sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

Dutch Demon wip


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  • Hash Fellow

This a demon in an old Dutch painting that I started modeling for "Planes Trains Automobiles"... but didn't finish!

HBDemon.jpg

 

It's not much to go on. I did these drawings to visualize the head...

DemonHeadB06y.jpg

After some more development I got to this concept...

Demon09.jpg
 

And here is as far as I got before pressing pause in 2018...

Demon2018.jpg

 

to be continued...

 

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  • Hash Fellow

My workflow for faces is to model things that I know have to be in a certain place... the eyeballs, the eye openings, the nose, the mouth opening... then begin connecting those parts together with splines to fashion the in between surfaces.

I model each part with as few splines as possible. Those are easier to stitch together than something with excess splines i have to find a home for.

Clearly my front and side rotoscopes don't match up well but I'll make do.

image.png

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  • Hash Fellow

Before I surface the outside of the face I extrude and extend some splines from the inside edge of the mouth to make a simple oral cavity. Just in case he ever opens his mouth wide enough to see inside.

The scalp is extruded up and over from the brow spline.

image.png

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  • Hash Fellow

To make the elfin ear I thought I could lathe out a tall cup and push the splines down on one side...

Ear001lathed.jpg

 

But after quite a bit of pushing and pulling of CPs I wasn't happy with the shading the stretched patches were making...

ear002pushed.jpg

 

So I deleted all but the front edge of the ear...

ear003Edge.jpg

 

...and resplined between the edges with more conventional contours...

ear004resplined.jpg

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I position the ear so i know where splines will have to go to eventually.

Most of the face is filled in by extruding and reshaping splines from the edge of the mouth and then when no more fill is needed, splines are extended to connect to adjacent edges.

Pseudo time-lapse...

HeadLapse.gif
 

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  • Hash Fellow

The spline over the top of the head doesn't have enough CPs to make the fin shape so i add just enough to define the contour, then stitch in splines to connect it to the rest of the head...

 

FinLapse.gif

 

Eyebags added. if I turn him white he looks like Grandpa Munster...

eyebags.jpg

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  • Hash Fellow

A test of a webbed appendage.

@createo @CodyP24 You had previously wondered about CP weighting... in this example, the splines in the middle are weighted 50/50 to the bones on each side to create the behavior of a stretchy, flexible membrane.

 

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