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Everything posted by Tom

  1. very nice... How would it look if it was animated? like rolling clouds... Tom
  2. So..is that entire modeling being achieved with a displacement map? If so, very impressive... Tom
  3. Wow....many thanks for the feedback! Much appreciated!! Tom
  4. wow..cool...I did not know you could install Windows 10 over Windows 7 and keep installed programs intact. I thought you needed a clean wipe of all the old material. Many thanks!
  5. Hello Hashers- I am getting those notices that Microsoft is ending their security patch support for Windows 7 on January 14th, 2020. I have 3 computers running Windows 7 Pro and I am trying to figure out a way to avoid buying new Windows 10 operating systems and re-installing everything on 3 computers.....with the possibility that some of my other software might not be compatible with Windows 10. Is anyone else facing this prospect and does anyone know of a solution rather than buying the $50 a machine fee Microsoft is charging to extend their Windows 7 support for 12 more months? Thanks for any thoughts... Tom
  6. Robcat to the rescue one more time!! I changed the Compression from "Microsoft Video 1" to "Intel IYUV codec" and it worked great! Many thanks! Tom
  7. Hello Hashers- Just installed V 19 Oi SSE4 (64 Bit PC) and when I try to render an "Avi" file I get the error message: "Import Null Object" I hit "OK" and it then says "Unable to save file" Hmmmmmm,................ not quite sure what to make of it but I wondered if anyone had suggestions? (or workarounds) I can render the animation as single frames, but, it is really nice to test animation with an avi file beforehand... Many thanks! Tom
  8. Can you post a picture of the displacement maps? and what settings were used? Because that is one cool model! Tom
  9. check out around 1:39 I love how the clouds tumble in on themselves I l
  10. Sorry about the Mp4 compression issue.. Here it is as 264 PlumeNEW.mp4
  11. Here is a different Mp4 format in case the previous Zune compression didn't work. plume1.mp4
  12. thanks Rob! Here is the smoke file Smoke.tga
  13. One last question....completely unrelated to the decal mapping question. I am trying to create a plume of smoke like the kind that happens when a rocket is about to launch. (see the "red line" in the picture below) I am struggling to understand how the sprites can react to the force AND gravity and create that cool looking plume that rolls in on itself. In the zipped Project I attached I create an invisible channel to help shape the plume ........but my smoke is a dud. The project file is zipped (but it is in V. 18) so if any adjustments are made, please do them in V. 18...thank you, Any suggestions are welcome... Tom RocketPlume.zip
  14. Best wishes to the entire Hash community for a Happy and Prosperous New Year!!! Tom
  15. Rob- That is a great workaround! I always wondered how to do that .............and now I know! Thanks, Tom
  16. Love those leaves!!! Thanks for explaining how sprites work! Tom
  17. I had one other question Rob... Do sprites always face the camera? or can they be made to spin? Many thanks for any info... Tom
  18. Thanks for the response Rob! That looks like it did the job! Best wishes, Tom
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