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Hash, Inc. - Animation:Master

bouncing particles...


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Hey everyone,

 

Wondered if anyone knew how to create bouncing particles with collisions? For instance, I'm doing something with a ton of soccer balls and wanted a bunch of soccer balls to fall from the top of the screen, bounce off a logo in the middle and land on the floor. Make sense? I can't seem to figure it out. Not sure how to control them. I know this is a big one, but any input would be so appreciated.

 

Attached is screenshot of something I did with After Effects, but I know our beloved A:M could produce much better results with greater control... I just know it!

 

Also, I attached a video clip of what I mean. Notice how the balls bounce off the 3D text in the middle, then bounce and roll on the floor.

 

Best to all!

Shawn

post-12905-1313091914_thumb.jpg

bouncing_particles.mp4

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most particles can bounce. There is a bounce setting in their properties.

 

For Sprites, turn Object Collisions ON and set Bounce to greater than zero.

 

But if you need a soccer ball to roll, then a Newton simulation is more likely . Matt Campbell has done lots of Newton objects falling for his Little Caeser's spots.

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Thx... I had few time to work on it... when I increased the "bounce", the interaction between balls was too fast... But.. Of curse the results can be much much better

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You may notice at the beginning of the animation that the balls seem to interact with something... because they are!

 

I find that if you simply drop multiple objects -they have no 'pre-orientation'... they are simply dead weights falling. But- if you give them something to interact WITH before entering frame they will have multiple trajectories, rotations and fall at random speeds.

 

In this case, I have placed a 'funnel' above the scene... the funnel gives the balls a little 'how do you do' before they enter the scene... creating a more realistic result.

 

It's good to be back from vacay... missed my Hashers!

left_side_view.jpg

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I swear, every time I get on this forum, it makes me truly realize it's not the software, but the artist behind the software! When you combine absolute talent with awesome software (A:M) you get these results.

 

Top notch work M.C. and Marcos!

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