sprockets Perpendicular Normals gear brown shoe Purple Dinosaurs Yellow Duck tangerines Duplicator Wizard
sprockets
Recent Posts | Unread Content | Previous Banner Topics
Jump to content
Hash, Inc. - Animation:Master

Recommended Posts

Posted

brief question ...Does material effect work with particles ???

  • Replies 28
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

Posted Images

Posted
  Xtaz said:
brief question ...Does material effect work with particles ???

 

I'd say no, since particles are (till now) no 3d-objects in A:M.

But nevertheless: Try it out!

 

See you

*Fuchur*

Posted

Thanks Fuchur for your reply ...

 

indeed I want to know if I can use a material effect that create particles in the object instead a color/bump.......

 

Am I clear ???

 

It seems not work here...

  • Hash Fellow
Posted

I recall a demo long ago of Material effectors where they did the Star Trek "Genesis Effect" and that involved particles, I think.

  • Hash Fellow
Posted
  Fuchur said:
  robcat2075 said:
I recall a demo long ago of Material effectors where they did the Star Trek "Genesis Effect" and that involved particles, I think.

 

I think you are talking about this one, am I right?

Material Effectors in A:M

 

See you

*Fuchur*

 

Yup, that's the one. No particles there I guess. :(

Posted
  Xtaz said:
:(

 

You could of course use geometry inside your object to emit particles. Or you could use a Surface-Constraint to assign an emitter (close to not visible: Transparency of 99.9% emitter) to the surface.

 

See you

*Fuchur*

  • Admin
Posted

More info is needed Marcos. I'm sure we can come up with something that will work... and if not particles who knows... maybe it'll work even better. :)

 

What is the effect you are trying to reproduce?

  • Hash Fellow
Posted

I recall Paul Forwood doing something like that with a character and I regret that we can not ask him more about it. :(

  • Hash Fellow
Posted

New theory... perhaps with Newton Physics the model could be fractured into many parts and a force moved through the scene to blow them around.

Posted
  robcat2075 said:
New theory... perhaps with Newton Physics the model could be fractured into many parts and a force moved through the scene to blow them around.

This is one of my thoughts ....

  • Admin
Posted

How in the heck???

 

I assume you are animating the solid block's scale or size while simultaneously overlaying the sprite particle effect?

 

Very impressive Marcos!

Posted

Thanks Rodney ....

First I rendered a cube rotating ( PNG sequence / Alpha on )

 

cube.png

 

Then I use it as reference for sprites material ( Repeat image sequence ON )

 

tomorrow I'll record a video showing how to setup it.

 

Here is a new shot with colors.

particles_explosion.movFetching info...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...