zandoriastudios Posted June 6, 2004 Posted June 6, 2004 Finally have a chance to come back to this model. I started laying out my decals yesterday using the new UV editor. Quote
Guest Rogelio Guzman Posted June 6, 2004 Posted June 6, 2004 Nice!! How did you do that? Share your knowledge, Please!!!! Thanks Rogelio Quote
zandoriastudios Posted June 6, 2004 Author Posted June 6, 2004 took some screen captures along the way, so that I can update my UV tutorial. stay tuned Quote
KenH Posted June 6, 2004 Posted June 6, 2004 Great! I don't know how it's done either. Looking forward to the tut! Quote
Admin Rodney Posted June 6, 2004 Admin Posted June 6, 2004 Will, Very nice! The world awaits your UV Editor revelations. Can't wait!!! I am curious about how the legs will turn out with the decal image you show above. Or perhaps you have another decal where you pick up the back (inner side) of the legs. Inquiring minds want to see your Balrog too! Quote
SteelShark Posted June 7, 2004 Posted June 7, 2004 Eagerly awaiting your UV tutorial! I noticed you had only one arm and leg on the UV template. Will you be explaining the mirroring of the decals also? Quote
zandoriastudios Posted June 7, 2004 Author Posted June 7, 2004 New Tutorial!! OK, I updated my UV Tutorial to explain the new UV Editor in V11. I used the Balrog as my example, so I hope that as you read it, you will see the answer to your questions. http://www.zandoria.com/uv.htm I modeled the Balrog last year, and I'm just now getting back to it with some free time Quote
JTalbotski Posted June 7, 2004 Posted June 7, 2004 William, THANKS! This is great. I love the idea of all the decals on one image. That will eliminate a lot of project clutter. I have seen samples like this but didn't know how it was done. Thanks again, Jim Quote
Admin Rodney Posted June 7, 2004 Admin Posted June 7, 2004 Will, Very nice.... and very quick! Hope you screen cap all the time as you work as that could really pay off..... for us! Haven't had time to line by line your tutorial but what I see of it is outstanding! Bravo! I hope that'll get a lot more people using the UV Editor... as I'm sure it will. Good Stuff! Quote
zandoriastudios Posted June 8, 2004 Author Posted June 8, 2004 After a the brief time-out to write the UV tutorial, and another look at the extended edition DVD of "Fellowship of the Ring", I started painting the bump map. Quote
adamjames Posted June 8, 2004 Posted June 8, 2004 Will, That's a great model and a great tutorial! Adam Quote
scrawntor Posted June 8, 2004 Posted June 8, 2004 Freaking awesome, nice model and excellent tut. thanks for making the tut, very handy Quote
zandoriastudios Posted June 10, 2004 Author Posted June 10, 2004 More bump mapping. Here is the before and after and a look at the map: Quote
mtpeak2 Posted June 10, 2004 Posted June 10, 2004 Looks great. The power of bump maps can be pretty amazing. Can't wait to see more. Quote
gschumsky Posted June 10, 2004 Posted June 10, 2004 That's pretty slick! I haven't had time to check out your tute, but are you painting the bumps by hand in PS or something like that with a tablet? They are incredibly detailed. Quote
KingSalami Posted June 10, 2004 Posted June 10, 2004 cool bump picture! Have you tried some displacement with the horns? Quote
zandoriastudios Posted June 10, 2004 Author Posted June 10, 2004 the maps are hand painted, using the trusty Wacom tablet. I tried some displacement, but the bumpmap seemed sufficient. Quote
Sharky Posted June 10, 2004 Posted June 10, 2004 Hi Mr. William Sutton! It's a very nice job and realistic texturing! I like your whole model and his bump map texture! I can't wait that I see more... Yours sincerely, Sharky Quote
zacktaich Posted June 10, 2004 Posted June 10, 2004 Did you just start with a medium grey template and then use the burn and dodge tools, or did you use a lot of painting tools? Quote
zandoriastudios Posted June 10, 2004 Author Posted June 10, 2004 I start with 50%gray and dodge and burn. I also use the blur tool. Sometimes I will start with the colormap or photographic textures, it all depends on the model nothing is set in stone Quote
zandoriastudios Posted June 12, 2004 Author Posted June 12, 2004 still working on the right combination of color and ambience maps. Quote
zandoriastudios Posted June 12, 2004 Author Posted June 12, 2004 Added an orange colored bulb light in his mouth. shadows are off for that light, so it puts some orange light on the body, which should look good in combination with some fire sprites Quote
Admin Rodney Posted June 12, 2004 Admin Posted June 12, 2004 Whoaaa... That is.... wow! Sorry I missed you in the chatroom... I arrived home from work about a minute after you left. Probably a good thing the movie producers didn't see that or they would have said you would have to put it in the Castaways movie as an homage/parody piece!!! Keep posting PLEASE!!! Quote
gazzamataz Posted June 12, 2004 Posted June 12, 2004 William, lovely peice of work mate. This is really showing what can be done with AM. Although I haven't tried the new UV editor, or even AM 11 for that matter (been busy), it's something I have dreamed of seeing in AM for a while and now it has finally arrived it will make life so much easier. Looking forward to your finished textured model keep it up your are an inspiration! Quote
JBarrett Posted June 19, 2004 Posted June 19, 2004 Killer work there, William! I'm glad you're still working on this. The model blew me away when you originally posted it. Schweet schtuff! Quote
williamgaylord Posted June 19, 2004 Posted June 19, 2004 Truly inspiring work, William. Can hardly wait to see it in action! Swinosaurus vs. the Balrog...or maybe feature it in one of the "Marshmallow" shorts we talked of long ago. Which Wacom tablet do you use. I'm thinking of upgrading to an Intuos2 tablet and adding an "airbush" stylus to my toolkit. I've been using an ArtZII 12"x12" tablet with my workstation and a small Graphire 2 with my laptop (which I love for modeling work in AM). Thanks for sharing so much with the AM community! Bill Gaylord Quote
Admin Rodney Posted June 21, 2004 Admin Posted June 21, 2004 WOW! That is all..... just......WOW! Please tell us you are planning to do an animation with him!!! Quote
Sharky Posted June 22, 2004 Posted June 22, 2004 Hi! It's amazing picture, Mr. William! Good job! Sharky Quote
gazzamataz Posted June 28, 2004 Posted June 28, 2004 William, that looks just like my missus when I don't take my shoes off when I walk in the house Excellent stuff! I don't suppose you would like to send me an 1152 x 864 render of this picture so I could use it as my desktop? It would be quite inspiring... Pretty please? Quote
zandoriastudios Posted June 28, 2004 Author Posted June 28, 2004 Well, I'm planning on doing a better pose, once I get it rigged. Then I will do a wallpaper for anyone that wants it I'm busy on another project this week, but I will probably have some free time next week to come back to it... Quote
Sharky Posted June 28, 2004 Posted June 28, 2004 Hi Mr. William Sutton! I agree with Gazzamataz and I want to see more from your character, please render it in whole! Thanks, Sharky Quote
devo Posted July 7, 2004 Posted July 7, 2004 Awsome!!!... Very, very nice model and texture job. Quote
zandoriastudios Posted August 30, 2004 Author Posted August 30, 2004 Well, I've been doing a little more work with the sprites getting them to look how I want when rendered in an animation. Here is a test I did yesterday: http://www.zandoria.com/firetest8-30-04.mov Now, time to start working on a scene Quote
Admin Rodney Posted August 30, 2004 Admin Posted August 30, 2004 Will, You are just tempting us now! Nice to see him moving... flames and all. Very nice. But in the words of your fans.... "More! More! More!" Quote
heyvern Posted August 31, 2004 Posted August 31, 2004 Hmm... Not positive but could I have seen something almost as good as this in a movie recently? There was this tall guy with a big stick who really needed one of those extreme makeovers... Vernon "!" Zehr Quote
JohnArtbox Posted August 31, 2004 Posted August 31, 2004 Great sprite settings Will. He/it looks fantastic. Getting very close to the movie Can't wait to see animation Quote
gazzamataz Posted August 31, 2004 Posted August 31, 2004 William will ya stop making such good peices of work! You're making me feel inadequate Mind you there is one conselation… it looks a bit like me on a GOOD day! ANIMATE HIM! ANIMATE HIM! ANIMATE HIM! Quote
chris Posted September 1, 2004 Posted September 1, 2004 William, I know this question gets asked every so often and indeed does vary greatly on the skills and speed of the artist, however... ...how much time do YOU spend on modeling a character this detailed. Predrawings, Modeling, Texturing, Boning/Rigging, Testing etc. (If you have a rough idea, a break down like that would be interesting.) Also, if you have the time, what are your tools of choice for everything from A:M plugins through to texturing, tools etc. (If this becomes too popular a topic I'll take it to a new thread, but I wanted to ask it here first.) Quote
zandoriastudios Posted September 1, 2004 Author Posted September 1, 2004 I had some of this information up on my WIP page, back when I started this thing, but I deleted it last time I updated my website... I modeled it in a couple of days, the head taking the majority of the time. Before modeling I watched the behind the scenes a few times, and I also did a number of pencil studies of from photos of Weta's maquette. I probably have a whole day of sketching and researching (which would be typical). I did all of my UV mapping (and wrote the tutorial webpage)in a day. And I spent another day (if I remember correctly) painting the textures. I uploaded them as I worked on them. I spent a few hours working on the sprites for the first image that I posted. But after rendering an animation, I realized that they needed a lot of work to look realistic. So I totally redid my fire and smoke for this last example, tweaking it over and over, rendering a shaded mode version as a .mov to get a look at the motion of the particles, then reworking the settings. I spent all day before I got what I wanted.... The rigging took a while, even though I used the TSM. And the wings I had to do from scratch...Probably a good part of a day. I did the wings the same day I tweaked my fire settings, somy timeline is a little screwed up... (sorry I didn't take notes) I didn't work on this model full-time, since I had other projects plus a full-time job. but it would be about a week long project done all at once, I guess. So that would make it a $3,000 model, if it were a contract job (just in case someone wants a custom model of similar complexity). The good news is that I've told Martin that he can distribute this model on the next Hash CD--so everyone will get a chance to play with it Quote
Admin Rodney Posted September 1, 2004 Admin Posted September 1, 2004 The good news is that I've told Martin that he can distribute this model on the next Hash CD--so everyone will get a chance to play with it Is it too early to upgrade my subscription? Quote
zandoriastudios Posted September 3, 2004 Author Posted September 3, 2004 The set is ready! He is coming....drums in the deep....we can't get out.. Quote
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