Dpendleton77 Posted April 15, 2013 Posted April 15, 2013 I want to know are there any recent tutorials on patch modeling in version 17? Quote
Admin Rodney Posted April 15, 2013 Admin Posted April 15, 2013 There is a brand new patch modeling tutorial currently linked from the startup screen by the ever talented Fuchur. Quote
Dpendleton77 Posted April 15, 2013 Author Posted April 15, 2013 There is a brand new patch modeling tutorial currently linked from the startup screen by the ever talented Fuchur. You mean at the start up of the A:M program? Quote
Admin Rodney Posted April 15, 2013 Admin Posted April 15, 2013 You mean at the start up of the A:M program? The blue screen with the building. At the bottom click the button that opens the menu in a web browser and then click on the modeling link. It'll look like the attached. If you've gotten rid of this menu you'd have to reset A:M to get it back (or simply navigate directly to the video menu which is at http://www.hash.com/startup/). Quote
rusty Posted April 15, 2013 Posted April 15, 2013 There is a brand new patch modeling tutorial currently linked from the startup screen by the ever talented Fuchur. You mean at the start up of the A:M program? If you have V17 (not sure of earlier versions) you can also go help->Introduction r Quote
largento Posted April 15, 2013 Posted April 15, 2013 Patch modeling hasn't changed very much, so any of the tutorials out there are still relevant. The ones that changed my life were Barry Zundel's Animation Training Videos. They were available on DVD when I purchased them, but now you can get them as individual movies. Some of the concepts that I believe are central to patch modeling in A:M I covered in my comic book tutorials here. I had a locked thread with just the tutorials, but Rodney seems to have tossed it into the haystack again. :-) Quote
Dpendleton77 Posted April 16, 2013 Author Posted April 16, 2013 Largento I like the comic book style of your tutorials,do you have more of these around? Quote
Dpendleton77 Posted April 16, 2013 Author Posted April 16, 2013 I ordered a couple of the videos. Thanks Mark. Quote
largento Posted April 16, 2013 Posted April 16, 2013 Largento I like the comic book style of your tutorials,do you have more of these around? Thanks, Douglas. No, those are all of them. I had thought once or twice about doing more, but I did think I had covered all the key concepts I had wanted to. All of them were things that had been key to my understanding of modeling, but things I wasn't finding in the learning materials. I guess the old timers just assumed you understood them. Spline Continuity isn't obvious, but it's enormously important. Barry's videos are great. He walks you through everything warts and all. The only really important change to modeling is that you can hold down the shift key to start a new spline with new continuity. He was either unaware of it, or it was a new feature. Quote
Dpendleton77 Posted April 16, 2013 Author Posted April 16, 2013 Largento I like the comic book style of your tutorials,do you have more of these around? Thanks, Douglas. No, those are all of them. I had thought once or twice about doing more, but I did think I had covered all the key concepts I had wanted to. All of them were things that had been key to my understanding of modeling, but things I wasn't finding in the learning materials. I guess the old timers just assumed you understood them. Spline Continuity isn't obvious, but it's enormously important. Barry's videos are great. He walks you through everything warts and all. The only really important change to modeling is that you can hold down the shift key to start a new spline with new continuity. He was either unaware of it, or it was a new feature. What about a tut to make them how can I say it puppets? I also bought stalled trek great stuff. Quote
largento Posted April 16, 2013 Posted April 16, 2013 Thanks, Douglas! That would take a bunch of pages. :-) Quote
Fuchur Posted April 16, 2013 Posted April 16, 2013 You mean at the start up of the A:M program? The blue screen with the building. At the bottom click the button that opens the menu in a web browser and then click on the modeling link. It'll look like the attached. If you've gotten rid of this menu you'd have to reset A:M to get it back (or simply navigate directly to the video menu which is at http://www.hash.com/startup/). No need to reset: It is available through the "Help"-menu too. Click on "Introduction". See you *Fuchur* Quote
Dpendleton77 Posted April 17, 2013 Author Posted April 17, 2013 I know this is not great but this is what I did following Barry's tutorial. Quote
Vertexspline Posted April 17, 2013 Posted April 17, 2013 Douglas, Good first attempt to follow barry's videos----I cannot be much coach as my modeling skills are still pretty poor but something to keep in mind are just some simple lines ---like for instance our shoulders and arms are rather smooth transition --so one simple improvement is to level off the difference from the shoulder to arm making it more a straightline. But like I said I am not one to cast any judgements -----and bravo for posting your efforts ---a lot more courage than I have had. So kudos and keep going. Quote
Hash Fellow robcat2075 Posted April 17, 2013 Hash Fellow Posted April 17, 2013 If it always looked great the first time you tried it, everyone would be doing it. Remember to never have one spline end where two other splines are already crossing. And what vertex said... that arm is too low on the torso. Quote
largento Posted April 17, 2013 Posted April 17, 2013 Nice start, Douglas. I believe others have written to Barry and he's sent them the rotoscope he's using to help. You can also do a google image search for character model sheets and find suitable images to use. Keep in mind that joints (elbows, knees, wrists, shoulders, etc.) usually need at least three splines. The outer two hold the shapes of the connecting parts and the center one handles the bending. Avoid placing splines very close together. They don't like that. Best practice is to try to keep a spline in the center of the two surrounding splines, if possible. Keep going, though! The more you do, the more this will start to make sense. Quote
Dpendleton77 Posted April 17, 2013 Author Posted April 17, 2013 Hey thanks guys I figure I have a lot of messing up to do before I get it right. I am going to keep at it. Quote
zandoriastudios Posted April 17, 2013 Posted April 17, 2013 I did a patch modeling demo at Siggraph a few years ago. You can watch it here: http://www.youtube.com/playlist?list=PL027F563FE3D1AF8D Quote
Dpendleton77 Posted April 17, 2013 Author Posted April 17, 2013 I did a patch modeling demo at Siggraph a few years ago. You can watch it here: http://www.youtube.com/playlist?list=PL027F563FE3D1AF8D I will make sure to check this out. Quote
*A:M User* Shelton Posted April 17, 2013 *A:M User* Posted April 17, 2013 Douglas Will's video and tutorial were the ones that got me over the "hump"! His explanation of how to model and model something smoothly was the push I needed. Steve Quote
Dpendleton77 Posted April 18, 2013 Author Posted April 18, 2013 I was messing around flipping normals and I got this. I did another torso hopefully I got it. Quote
Fuchur Posted April 18, 2013 Posted April 18, 2013 I was messing around flipping normals and I got this. I did another torso hopefully I got it. In general the spline-flow is okay but you should have a look at the upper spline running from hand through body at the shoulder. Is it intended to be that hard of and edge at the shoulder? See you *Fuchur* Quote
Dpendleton77 Posted April 18, 2013 Author Posted April 18, 2013 I was messing around flipping normals and I got this. I did another torso hopefully I got it. In general the spline-flow is okay but you should have a look at the upper spline running from hand through body at the shoulder. Is it intended to be that hard of and edge at the shoulder? See you *Fuchur* I was messing around with the "peak" function to see if I could get them sharp. I will take a look at these again. Quote
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