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Hash, Inc. - Animation:Master

Snoopy vs. Red Baron


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After reading the latest Martin's Minutes about  "Charlie Brown Books"  I remembered that I modeled a
Snoopy vs Red Baron a few years back using Lightwave and was curious to try the Lightwave importer with A:M.
After re examining the model I decided to model him from scratch in A:M.
I just get a kick out of the elegance of spline patches vs subdivision modeling
it seems like you can say more with less.

Here is some progress of the model so far... 
still working on the hands and feet and will be modeling a scarf next.

 

:)

 

snoopy_modeling_wires.jpg

snoopy_modeling_render.jpg

 

 

 

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Porcelain can usually be eliminated by turning "Average Normals" ON and setting a "Normal Weight" other than 0.

50 is typical.

 

This is the same effect as porcelain but with more specific control.
 

 

 

 

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6 hours ago, robcat2075 said:

Porcelain can usually be eliminated by turning "Average Normals" ON and setting a "Normal Weight" other than 0.

50 is typical.

 

This is the same effect as porcelain but with more specific control.
 

Ohhh... Thanks for pointing this out Robert, helpful video and posts!

:)

 

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13 hours ago, jakerupert said:

Really great modeling! I am very glad to see that A:M is still alive and kicking. I remember from my times back then (15), that threepointers

were to be avoided. Has this changed with the actual version? ( also better 5 pointer handling?)

Keep it up.  Jake

Thanks Jake!

Your correct, still a good idea to avoid the 3 point patches, 
I'm guilty of using the 5 point patches here and there.

:)

 

 

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