sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

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Guest Rogelio Guzman
Posted

Nice!! How did you do that? Share your knowledge, Please!!!!

 

Thanks

Rogelio

  • Admin
Posted

Will,

 

Very nice! The world awaits your UV Editor revelations.

Can't wait!!!

 

I am curious about how the legs will turn out with the decal image you show above.

Or perhaps you have another decal where you pick up the back (inner side) of the legs.

 

Inquiring minds want to see your Balrog too!

Posted

Eagerly awaiting your UV tutorial!

 

I noticed you had only one arm and leg on the UV template. Will you be explaining the mirroring of the decals also?

Posted

New Tutorial!!

OK, I updated my UV Tutorial to explain the new UV Editor in V11. I used the Balrog as my example, so I hope that as you read it, you will see the answer to your questions.

http://www.zandoria.com/uv.htm

 

I modeled the Balrog last year, and I'm just now getting back to it with some free time :)

balrog-head.jpg

Posted

William,

 

THANKS! This is great. I love the idea of all the decals on one image. That will eliminate a lot of project clutter. I have seen samples like this but didn't know how it was done.

 

Thanks again,

Jim

  • Admin
Posted

Will,

 

Very nice.... and very quick!

Hope you screen cap all the time as you work as that could really pay off..... for us! ;)

 

Haven't had time to line by line your tutorial but what I see of it is outstanding!

Bravo!

 

I hope that'll get a lot more people using the UV Editor... as I'm sure it will.

 

Good Stuff!

Posted

After a the brief time-out to write the UV tutorial, and another look at the extended edition DVD of "Fellowship of the Ring", I started painting the bump map.

wip6_7_04.jpg

Posted

That's pretty slick! I haven't had time to check out your tute, but are you painting the bumps by hand in PS or something like that with a tablet? They are incredibly detailed.

Posted

Hi Mr. William Sutton!

 

It's a very nice job and realistic texturing! :huh:

I like your whole model and his bump map texture! :D

 

I can't wait that I see more... :(

 

Yours sincerely, Sharky ;)

Posted

I start with 50%gray and dodge and burn. I also use the blur tool. Sometimes I will start with the colormap or photographic textures, it all depends on the model nothing is set in stone ;)

Posted

Added an orange colored bulb light in his mouth. shadows are off for that light, so it puts some orange light on the body, which should look good in combination with some fire sprites :)

WIP6_12_04.jpg

  • Admin
Posted

Whoaaa... That is.... wow! :o

 

Sorry I missed you in the chatroom... I arrived home from work about a minute after you left.

 

Probably a good thing the movie producers didn't see that or they would have said you would have to put it in the Castaways movie as an homage/parody piece!!!

 

Keep posting PLEASE!!!

Posted

William, lovely peice of work mate. This is really showing what can be done with AM.

 

Although I haven't tried the new UV editor, or even AM 11 for that matter (been busy), it's something I have dreamed of seeing in AM for a while and now it has finally arrived it will make life so much easier.

 

Looking forward to your finished textured model keep it up your are an inspiration!

Posted

Killer work there, William! I'm glad you're still working on this. The model blew me away when you originally posted it. Schweet schtuff! :D

Posted

Truly inspiring work, William. Can hardly wait to see it in action! Swinosaurus vs. the Balrog...or maybe feature it in one of the "Marshmallow" shorts we talked of long ago.

 

Which Wacom tablet do you use. I'm thinking of upgrading to an Intuos2 tablet and adding an "airbush" stylus to my toolkit. I've been using an ArtZII 12"x12" tablet with my workstation and a small Graphire 2 with my laptop (which I love for modeling work in AM).

 

Thanks for sharing so much with the AM community!

 

Bill Gaylord

Posted

William, that looks just like my missus when I don't take my shoes off when I walk in the house :blink:

 

Excellent stuff! I don't suppose you would like to send me an 1152 x 864 render of this picture so I could use it as my desktop? It would be quite inspiring...

 

Pretty please?

Posted

Well, I'm planning on doing a better pose, once I get it rigged. Then I will do a wallpaper for anyone that wants it :)

 

I'm busy on another project this week, but I will probably have some free time next week to come back to it...

Posted

Hi Mr. William Sutton!

 

I agree with Gazzamataz and I want to see more from your character, please render it in whole! :D

 

Thanks, Sharky ;)

  • 2 weeks later...
  • 1 month later...
  • Admin
Posted

Will,

You are just tempting us now!

 

Nice to see him moving... flames and all. Very nice.

But in the words of your fans.... "More! More! More!"

 

:)

Posted

Hmm...

 

Not positive but could I have seen something almost as good as this in a movie recently?

 

There was this tall guy with a big stick who really needed one of those extreme makeovers...

 

 

Vernon "!" Zehr

Posted

William will ya stop making such good peices of work! You're making me feel inadequate ;)

 

Mind you there is one conselation… it looks a bit like me on a GOOD day!

 

ANIMATE HIM! ANIMATE HIM! ANIMATE HIM!

Posted

William, I know this question gets asked every so often and indeed does vary greatly on the skills and speed of the artist, however...

 

...how much time do YOU spend on modeling a character this detailed. Predrawings, Modeling, Texturing, Boning/Rigging, Testing etc. (If you have a rough idea, a break down like that would be interesting.)

 

Also, if you have the time, what are your tools of choice for everything from A:M plugins through to texturing, tools etc. (If this becomes too popular a topic I'll take it to a new thread, but I wanted to ask it here first.)

Posted

I had some of this information up on my WIP page, back when I started this thing, but I deleted it last time I updated my website...

I modeled it in a couple of days, the head taking the majority of the time.

Before modeling I watched the behind the scenes a few times, and I also did a number of pencil studies of from photos of Weta's maquette. I probably have a whole day of sketching and researching (which would be typical).

I did all of my UV mapping (and wrote the tutorial webpage)in a day. And I spent another day (if I remember correctly) painting the textures. I uploaded them as I worked on them.

I spent a few hours working on the sprites for the first image that I posted. But after rendering an animation, I realized that they needed a lot of work to look realistic. So I totally redid my fire and smoke for this last example, tweaking it over and over, rendering a shaded mode version as a .mov to get a look at the motion of the particles, then reworking the settings. I spent all day before I got what I wanted....

The rigging took a while, even though I used the TSM. And the wings I had to do from scratch...Probably a good part of a day. I did the wings the same day I tweaked my fire settings, somy timeline is a little screwed up... (sorry I didn't take notes)

I didn't work on this model full-time, since I had other projects plus a full-time job. but it would be about a week long project done all at once, I guess. So that would make it a $3,000 model, if it were a contract job (just in case someone wants a custom model of similar complexity).

 

The good news is that I've told Martin that he can distribute this model on the next Hash CD--so everyone will get a chance to play with it B)

  • Admin
Posted
The good news is that I've told Martin that he can distribute this model on the next Hash CD--so everyone will get a chance to play with it

:blink::blink::blink:

 

Is it too early to upgrade my subscription?

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