Anzovin Products
This Forum Area is for questions/support on Anzovin Products including 'Weight Mover', 'The Setup Machine' and their Animation:Master training materials
266 topics in this forum
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- 7 replies
- 314 views
Hi, I was just going thruogh the Basic setup instructions that came with TSM 2. I'm using a copy of the Animation Character pre rigged with the skeleton deleted. I folow along with the set up and don't use any extra bones. after I run the rigger and go into an action I turn 'TSM constraints' ON. imediately both left and right leg2 and lowerleg2 bones twist. I reread the docs and made sure they are pointed the correct direction (pointing in the direction of the foot) and checked against the prerigged skeleton that is already in the character. the right leg bones appear to rotate 180 deg while the left leg bones only rotate about 160 de…
Last reply by Morgan, -
- 1 reply
- 188 views
What type of documentation comes with TSM 2?? Can we download it before purchasing it?
Last reply by Mega, -
- 9 replies
- 315 views
As a brand new user of TSM2 I am probably going to have a few questions about what I can and can't do so to avoid hasseling the Anzovin crew at this busy time I am posting here to hopefully gain some insight from experienced users. Question: When fitting a skeleton to a model is it essential to only use the Scale (S) and Move (M) commands or can you click and drag a bone as normal? The documentation only mentions the S and M commands so I am assuming that I sould not deviate from that practice but I would like to get that straight incase it leads to a problem in the rig further down the setup procedure. Thank you for any enlightenment. Paul Forwood
Last reply by Far Star Productions, -
- 4 replies
- 204 views
The Ogre that comes with TSM 2 has lots of internal patch things.
Last reply by Xtaz, -
- 4 replies
- 199 views
I can't find the help online nor do I want to install TSM1 on my new machine, but is this roll bar pointing the wrong way? From memory, I thought it pointed out. This is the side view of an unedited leg. Thanks.
Last reply by onikaze, -
- 1 reply
- 199 views
Hi guys, I'm trying to find out how to rig an octopus-type character with TCM 2. The provided octopus model's legs seem to be rigged as tails, but I need my character to have feet. All of the multiped rigs seem to have forward-facing feet and horizontal spine. All I need is a two-bone vertical body (same as the provided octopus) and 6 legs facing radially. So how do I go about it? Do I use the headless biped rig and add the legs with the parts builder and then place them radially (does that screw up the rig?) Or can I use the multiped rigs and place the spine bones vertically and the legs radially? Thanks.
Last reply by Morgan, -
- 14 replies
- 578 views
We're now taking orders for our new CD-ROM tutorial "A:M QuickStart, 2nd Edition." http://www.rafhashvideotapes.com/ With more than 2000 sold, "A:M QuickStart" has been Anzovin Studio's bestselling tutorial since the first edition was published almost two years ago. This edition is entirely new for Animation:Master 2004 and contains even more detail about how to use A:M's many powerful features for character modeling, surfacing, rigging, and animation. The 4 hours of video tutorials on "A:M QuickStart 2" are given by Anzovin Studio's Nat Stein, lead instructor of the UMass character animation course originally developed by Raf Anzovin and Bill Young. Nat ta…
Last reply by anzovin, -
- 2 replies
- 190 views
Hi! I've read the following sentence in the online-help: "Using the Bug Builder, you can create rigs for insects, spiders, centipedes, scorpions, and such, as well as worms, squid, and other nonlegged creatures." But I can't fin the Bug Builder. Do you mean "Multiped Builder"? If so, how can you create a worm with it? Thanks! David
Last reply by anzovin, -
I just tried a test rig with it. It takes about a minute to run through the setting up of the control rig. Then I open an action with it and try moving the bones. The problem is the only bones that have any influence on the mesh are the foot control bones. It seems like the link isn't being made between the original bones and the new control bones created by the rigger. Anyone else experiencing this?
Last reply by KenH, -
- 8 replies
- 399 views
If you pre-ordered, you should be getting your link and serial shortly. If you'd like to order now, you can do that here: http://www.rafhashvideotapes.com/ As always, send any bug reports to me (morgan@anzovin.com). I'll be sleeping for a while, though.
Last reply by anzovin, -
- 8 replies
- 291 views
When I load TSM I get an error message Unable to load plugin also I noticed when I went into Am I see TSM Builder & TSM Flipper , but no TSM Rigger?
Last reply by fleebag, -
- 23 replies
- 1.6k views
Morgan is promising me that she will be ready to demo TSM2 at Siggraph. It's actually kind of a brilliant thing she's made--very cool. She should be showing it off at the Hash party . . . Steve Anzovin Studio
Last reply by clingfree, -
- 1 reply
- 224 views
I have been working on smart skinning my characters shoulder areas for years with no success, I have tried many different things with smartskin and I always get some horrible creasing artifacts when I bent the arms in certain positions. I added some intermediate bones, used wm, and when I went to test it in am I was floored when I saw that my characters shoulders worked absolutely perfect in any direction I bent them. Having perfect shoulder deformation is something I have been working on for a long long time, and this tool just does the best job yet. It only had a little distortion when I bent to absolutely unrealistic angles. The pelvic area of my…
Last reply by Surly Bird, -
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- 243 views
Hello all ! I thought I'd just say that The tutorials CDs are beyond what I'd have expected !! Man, these CDs are GREAT !! I've just received the QuickStart 2, secret of A:M 2003, secret of A:M 2002 (great bundle, by the way !) and the mastering materials 1&2 CDs, and I must say that you understand A LOT of things when viewing them !! I was in a position where, after 12 years of LightWave practice, I had some doubts about the capacity of A:M to do at least good renders, but, after seeing some basic things from Bill Young (a big thanks to him, the examples are just great ! Perhaps would I have liked to see something about decalling, but it sure wasn…
Last reply by tartiflette, -
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- 203 views
We'd like to hear from anyone who has recently purchased our Animate a Face CD-ROM with Justin Barrett. Reviews? Recommendations? Questions? Feedback from our customers is the best way for us to know what to publish in the future--and we listen very carefully to everything you tell us.
Last reply by anzovin, -
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I see in the video that you can automatically mirror the rig. Will this also include any fan bones that have been made?
Last reply by Bill_Y, -
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- 193 views
Hi guys, How can I rig a bird with TSM? The problem is the legs - all other parts of the body would work fine (I think), but how do I rig the legs with the knees in the other direction? Thanks.
Last reply by PlJack, -
- 1 reply
- 194 views
The most meticulous, detailed discussion of facial animation we've seen on CD or DVD. Three-and-half hours of narrated 1024x768 video. I learned a lot! http://www.rafhashvideotapes.com/amanfacd.html Steve Anzovin Studio
Last reply by anzovin, -
- 0 replies
- 161 views
I completely rigged my character's face following the Rigging a Face cd-rom. On the cd, the poses made for the lower level mouth controls are turned into skartskins for a big group of bones, each pose slider getting it's own bone. Is this necessary? Can I just use the pose sliders with CPs to control the lower level controls instead of making each control a bone's skartskin? -also- The eyeline setup isn't working for me. I would love to have that for my character but it's not working. I've lost count of how many times I played back that part of the cd.
Last reply by adamP, -
- 1 reply
- 177 views
I have rigged my characters with hands that open and close according to a bone translate relationship. I have created this relationship before running the model through the setup machine. After the setup machine is finished the control seems to half the relationship. What was previously a clenched fist becomes half open etc. Do I need to add the translate relationship after running TSM (meaning I have to rebuild it everytime I modify the model, or is there another way?. Will TSM 2 fix this? Thanks
Last reply by anzovin, -
- 2 replies
- 242 views
I've put my model through the set up machine and since worked on the rigged model (ie pose slidders hair etc.) ...now I'm not quite happy with certain aspects of the skeleton - can you edit the bones in the rigged model (ie reposition the elbows etc) after its been through the set up machine and if so how ?
Last reply by george, -
- 1 reply
- 176 views
We're now taking preorders for our new A:M tutorial CD-ROM, Animate a Face with Justin Barrett. http://www.rafhashvideotapes.com/amanfacd.html In this 2-disc set, ReelFX Creative Studios animator Justin Barrett explains essential techniques for facial animation using Hash's Animation:Master. Justin takes you through detailed methods for creating subtle and cartoony facial expressions. "My approach is a combination of ideas and techniques that have come from a variety of sources and through personal experience," says Barrett. "You might call it a layered approach to facial animation, and especially lip sync. I feel that this approach allows for much great…
Last reply by ChrisThom, -
- 1 reply
- 129 views
I've just been putting my Kapsules through the setup machine and it's stripping the material instances from the model, as well as removing any driver entries. Is there a way to avoid this?
Last reply by Morgan, -
- 7 replies
- 353 views
Announcing the winners of the Anzovin Studio TSM2 Modeling Contest. But before we do, these were actually very difficult choices to make, especially for the centaur. To spread the wealth a little more, and also so we could waffle a bit, we decided to add a runner-up category. Each runner-up will receive a free upgrade to TSM2 when it ships. And the winners are: Four-armed alien: Fabrice Fave: http://perso.wanadoo.fr/ffave/Ogre/Ogre.htm Runner up: Mike Sanderson (WIP) (image attached) Squid/Octopus Will Sutton (yes, it wasn't a squid, but a great model nonetheless) http://www.zandoria.com/octopus.htm Runner up: Paul Forwoo…
Last reply by chris, -
- 37 replies
- 1.3k views
We're announcing a contest to create models in A:M for the upcoming release of The Setup Machine 2. Yes, we need cool models created in A:M 2004. Specifically, we are looking for: --A four-armed alien warrior (think Tars Tarkas from the E.R. Burroughs John Carter books) --An evil giant squid --A centaur Specs: Models must be high-quality and professional. They must be animatable, with moderate and efficient, not overdense splinage. No hair. No clothing. No rig. No weighting. Textures can be minimal; we will be looking mainly at the geometry. How to submit your work: Create a web page and put on it links to one or more screenshots of the model mesh …
Last reply by Paul Forwood, -
- 2 replies
- 157 views
I've got a character in mind that's a little off the beaten path, and I'm not sure how to go about setting it up with TSM. Basically, it's two human torsos (with head, arms, etc.) sharing a single pelvis and pair of legs. Can TSM handle this, and if so, what do I name the bones?
Last reply by Godfrey, -
- 2 replies
- 261 views
Will the Face Machine set up an interface like Bill Young's example? I really excited about seeing that in action.
Last reply by dingo, -
Crazy Eyes
by adamP- 0 replies
- 135 views
I'm trying to set up the same blinking rig that was used on the rigging a face cd. Everything works fine EXCEPT that bone that is used as a target for the eyeline. The upper and lower lid bones are supposed to be oriented like with compensate mode on to this target bone. My lids rotate from a closed position to an open position, but they don't rotate the right way. In other words, they don't blink like they're supposed to. Any Suggestions?
Last reply by adamP, -
Great CDs!
by Morphy- 0 replies
- 153 views
Hi, Just wanted to post a public note and rave about how great your training CDs are. I started with the beginners' bundle, and loved it so much I got the head-making, face-rigging and NLA ones too. I'm currently working through the head-model CD. I didn't think I would ever (EVER!) be able to make a half-decent head, but following this method I'm finally getting somewhere. I specially love the way your materials explain WHY to do certain things. Too many tutorials just say 'do this', but if you're not told why, you're really none the wiser. Anyway, I just wanted to say it out loud in public. These are great CDs, speedily delivered, and I would recomm…
Last reply by Morphy, -
- 1 reply
- 149 views
Hello, I just rigged my character with tsm. I want to move the characters feet but can't. I have the heel control and toe control bones showing. When I translate the toe control the heel control doesn't follow and the leg remains stationary. When I translate the heel control, the leg moves with the foot but the toe control bone doesn't follow. I couldn't find an answer anywhere, I hope someone can help me. Thanks
Last reply by dborruso, -
- 3 replies
- 206 views
I'm still subscribed to your tsm and wm yahoogroups, but it seems that all I get from them these days are really great offers to enlarge parts of my body or to become involved in once in a lifetime banking schemes to help out African businessmen. Is there anything that would keep from unsubscribing from those lists? I mean, when you do your product announcements and such, you'll come here first, right?
Last reply by anzovin, -
Face setup
by adamP- 1 reply
- 238 views
I am rigging my character's face following the "rigging a face" video. In the section covering the eyelids, it says to create a smartskin for the bones that will make the upper and lower eyelids open and close. This is where I get stuck. My character has big bugeyes and his upper and lower lids are just two sphere halves. When I position the upper lid to where it needs to be when its bone is at a -90 angle, everything looks fine. But when I move the bone back and forth, the lid shrinks and then grows back to its original size. Why is this happening? -also- I have all of my mouth-related controls set up to where I can pretty much get any shape. Is there a …
Last reply by adamP, -
- 2 replies
- 251 views
Hi Mr. Anzovin! Does TSM have trial version for A:M? Can I download it anywhere? Thanks, Sharky
Last reply by Sharky, -
- 8 replies
- 579 views
Hi, Following a different thread, I came across this. Check it out. http://www.naughtypictures.co.uk/projects/...t/proxy-tut.htm Steve P.
Last reply by steve392, -
- 4 replies
- 273 views
I want to use the TSM to rig my Balrog model, but in reading the documentation I see that my Arms have to be in a T-pose. Is there away around that?Or will I be rigging from scratch
Last reply by zandoriastudios, -
- 3 replies
- 238 views
I was thinking of purchasing the QuickStart CD, because I'm having trouble with Exercise 6: The Door's Stuck in the Animation Master manual. I was wondering if there is a demonstration on how to use Kinematic Constraint and Orient Like Constraint on the CD. Is it possible to order a custom CD bundle? Thank you
Last reply by PixelDust, -
- 4 replies
- 370 views
I am trying to rig a face using ver 11.0f, followin the Rig a Face cd When I try to copy the left hand poses to the right hand side it doesn't seem to work, other than one or two points just underneath the nose. Does anyone have any suggestions? Youre help is much appreciated!
Last reply by c-wheeler, -
- 1 reply
- 180 views
Mr. Young, might you explain to a beginner how you accomplished this:
Last reply by vf124, -
- 1 reply
- 165 views
How can you move the shoulders while keeping the hands in the same position with the standard rig?
Last reply by Raf Anzovin, -
- 1 reply
- 141 views
I've had TSM for awhile but haven't used it. Now I have a Bipedal model and can't find the naming convention for the base bones or a skeleton that follows the naming convention used by the setup machine. There doesn't appear to be anything on the CD. I know I had a copy of the anzovin rig that I downloaded months ago but had a total wipeout of my window computer. Any suggestions?
Last reply by Iham Wrong, -
Null points?
by KenH- 1 reply
- 145 views
How can I add null pointers to control the direction of the knees of the standard TSM rig? I unhide bones in the PWS to constrain but they don't show in the Model window. Thanks.
Last reply by KenH, -
Any one know the best way to rig a foot to go throught TSM? I don't mean the standard one bone for toes, I want something a bit more expressive for this guy..... http://home.btconnect.com/FatclownFilms/images/new-1.jpg You can download him here if you want:- http://home.btconnect.com/FatclownFilms/models_page.htm Thanks peebles!
Last reply by c-wheeler, -
- 1 reply
- 195 views
Hey yall- I am about to 'rig' a character (my first in V11) using The Setup Machine and I'm very stoked about using CP weights...the new feature in V11 that allows cp's to be assigned to more than 1 bone...my Question: Will TSM be 'affected' by these multiple-bone-assigned CP's?
Last reply by Morgan, -
TSM
by Dalemation- 3 replies
- 273 views
Does TSM work okay with A:M V11? I am getting models appearing to be saved rigged okay but when I load into A:M they appear `nameless`. I have to rename them in A:M to be able to open an action window. The model appears fine but is obviously not rigged correctly. Probably something I`ve done wrong but thought I`d check before I investigate further.
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Any new news on TSM 2. It seemed to just fade away.
Last reply by Phil, -
- 8 replies
- 470 views
Are Weightmover and A:M Weights obsolete now? I was rigging a character this weekend, using the new control points weights in V11. It seems to have all of the control of these add-on products, and was incredibly easy to set-up. I had purchased Weightmover, but never got around to using it. I mainly wanted it because of the way you could do scales and other things that you want to not stretch as they bend. Now you can just click "Balance Connected" in the Control Point Weights dialog,and it's done! The process was so simple, and the results so good, that I wondered if there was any reason for Version 11 users to use them, or if they were only really useful for Ve…
Last reply by Sharky, -
- 5 replies
- 245 views
I've built a little art mannequin model, and I'd like to rig him with TSM. Basically each joint consists of a sphere which should only rotate on one axis, and the limb part which should only rotate in the direction of a "channel" on the sphere, regardless of how it's rotated. (I know that's not a very good explanation, so I've attached a picture showing what I mean.) I can do this with a normal skeleton, but I'm not sure how to set up the joints on a TSM skeleton (or if it's even possible).
Last reply by Godfrey, -
- 3 replies
- 255 views
Is it possible to smartskin after putting the rig through TSM? I'm having a problem with the knee joint..... I smartskinned the lower leg in the prerig, but that only seems to kick in when I drag the foot up toward the body. When I drag the body by the hips down toward the ground, the knee joint looks as bad as ever. Doesn't it work both ways? How can I fix it?
Last reply by Morgan, -
Elbow Joint
by KenH- 10 replies
- 383 views
Does anyone know how to go about limiting the elbow joint? I don't want it to bend backwards. I see there is an elbow constraint in the pose sliders, but it doesn't seem to stop the the fore arm moving.
Last reply by Dagooos, -
- 5 replies
- 188 views
Hi, I've created a robot and I'm adapting the bone structure to be used with TSM. He has a torso and a head with an antenna on top of that. The antenna I'm going to ignore for this. But he really doesn't have a neck. I presume that the required neck bone needs some splines attached to it? Can I do that and make the neck unmoving? Any advice would be appreciated. Let me know if you need to take a look at the model, I can post it. Thanks in advance, Steve P.
Last reply by CreativeAustinYankee,