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Hash, Inc. - Animation:Master

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Posted

After reading the latest Martin's Minutes about  "Charlie Brown Books"  I remembered that I modeled a
Snoopy vs Red Baron a few years back using Lightwave and was curious to try the Lightwave importer with A:M.
After re examining the model I decided to model him from scratch in A:M.
I just get a kick out of the elegance of spline patches vs subdivision modeling
it seems like you can say more with less.

Here is some progress of the model so far... 
still working on the hands and feet and will be modeling a scarf next.

 

:)

 

snoopy_modeling_wires.jpg

snoopy_modeling_render.jpg

 

 

 

  • Like 2
  • clap 1
  • Hash Fellow
Posted

Porcelain can usually be eliminated by turning "Average Normals" ON and setting a "Normal Weight" other than 0.

50 is typical.

 

This is the same effect as porcelain but with more specific control.
 

 

 

 

Posted
6 hours ago, robcat2075 said:

Porcelain can usually be eliminated by turning "Average Normals" ON and setting a "Normal Weight" other than 0.

50 is typical.

 

This is the same effect as porcelain but with more specific control.
 

Ohhh... Thanks for pointing this out Robert, helpful video and posts!

:)

 

Posted
10 hours ago, robcat2075 said:

Looking very "on model"!

I think less to zero specular will help on the scarf.

Thanks Robert!

Yeah I've been confused about whether the scarf should be silk or wool?

 

 

  • 3 weeks later...
Posted
8 hours ago, J. S. Potter said:

Are you thinking of animating the dogfight?

 

 

 

Hi J.S.  I'm tempted to make an animation of Snoopy flying
but have a few other projects I'd like to work on as well..
so I'll work on the animation at a later time. 

 

  • 2 weeks later...
Posted
6 hours ago, ChuckGram said:

Really liking how this is turning out. I remember the book, Snoopy And The Red Baron from my childhood.   The models you made look spot on.

Thank you Chuck!

  • 1 month later...
Posted

Really great modeling! I am very glad to see that A:M is still alive and kicking. I remember from my times back then (15), that threepointers

were to be avoided. Has this changed with the actual version? ( also better 5 pointer handling?)

Keep it up.  Jake

Posted
13 hours ago, jakerupert said:

Really great modeling! I am very glad to see that A:M is still alive and kicking. I remember from my times back then (15), that threepointers

were to be avoided. Has this changed with the actual version? ( also better 5 pointer handling?)

Keep it up.  Jake

Thanks Jake!

Your correct, still a good idea to avoid the 3 point patches, 
I'm guilty of using the 5 point patches here and there.

:)

 

 

  • Hash Fellow
Posted
On 9/5/2020 at 3:21 AM, Michael Brennan said:

Also wanted to add some translucency to the fur which gave it more edge lighting.

That is an interesting idea. I've never done anything with translucency.

Posted
1 hour ago, robcat2075 said:

That is an interesting idea. I've never done anything with translucency.

It worked out on the scarf as well...
I'd like to try using transluceny with some tree or plant foliage sometime.

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