair is not groomed, but is tapered and has a two colour gradient. The tips are slightly transparent. This is really my first go with A:M, and i hope to improve my modelling skills as i go, but any idea'…
Last reply by Mike Lium, -
- 7 replies
- 996 views
I intended to enter this in the Hash Animation Comp but didn`t finish it as I got distracted by other things. Must try harder next time. I`ve added hair to my character in AM Version 11 Alpha1. I am stunned by how fantastic this new hair is! http://www.dalemation.free-online.co.uk/CreepyTalkWIP.html Divx 3.2MB Dale.
Last reply by Dalemation, -
Here's my first post to this forum. Thought I would share with all. I've still got a long ways to go. More items to create and then my characters. I've got one created, but I think he needs to be re-done. We'll see. My WIP page Lance
Last reply by zacktaich, -
Alfie again
by Parlo- 8 replies
- 1.1k views
I posted these to the list a while ago but I just love fiddling with forums so much that !WHAM! here they are again. I haven't done any work on him for a while so would be interested to hear some more opinions.
Last reply by zacktaich, -
- 3 replies
- 787 views
trying to finish up "My Buddy", so i decided to try out the v11alpha hair. this is my first time using hair, so any suggestions would be greatly appreciated. hope to have him rigged soon. thanks, kungfud0rk
Last reply by Mike Lium, -
- 7 replies
- 1.1k views
Heres some pics of my first venture in 3d, something ive takin a liking to ..kinda want to pursue it. subject is a spray paint can, concept on request. 1st image is test of a partial chor second is a recent render of the face of the can after some work..hope these images are small enogh to post here...possibly a faq for the forums image size? guidlines for posting WIPs? critiques and advice welcome. TheJunglist
Last reply by Mike Lium, -
- 2 replies
- 854 views
This is my demoreel WIP page The models are growing on me as far as style..but I think you can notice the parts I struggle with as far as modeling goes. The "Merlin" model was my first ever effort in A:M, so I don't really want to make many changes to it, ugly though it is:D
Last reply by llothcat, -
- 8 replies
- 1.1k views
Well, I decided to do an overnight render of some changes I made to my office and didn't realize I had turned on radiosity. All I can say is 'very interesting'. I'm assuming the settings were the default.
Last reply by Gerry, -
- 1 reply
- 730 views
Had some setback in trying to get an uber realistic render with radiosity, and had to drop a few procedural texture. No reflection turn on, 4 procedural texture use, 6 lights, 3 composite. win98se, amd2000+,512meg ram,Geoforce4 TI4600, and v10.5k next I will try my hand at flash for the cell between the 2 render element! I would like to hear some comment, please http://www.russellmania3d.pair.com/ BTW just the intro page is done
Last reply by xor, -
- 5 replies
- 828 views
Hey List, I'm modeling a character in 10.5k+ and I'd like to get some advice as to how I can close some patches and avoid the artifacts visible in the attached picture. I've made sure that none of the intersections are peaked but I can't seem to get a smooth surface Thanks for any help. Gary
Last reply by John Keates, -
- 15 replies
- 1.8k views
Hi, Would love some feedback on this character, good or bad. Especially on what to do with the clothes. I was planning to have some loose fitting clothes, but haven't come up with a design for them yet. Oh, and sorry about all the grain, bloom and blur, I just had to play around with those. Ragnar p.s. He's still got one eye missing.
Last reply by ragtag, -
- 5 replies
- 813 views
I was trying to make cloth look like water. I've seen worse, better too. http://www3.telus.net/imagestreamstudio/te...l_wake(on2).mov
Last reply by Grubber, -
On going WIP
by Phil- 13 replies
- 1.6k views
This is my on going Work In Progress. I haven't done much to the hands at all. Any comments are welcomed. Thanks Phil
Last reply by Phil, -
- 5 replies
- 862 views
A piece of set dressing for my short I'm working on. Still needs some tweaking, but I also could use some suggestions.
Last reply by Mike Lium, -
Xi
by Jerry Seider- 4 replies
- 1.2k views
Barring further comments this is a final version. What do you think? Jerry Seider
Last reply by Mike Lium, -
- 10 replies
- 1.4k views
If you are here and you are not ammag personnel, please leave now. By Zachary Taich Sorry the image looks like crapola, the corners and edges are getting cut off.
Last reply by zacktaich, -
- 8 replies
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I know there's a lot to be fixed with this walk cycle, but 'I'd appreciate any help all of you could offer. This is my first walk cycle, so it sucks, it's straight out of the book - or as close to it as I could get. I hope to address your critiques one at a time, but I'm sure that's going to put me into next year as far as the next render goes. but anything you could offer would be appreciated. The link address is: http://homepage.mac.com/teamguy/PhotoAlbum6.html Go to the Graphite file sharing link to download the walk cycle AVI.
Last reply by Mike Lium, -
I would be grateful for any comments on this head I have just modelled. I intend to use this character for a 5-7 minute short I'm working on. Mark
Last reply by Mike Lium, -
- 12 replies
- 1.1k views
I had some issues with the project file for this guy but it looks like everything is okay now. I played the radiosity a bit last night and finally decided to let the thing render overnight... about eight hours later I had this image at 1024x768.
Last reply by Mike Lium, -
- 5 replies
- 1k views
Fly dude is here. he is a low patch, fast render model. All he needs are some bones then I can animate him (ah-hem) on the fly. All comments are welcome. Jerry Seider
Last reply by Mike Lium, -
- 9 replies
- 1.3k views
Here are a couple of space images I'm working on for another project I'm fiddling around with. Critques welcome....
Last reply by Mike Lium, -
- 6 replies
- 1.1k views
This is the latest version of Xi. Her evolution is a culmination of comments and cp time. I can hardly wait to bone her in version 10.
Last reply by maleman, -
Here's a sword I'm working on. The weird marks along the blade are actually runes, but jpeg & the low resolution sorta kill the effect. Also, the god-awful background is for testing reflectivity . Any suggestions or really harsh, scathing critiques are welcome.
Last reply by c-wheeler, -
Playing with putty dude
by Guest- 0 replies
- 593 views